It’s been some time since I regularly paid visits to ↑Second Life (SL). This is mainly because two of my best friends—master designers, creative geniusses, and overall great guys acid Zentih and ↑Detect Surface—seemed to have left SL for good.
Not only did I hang around with them two a lot, but they showed and taught me what SL really can be, and gave me a home there [all the ↑entries on my SL-adventures still haven’t been moved over form the ↑old xirdalium]. But first the ↑City of Abaddon vanished, then The Underground, too [Detect’s Sims]. I was homeless and more or less left as well.
But now they’re back! The night before last I met them at D’s new Sim ‘NGON’—see above [from left to right: acid Zenith, me (Zephyrin Raymaker) at acid’s DJ-tables and Detect Surface]. In the back you can see some gorgeous new architecture by D, which I only could view after I had switched to Linden’s viewer version 3.0.3 (↑Firestorm would work, too), because now SL allows the import of genuine 3D-meshes via the XML-based ↑COLLADA. It seems that finally real cgi has come to SL.
More to come—especially as all the material from the SL-field I gathered over the years simply has to be worked into something anthropological.
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