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↑JANSZ, JEROEN AND LONNEKE MARTENS. 2005. ↑Gaming at a LAN event: the social context of playing video games. [.pdf | 235KB] ↑new media & society ↑7(↑3):333-355. abstract: An exploratory survey was undertaken about the appeal of playing video games at a Local Area Network (LAN) event where personal computers are linked in order to play both face-to-face and online. First, we wanted to know who the visitors of a LAN event were, because there is hardly any research available about this class of gamers. Second, we wanted to know why they participated in a LAN event. The survey showed that … Continue reading