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xirdalium

a blog … in the strict sense of the term …

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Yearly Archives: 2006

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multiplayer level editing

xirdalium Posted on Sunday, 31st December 2006 by zephyrin_xirdalThursday, 12th July 2012

In celebrating the tenth anniversary of the Apple-NeXT merger, ↑John Romero has posted an ↑interesting article about the usage of NeXT during ye olde days at ↑id Software. Set in relation to ↵three spaces, the following is especially intriguing:  In … Continue reading →

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Posted in fieldnotes | Leave a reply

pantomime

xirdalium Posted on Thursday, 21st December 2006 by zephyrin_xirdalSunday, 14th October 2012

  Yesterday evening four of us took the chance to test the ↑↑Wii console. A little art gallery here in Munich takes part in the “Wii Crib” promotional event, which we take to be quite clever. The gallery is situated … Continue reading →

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Posted in fielddiary | Tagged gameplay, gaming, max payne, tps | Leave a reply

game modding

xirdalium Posted on Tuesday, 19th December 2006 by zephyrin_xirdalWednesday, 3rd October 2012

yet another abstract  Just recently I again was invited to submit an abstract for a chapter in an upcoming learned volume. Here is what I cooked up, the chapter simply will be called “Game modding”—it is straight out of my … Continue reading →

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Posted in anthropology, cyberanthropology, gamemods, games, literature, non-fiction | Tagged academia, appropriation, gaming, modding | Leave a reply

particle stream

xirdalium Posted on Monday, 18th December 2006 by zephyrin_xirdalFriday, 5th October 2012

  Steadily they are trickling in like particles nomadizing in cyberspace … Andrew Mactavish’s ↑Andrew’s Blah Blah Blog, Frans Mäyrä’s ↑frans goes blog, and Julian Raul Kücklich’s ↑playability and ↑particle stream were added to the “games related” section of my … Continue reading →

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counter crawford

xirdalium Posted on Sunday, 17th December 2006 by zephyrin_xirdalTuesday, 2nd October 2012

  Detail from the original cover of ↑Chris Crawford‘s 1987 game “↑Patton vs. Rommel“ As I said, all in all the public discussion on computergames is led way more differentiated in the aftermath of the amok run at Emsdetten, than … Continue reading →

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Posted in fieldnotes | Tagged half-life, max payne, quake | Leave a reply

halcyon days

xirdalium Posted on Saturday, 16th December 2006 by zephyrin_xirdalWednesday, 3rd October 2012

↑Halcyon Days is a compilation of “interviews with classic computer and video game programmers” done by James Hague. The first version dates back to 1997, there’s an ↑introduction by ↑John Romero, and the whole thing is overall interesting.

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Posted in games, literature, non-fiction | Tagged gaming, history | Leave a reply

wii motion

xirdalium Posted on Friday, 15th December 2006 by zephyrin_xirdalMonday, 1st October 2012

Once upon a time there were collections of pictures online, showing gamers in front of their screens, making impossible grimaces, and caught in quite astounding involuntary movement—results of their being deeply immersed in computergame action. Then have a look at … Continue reading →

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Posted in hardware | Tagged gadgets, gameplay, gaming | Leave a reply

hard rock phylum

xirdalium Posted on Thursday, 14th December 2006 by zephyrin_xirdalFriday, 6th July 2012

  Neal Stephenson’s second generation cyberpunk masterpiece “↵The Diamond Age“ (1995) is set in a time when the political system of nation states long has collapsed. Tribal organizational forms have taken the latters place. Maybe to clearly distinguish his literary … Continue reading →

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dawn of the dead

xirdalium Posted on Wednesday, 13th December 2006 by zephyrin_xirdalThursday, 4th October 2012

  Within the gaming and modding community at large there are not only fans of ↑John Romero, but also of ↑George A. Romero. [Never mix up the two Romeros, nor the ↵two Johns.] Remember the seminal 1968 black and white … Continue reading →

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Posted in gamemods, mp1mods | Tagged horror, max payne, modding | Leave a reply

independent mods festival

xirdalium Posted on Tuesday, 12th December 2006 by zephyrin_xirdalSunday, 14th October 2012

The motto of the ↑9th Annual Independent Games Festival—which will take place 06-09 March 2007 in San Francisco, California—reads: “Rewarding innovation in independent games.” Quite naturally there is a mod competition as well. Forget the Oscars and hold your breath: … Continue reading →

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Posted in fielddiary, gamemods, games | Tagged cyberpunk, fps, max payne, modding, sci-fi, tps | Leave a reply

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


«Ceci, Messieurs, disait-il, c’est du Xirdalium, corps cent mille fois plus radioactif que le radium.»
—Jules & Michel Verne 1908

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