high end keyboard

  “When I first saw a picture of the ↑Boomslang in an advertisement, I immediately fell for its aesthetics,” I wrote in 2004, when I first attempted a case study in cultural appropriation of peripheral computer hardware, called ↵the taming of the boomslang. Not everybody around me shared my appreciation of the aesthetics of this legendary gamer mouse—when a close friend of mine first saw my Boomslang, she said: “This resembles more a rat than a mouse.” Anyway, Razer went on producing peripheral hardware, I stuck with their product line and later got my ↵new snake, which I am using … Continue reading

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id animated

  Meanwhile I have sung the song of high praise of ↑David Kushner‘s “Masters of Doom: How two guys created an empire and transformed pop culture” (↵Kushner 2004 [2003]) enough, I guess—and really urged everybody interested in the history of ↑id Software and computergames in general to read it. For all of you who are—despite of my authority—reluctant to read, there is a solution. The book has been adapted to a popular format: ↑Masters of Doom: The Animated Series. … Continue reading

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digital embodied knowledge

If everything goes well, on 25 January 2007 I’ll give a presentation at the series of lectures called TechnoLogics: Media—Body—Knowledge within the scope of the international doctoral programme ↑Performance and Media Studies of the ↑Johannes Gutenberg-Universität Mainz. Here are the English and German versions of my abstract:  Digital embodied knowledge  The opinions about the capacity of online media in respect to the social and cultural diverge significantly. On the one hand there are those who state that those media are restrictive, rob manifoldness from human communication and interaction. This may well be the reason for the until today slow acceptance … Continue reading

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severity

  Not too long ago, when ↑KerLeone—who introduced me to “↑Quake III Arena“ (Q3A), but meanwhile shamefully has defected to “↑Battlefield 2“, the traitor—asked me what people actually are playing nowadays when they are out for the deathmatch experience, I answered: ” “↑Painkiller” (PK), I guess.” My guess was based on two observations. Firstly the ↑Cyberathlete Professional League (CPL) had chosen “Painkiller” for the ↵CPL World Tour 2005, and secondly the game indeed emulates gameplay, feel, and ambience of the classical ↑first-person shooter (FPS) games. But emulation is not the original, accordingly in 2006 the CPL fell back on Q3A … Continue reading

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severe announcement

  Computergames can be spectacular, ↑first-person shooters (FPS) in particular. ↑Electronic sports (e-sports) almost always are spectacular. Marketing in turn definitely has to be spectacular. Marketing a computergame for e-sports for sure will be a spectacle. From the beginning on a new project in this realm has to be advertised in a fashion which generates the most impact possible. Already the announcement should be spectacular and correctly placed. Here a lot depends on the choice of the announcer. Since decades almost every championship bout in heavyweight boxing is announced by ↑Michael Buffer, who, together with his coin phrase “Let’s get … Continue reading

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conversation

It is a profound belief of mine that if you can induce a person to talk to you for long enough, on any subject whatever! sooner or later they will give themselves away. Hercule Poirot in Agatha Christie’s “After the Funeral” (1953) In one form or another this opinion is voiced nearly in every single one of ↑Agatha Christie‘s Poirot-novels. Obviously it is something Mrs Christie deemed important to communicate to her readership. Although I ↵already stated that anthropologists are not criminal investigators, compare Poirot’s wisdom to the points stressed by ↑Gerd Spittler in respect to the method of Thick … Continue reading

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