↑MORRIS, SUE. 2004. ↑Co-creative media: Online multiplayer computer game culture. ↑Scan: Journal of media arts culture ↑1(1). abstract: As a new and emerging research area, computer games demand the development of new theoretical frameworks for research and analysis. In addition to the specific requirements of a new medium, the advent and rapidly rising popularity of multiplayer computer gaming creates further challenges for researchers when the text under analysis forms a locus for human interaction – structuring and mediating communication between large numbers of people, and spawning social practices and identifications within a cultural economy extending beyond the game itself. While … Continue reading
Daily Archives: Tuesday, 21st February 2006
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AU, WAGNER JAMES. 2002. ↑Triumph of the mod: Player-created additions to computer games aren’t a hobby anymore—they’re the lifeblood of the industry. ↑Salon.com. 16 April 2002. … Continue reading