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xirdalium

a blog … in the strict sense of the term …

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Category Archives: mp1mods

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dawn of the dead

xirdalium Posted on Wednesday, 13th December 2006 by zephyrin_xirdalThursday, 4th October 2012

  Within the gaming and modding community at large there are not only fans of ↑John Romero, but also of ↑George A. Romero. [Never mix up the two Romeros, nor the ↵two Johns.] Remember the seminal 1968 black and white … Continue reading →

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Posted in gamemods, mp1mods | Tagged horror, max payne, modding | Leave a reply

max payne modifications collection

xirdalium Posted on Thursday, 29th December 2005 by zephyrin_xirdalFriday, 5th October 2012

All of the ‘classic’ anthropological fieldworkers collected the artefacts of the cultures they did research on. For a long time ‘material culture’ was a big issue in anthropology, but became less and less important through time. It indeed became some … Continue reading →

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Posted in content, gamemods, mp1mods, mp2mods, updates | Tagged max payne, modding | Leave a reply

lightsaber outtakes

xirdalium Posted on Monday, 20th June 2005 by zephyrin_xirdalThursday, 4th October 2012

With the recent hype around ↑Revenge of the Sith hitting the silverscreen I was reminded of the heap of work we had done for the Max Payne 1 total conversion (TC) Lightsaber 4 (LS4), but which never was included into … Continue reading →

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Posted in gamemods, mp1mods | Tagged design, gameplay, max payne, modding, star wars | Leave a reply

a new dawn arises

xirdalium Posted on Friday, 4th March 2005 by zephyrin_xirdalSaturday, 1st October 2011

the long-running grand TC becomes very visible In September 2004 the website of the MP2-modding-project Mission:Impossible — New Dawn went online. But the mod was in the making for a much longer time, as it was started as a MP1-mod … Continue reading →

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Posted in fieldnotes, games, mp1mods, mp2mods | Tagged machinima, max payne, modding | Leave a reply

blogging and mapping

xirdalium Posted on Tuesday, 8th February 2005 by zephyrin_xirdalSaturday, 1st October 2011

The last week was pretty much filled with two major tasks: Finally setting up this weblog and working on the map I am contributing to the Max-Payne-2 modification “Rogue-Ops”. Unfortunately I can’t show off any screenshots of my map yet, … Continue reading →

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Posted in cyberanthropology, fielddiary, mp1mods, mp2mods | Tagged interaction, max payne, methodology, modding, star wars | Leave a reply

polar payne

xirdalium Posted on Monday, 18th August 2003 by zephyrin_xirdalSunday, 14th October 2012

↑Maddieman [aka Jonathan Hallier]. 2003. Polar Payne. mod-type: total_conversion release date: 18 August 2003 release package: PolarPayne.zip [44MB] package contains: Polar Payne.mpm [54MB] | Manual.pdf [396KB] | readme.txt [2KB] | ↵Dinky.avi [9MB] download: ↑at filefront accompanying readme.txt: ================================== Polar Payne … Continue reading →

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Posted in gamemods, mp1mods | Tagged cartoon, max payne, modding, violence | Leave a reply

the chateau 1.1

xirdalium Posted on Friday, 20th June 2003 by zephyrin_xirdalSunday, 14th October 2012

theHunted [aka JcDenton999 aka Grazer]. 2003. The Château 1.1. mod-type: level, gameplay_tweak, fx_tweak, music_tweak release date: 20 June 2003 release package: chateau-v1x.zip [18MB] package contains: chateau-v1x.mpm [34MB] | readme.txt [2KB] download: ↑at filefront accompanying readme.txt: //================== The Château 1.1 ================== … Continue reading →

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Posted in gamemods, mp1mods | Tagged cyberpunk, matrix, max payne, modding | Leave a reply

ls4 released

xirdalium Posted on Tuesday, 31st December 2002 by zephyrin_xirdalThursday, 29th September 2011

Late at night HairlessWookie released LS4 at MPHQ. A great relieve, believe me. The last weeks were spent day and night at the comp, completing and then rendering my map.

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Posted in fielddiary, mp1mods | Tagged cgi, max payne, modding, sci-fi, star wars | Leave a reply

wookies chat, too

xirdalium Posted on Saturday, 16th November 2002 by zephyrin_xirdalThursday, 29th September 2011

Today I chatted via IRC for the first time since ages. Crazy of Max Payne Area (MPA), a German fanpage, wanted to do an interview with Wook and me on the Lightsaber mod. So Wook and me showed up there, … Continue reading →

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Posted in fielddiary, mp1mods | Tagged cgi, interaction, max payne, modding, sci-fi, star wars | Leave a reply

bloodshed mod

xirdalium Posted on Monday, 19th August 2002 by zephyrin_xirdalSunday, 14th October 2012

KiLLeRsEppL. 2002. Bloodshed Mod. mod-type: gameplay_tweak, fx_tweak release date: 19 August 2002 release package: Bloodshed_v3.0.zip [9MB] package contains: Bloodshed Mod v3.0.mpm [13MB] | Bloodshed Readme.txt [4KB] download: ↑at filefront accompanying Bloodshed Readme.txt: =================================== Welcome to the Bloodshed Mod Readme =================================== … Continue reading →

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Posted in gamemods, mp1mods | Tagged action, aesthetics, horror, max payne, modding, tps, violence | Leave a reply

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


«Ceci, Messieurs, disait-il, c’est du Xirdalium, corps cent mille fois plus radioactif que le radium.»
—Jules & Michel Verne 1908

a blog …
… in the strict sense of the term …

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