teaser trailer: 20 minutes in transylvania
Just a short Teaser Trailer for the full video “20 Minutes in Transylvania,” a Subway Surfers Let’s Play.
Continue reading →Just a short Teaser Trailer for the full video “20 Minutes in Transylvania,” a Subway Surfers Let’s Play.
Continue reading →Not only gamer- or modding-communities are very conscious of the history of technology, but it seems to me that ‘online culture’ in general is—Éric Lévénez maintains a ↑Unix History website, featuring “a simplified diagram of unix history. There are numerous … Continue reading →
theHunted [aka JcDenton999 aka Grazer]. 2003. The Château 1.1. mod-type: level, gameplay_tweak, fx_tweak, music_tweak release date: 20 June 2003 release package: chateau-v1x.zip [18MB] package contains: chateau-v1x.mpm [34MB] | readme.txt [2KB] download: ↑at filefront accompanying readme.txt: //================== The Château 1.1 ================== … Continue reading →
I just spent quite some time at ↑Replacementdocs, clicking through 66 pages containing 1352 game-manuals for PC alone (all in .pdf format—many more for other platforms), and in the end downloaded 52. “replacementdocs.com pledges to bring you only high quality … Continue reading →
Besides the ↵White Room there now is yet another fine instance of the appropriation of computergames by fine art, Alison Mealey’s ↑Unrealart: All artworks have been created using data from the game “Unreal Tournament”. Each image represents about … Continue reading →
The manufacturer’s website offers a diagnostics tool, promising to have a look into the according hardware, detecting if more recent drivers are available and leading you through easy download and installation. All right, just for the fun of it, let’s … Continue reading →
Actually I won’t talk—I already did so on 02 May 2006, high noon, right on Munich’s Marienplatz. Our students invited me to do so, thank you for the faith in me. But allow me to start at the beginning … Continue reading →
I call our world Flatland, not because we call it so, but to make its nature clearer to you, my happy readers, who are privileged to live in Space. —↑Edwin A. Abbott (1884:Section 1.) Victorian society seems to be … Continue reading →
Like movies or novels, computer games are media. In accordance to the intentions of its authors, designers, and developers, a computer game mediates experiences to the players. The malleability and potential of the medium allows the mediation of a vast … Continue reading →
When I entered the last chapter of ↑Far Cry 2 (Ubisoft Montreal 2008) my account read 178 diamonds. The sneaky bastard I am, I felt so comfortable once I had the combination of silenced P9, Dragunov, dart rifle, and the … Continue reading →