cyver universe info desk

cyver universe info desk
 

Some years ago during lunch, sitting at a table besides me, two n00b-computer-scientists, young lads who just had started their first term of studies, had a conversation about the World Wide Web (WWW). Consensus between them was that HTML was dead, and that Flash was the future. Period. Now, some years later, have a look at the websites of hardcore top-notch coders and you’ll never find Flash, but clear-as-glass HTML or XML. It of course is another thing with commercial company websites, agreed. But we are talking cyberculture in a holistical sense here, not PR or marketing stuff. The point I want to make is, that despite of the convergence of Internet services, despite the fusion of different online media into combined interfaces, “older technologies” still maintain important positions within the culture and everyday social practice of online communities.
 

Although the metaverse roadmap clearly prophesies the 3D-future of the WWW, and although—quite rightly, I think—it takes Second Life (SL) as an example for this direction, SL with its fused spaces of interaction, does not render common WWW applications superfluous. As an example, SL-veteran, businessman, and top-of-the-heap artist Detect Surface has his own Sim, the (SLurl:) City of Abaddon, the SL-analogon to a WWW-website. Nevertheless simultaneously he runs a weblog and today breezed online the cyver universe info desk, a forum.
 

Only the complementary utilization of a wealth of media of interaction, both asynchronous, synchronous, and even parallel, sometimes dubbed multitasking, allows the density of online interaction to grow beyond the critical point, from which on it is legitimate to speak of community, social structure, and culture. Each medium features particular qualities, advantages and drawbacks to particular contexts. Acordingly media are chosen in respect to the social and technical needs of specific situations of interaction. More often than not multiple media are used at the same time. (cf. Knorr 2006)
 

initially via entry at detect surface

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