backstreets II
MPH. 2001. Backstreets II.
mod-type: levels
release date: 17 November 2001
release package: backstreets2.zip [8MB]
package contains: mph – Backstreets II.mpm [21MB] | Readme.txt [2KB]
download: ↑at filefront
accompanying Readme.txt:
Backstreets II
————–
17th November 2001
http://www.m-p-h.co.uk
http://www.dodgethismod.com
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Installation
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> Unzip the “mph – Backstreets II.mpm” file to your Max Payne directory: eg: “C:\Program Files\Max Payne”
> Run Max Payne, and select “mph – Backstreets II” from the custom game drop-down list when the dialog appears
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Map Info
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Build Time : 23rd September > 16th November
Render Time : 28 hours (approx)
Compile machine: AMD Athlon 1.2ghz, 256mb RAM
Render Settings: Radiosity Viewport : 60
Radiosity Passes : 2
Radiosity Boost : 210
Radiosity Backplane: 40
Playing Time : 10-15 mins
Difficulty : Medium > Hard
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Notes
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This is my second Max Payne level, and I think you’ll find it’s an improvement over my first. Hope you enjoy it. You can play it on the 3 difficultly levels, and on New York Minute mode as well, which should keep it alive a bit longer.
This will be my last single map for Max Payne for quite a while, as I’m working on the Dodge This mod (http://www.dodgethismod.com) There might be more Backstreets maps, but I won’t be making them as I’m too busy.
If you have any comments, feedback etc then e-mail me at mph[at]nmiles.screaming.net (there are no typos in that address btw)
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Bugs:
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Lighting isn’t perfect, but not too bad
Bullets hit transparent bit in between curtains
Snows in that little hut building :-)
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Credits
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> http://ravage.fragoff.net – Max Payne prefabs
> Remedy for some of their prefabs and textures again
> And all the people who e-mailed me about the first map, I probably wouldn’t have got around to making this sequel if they hadn’t asked me to do another ;-)