Believe it or not—there is not yet an entry for it at Wikipedia: gamic [pronounced. game-ick] is a combination of the words ‘game’ and ‘comic’, meaning a graphic novel based on screenshots made ‘inside’ a computergame. Gamic is the ‘still-side’ of machinima. One could say that gamic has the same relation to machinima as graphic novels have to animated cartoons. As gamic and machinima are no formally defined genre-concepts, but contemporary ‘native cyberculture concepts’ the boundaries are bleeding. Sometimes gamics are seen as a sub-genre of machinima, and there are true borderline cases like the MP2-based The White Room, to which e.g. Bryan Alexander referred to as “a form of machinima”. But in this “set of photographic prints resulting from an in-game photo shoot that documents a series of constructed disasters” neither animation is involved, nor does this set of standalone pictures constitute a graphic novel. A fine pure gamic specimen is Sadie Payne by Mariamus, an online Graphic novel, set in the Max Payne universe.

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