Monthly Archives: January 2007
high end keyboard
“When I first saw a picture of the ↑Boomslang in an advertisement, I immediately fell for its aesthetics,” I wrote in 2004, when I first attempted a case study in cultural appropriation of peripheral computer hardware, called ↵the taming … Continue reading →
id animated
Meanwhile I have sung the song of high praise of ↑David Kushner‘s “Masters of Doom: How two guys created an empire and transformed pop culture” (↵Kushner 2004 [2003]) enough, I guess—and really urged everybody interested in the history of … Continue reading →
digital embodied knowledge
If everything goes well, on 25 January 2007 I’ll give a presentation at the series of lectures called TechnoLogics: Media—Body—Knowledge within the scope of the international doctoral programme ↑Performance and Media Studies of the ↑Johannes Gutenberg-Universität Mainz. Here are the … Continue reading →
severity
Not too long ago, when ↑KerLeone—who introduced me to “↑Quake III Arena“ (Q3A), but meanwhile shamefully has defected to “↑Battlefield 2“, the traitor—asked me what people actually are playing nowadays when they are out for the deathmatch experience, I … Continue reading →
severe announcement
Computergames can be spectacular, ↑first-person shooters (FPS) in particular. ↑Electronic sports (e-sports) almost always are spectacular. Marketing in turn definitely has to be spectacular. Marketing a computergame for e-sports for sure will be a spectacle. From the beginning on … Continue reading →
conversation
It is a profound belief of mine that if you can induce a person to talk to you for long enough, on any subject whatever! sooner or later they will give themselves away. Hercule Poirot in Agatha Christie’s “After the … Continue reading →