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xirdalium

a blog … in the strict sense of the term …

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people

xirdalium Posted on Saturday, 17th March 2007 by zephyrin_xirdalSunday, 8th July 2012

People worthwhile talking to
 

“↑Second Life“ still appears as a practically empty world to me, but now I’ve found numerous places where people congregate, and where you are sure to run into them. I even found people worthwhile talking to … see above. She thinks: “Why is that guy with the generic avatar and poor collision detection sitting so close to me with his arm through the table?”

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open source annual 2007

xirdalium Posted on Friday, 16th March 2007 by zephyrin_xirdalWednesday, 3rd October 2012

Open Source Annual
 

The ↑Open Source Annual ↑2007 has been succesfully presented at the CeBit 2007.
 

LUTTERBECK, BERND, MATTHIAS BÄRWOLFF, AND ROBERT A. GEHRING (eds.). 2007. ↑Open Source Jahrbuch 2007: Zwischen freier Software und Gesellschaftsmodell. Berlin: Lehmanns Media.

From now on it is available at bookstores and ↑can be downloaded for free in several formats. On pages 59 through 72 you’ll find my contribution “↑Die Deutungsoffenheit der Quelle“ [The source’s interpretative flexibility], which—as ↑all the other contributions—can be downloaded separately:
 

KNORR, ALEXANDER. 2007. “↑Die Deutungsoffenheit der Quelle,” in Open Source Jahrbuch 2007: Zwischen freier Software und Gesellschaftsmodell edited by Bernd Lutterbeck, Matthias Bärwolff und Robert A. Gehring, pp. 59-72. Berlin: Lehmanns Media.

German abstract: Jüngste ethnologische Arbeiten legen dar, dass Technologien keineswegs lediglich passiv konsumiert, sondern aktiv angeeignet werden. Kulturelle Aneignung bedeutet zunächst Umdeutung und Umwidmung der Technologien, ihre Einpassung in eigene soziale und kulturelle Muster, Vorstellungen und Praktiken. Doch das Spektrum der Aneignung reicht über die Neuzuschreibung von Bedeutung weit hinaus, bis hin zur Umarbeitung. Gerade bei letzterer sind gleichermaßen überraschende wie originelle handwerkliche und soziale Prozesse zu beobachten, die zu Erfindungen und Neuerungen führen. Eine entscheidende Rolle spielt dabei der Grad der Deutungsoffenheit und der Umarbeitbarkeit des jeweiligen technologischen Artefakts. Im Falle von Software ist in diesem Zusammenhang die Zugänglichkeit des Quelltexts wesentlich. Ausgehend vom ethnologischen Konzept der soziokulturellen Aneignung wird die Bedeutung von Open Source für die Entstehung Innovationen hervorbringender kreativer Milieus gezeigt.

Hell, I’m together in one book with ↑Bruce Perens (see ↵Perens 1997) and ↑Francis Heylighen (see ↵Joslyn & Heylighen 1999 and ↵Heylighen & Joslyn 2001).

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cinemascope cyberspace

xirdalium Posted on Thursday, 15th March 2007 by zephyrin_xirdalSunday, 8th July 2012

cinemascope cyberspace
 

With the second screen my desktop enlarges to 2560×1024 pixel, using the LCDs’ generic resolution—taking screenshots works flawless. Now I can view the uneven twins, my ↵website and the ↵weblog, as they were intended.

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game noir

xirdalium Posted on Wednesday, 14th March 2007 by zephyrin_xirdalSunday, 14th October 2012

Game Noir
 

Michael Mosel, a student at Marburg University, CC-licenced his paper “↑Film noir Computerspiele—marketing gag oder reales ‘noir gaming’?“ [“Film noir computer games—marketing ruse or real ‘noir gaming’?” | .pdf | 907KB] and ↑published it online, as his brother ↑notified us at ↑PlasticThinking.
 

MOSEL, MICHAEL. 2006. Film noir Computerspiele—marketing gag oder reales ‘noir gaming’? Thesis for the seminary Film Noir by Burkhard Röwekamp, Institut für Medienwissenschaft, Fachbereich 09: Germanistik und Kunstwissenschaften, Philipps-Universität Marburg.

After giving a nice introduction into the subject of “film noir”, the paper deals with the games “↑Max Payne“ and
“↑Grim Fandango“. Until now I only was able to do a cursory read across the 54 pages, but the thing looks decidedly good. For those interested in the subject, but who are not able to read German, allow me to point you to Galen Davis’ (↵2002) honors essay “Game noir” which also deals with “Max Payne” and “Grim Fandango”:
 

DAVIS, GALEN. 2002. Game noir: The construction of virtual subjectivity in computer gaming. An Honors Essay for the Interdisciplinary Studies in Humanities, Stanford: Stanford University.

For registered and logged in members the whole thesis is ↑available for download [.pdf | 3.85MB] at ↑Gamasutra. Here’s the abstract:
 

This essay will demonstrate the transposability of noir storytelling into the gaming medium. The first task is to identify the major characteristics of that noir storytelling and demonstrate its existence in the two games I have selected. Next it is necessary to elucidate the features of the gaming experience and distinguish those that are specific to the medium and not particularly germane to cinema. Finally, with these features in mind we will see what game noir truly is, and how it both conforms to and extends beyond the compositional elements and the goals of film noir.
 

Noir confronts ontological conceptions of modern man in interrogating urban alienation, changing standards of morality, and growing nostalgia for a lost American sacredness. The computer game, on the surface a trivial form of visceral entertainment, has captured the American population in its ability to tell stories. And in so doing the computer game has become a medium with aesthetic importance as it begins to reflect cultural values and re-form (and reform) them for aesthetic evaluation. As suggested above, interactivity and immersion are two properties that on the surface, and in other media, are mutually exclusive. Game noir allows the player to both immerse him or herself as well as interact with the gameworld, making the experience of the content and its contemplation simultaneous. That is, the construction of the illusion (or the suspension of disbelief) is concurrent with a full engagement with the medium as a medium. The fact that game noir’s content holds both epistemological and ontological concerns – and is embodied in a medium whose narrative basis is conflict resolution – holds aesthetic possibilities upon which I hope the reader will reflect.
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second life: first encounter

xirdalium Posted on Tuesday, 13th March 2007 by zephyrin_xirdalSunday, 8th July 2012

The graphics are insultory to ↵my hardware. But that I knew beforehand. In fact, honestly, I always wanted to stay away from “↑Second Life“ as clean as possible. Of course it has to do with ↵my project as a whole, and I won’t be able to completely steer clear of it, and I will be forced to drop some words about it. But it’s too far away from my focus, and really a thing in itself which deserves full attention when you decide to take it up as an issue. But then a friend of mine, an anthropologist who now does documentary movies for television—no, not ↵Lady Longlegs this time—some days ago phoned me. His project outlines sounded perfectly sensible and interesting, so I gave in. Today he visited me at my office, deeply bowed down three times in front of my new machine, and then we dived into the matter for some hours. Naturally we dived into “Second Life” as well, so I had to install the client on my machine. For the working session we used one of his accounts running a hilarious custom made avatar depicting … oh, I guess I am not allowed to disclose this. When he had left I started my own Second-Life account. The first barrier already came when I was prompted to christen my avatar. You are freely allowed to type in the first name, but the second name you have to choose from a drop-down list. The list does not contain “Xirdal”, but it contains “Raymaker”. ↵In the novel “↑La Chasse au météore“ by Jules Verne & Son the private genius Zéphyrin Xirdal invents a green ray by means of which he controls the movements of the golden meteor about to hit Earth. So, now I am known as “Zephyrin Raymaker” in “Second Life”. The rest of the registration for the creation of the account was the usual thing.
 

Snapshot from Second Life by Zephyrin Raymaker
 

With the account created I fired up the client, logged in and spawned on “Orientation Island”, four little islets grouped around a fifth and connected by bridges with the latter. The place is owned by ↑Linden Lab and is the analogon to a tutorial level of a computer game. On the four islets you have to absolve tutorials which teach you how to move around, how to communicate with other avatars, how to search places, events, people, things etc., and how to change the appearance of your avatar. All other avatars on the islets are the same n00bs as you are, completely disoriented and well at sea. But chat communication already is lively. That seems to be quite natural, because every single one of them was just beamed into a “new world” they do know nothing about. In situations like that human beings seem to have the impulse of immediately clinging together. No matter if the others around are complete strangers whom you have never seen in your life—and in the case of “Second Life” you actually do not see them, and never will.
 

Snapshot from Second Life by Zephyrin Raymaker
 

The most fun thing was learning to fly. Here you can see me on top of the tower in the center of the search-tutorial islet. At the top edge of the snapshot you can see the central-plaza islet, the bridges to the other islets, and parts of two of the latters.
 

Snapshot from Second Life by Zephyrin Raymaker
 

Having completed the tutorials I fooled around with the search engine and wildly teleported my avatar to and fro through “Second Life”, to places which struck my fancy. What really struck me was, that it appears to be an empty world. Empty not in terms of landscapes, objects, and architecture, but void of avatars—people that is. Wherever I spawned, no one was there. Granted, I didn’t use the people search, and didn’t visit places tagged as most frequented, but I visited lots of places, flew and walked around them, and never met a soul. There is a Science-Fiction movie of New Zealandian origin—I don’t remember the title—where some Philadelphia-Experiment style project is let loose and empties the whole world of people, except one scientist connected with the project. He runs around the city, drives around with orphaned cars he finds standing on the streets, desperately seeking for another human being. At a certain point in the story he gives up, takes residence in a huge villa, and harvests everything he needs or wants from the city, drives around in Lamborghinis and such. I had the exact same creepy feeling while exploring the empty world of “Second Life”. The above snapshot shows me flying around a seaside-compound consisting of a Frank-Lloyd-Wright style house and a luxury motoryacht. I was able to freely wander around, inside the lavish interiors of the house and yacht as well. Some of the furniture was for sale, some were for free. I took a copy of a large flat-panel television with me. Don’t ask me for what. But at numerous other places I ran into invisible walls, inscribed with tiny red letters, saying “no access”. Not exactly gated communities, because all the houses were empty as far as I could see, but closed private property.
 

Snapshot from Second Life by Zephyrin Raymaker
 

Getting a little bored I decided to visit a place I knew of—see ↵tetracube in flatland—and teleported to Seifert Surface’s “↑The Future“ (↑SLurl: ↑secondlife://The%20Future/120/150/507). I urge everyone interested in mathematics and geometry, every fan of M. C. Escher, and every upright aficionado of surrealism to visit that place. In terms of geometry and graphics it’s far superior to everything else I have seen so far within “Second Life”. And of course in terms of ingenuity.
 

Snapshot from Second Life by Zephyrin Raymaker
 

The most famous sight there is the ↑crooked house, a simulation of a fourth-dimensional cube you can wander around within. That indeed is an experience so far unknown to the realms of computer games.
 

Snapshot from Second Life by Zephyrin Raymaker
 

While exploring the vast area of “The Future” I indeed met someone. He flew in while I lingered around in the “Cliffside Appartements”. He greeted me by “Nice place. You built it?” I denied and explained that this was the work of Seifert Surface and consorts. Freely I admitted that some hours ago I still was on “Orientation Island”. We had a lively chat, fooled around, teleported to other places together, and he gave me lots of inventory as presents. Vehicles, avatar skins, and weapons of course. By the way, when your avatar dies within “Second Life” it’s beamed to your home location. Inexplicably my home location is some sleezy casino—don’t ask.
 

Snapshot from Second Life by Zephyrin Raymaker
 

At “The Future” there is way more to find. Here I am standing on top of a geodesic glass canopy [compare the geometry to that of the dome owned by Linden Lab in the second snapshot from the top of this story], hanging from the sky. In the background there are two skyscrapers. Drawing near to them you will discover that the right one has a surface like shiny plastic, the left one is of shiny polished chromium.
 

Snapshot from Second Life by Zephyrin Raymaker
 

Like in “↑Silent Running“ the geodesic canopy houses plants. A real little park where geometrical objects are on display. Outside of the canopy there floats a magnified copy of the stainless steel sphere at the top left.
 

Snapshot from Second Life by Zephyrin Raymaker
 

Here I am exploring the interior of the large version of the stainless steel sphere. By far I haven’t seen everything to be seen in “The Future” [pun not intended], but I already explored a lot more than I can describe right now. If you are willing, go and see yourself.
 

To shortly sum up my first exploration: Steering the avatar is a bit awkward and doesn’t stand up to the, to me, intuitive controls of decent first-person shooters. That may become better once I’ve learned a bunch of keyboard shortcuts. If I will, that is, because at this point I very much doubt that I will spend much time in “Second Life”. Nevertheless the eerie post-apocalyptic ambience of exploring an empty world in a way suited me, and “The Future” really is top notch. Now I will see what I have to do for the documentary project, but in the long run I guess I will subtract 1.5 lifes and return to “↑Half-Life [2]“.

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system assembly

xirdalium Posted on Monday, 12th March 2007 by zephyrin_xirdalMonday, 1st October 2012

System assembly
 

All ↵the parts I had ordered ↵finally arrived, and one week ago, on Monday, 05 March 2007, at 13:00h I unpacked the boxes.
 

System assembly
 

First things first. The case I leave aside and carefully unwrap the mainboard, an Asus M2R32-MVP. The included documentation is excellent, reading it gives me a lot of confidence. Next I open the box of the CPU, an AMD Athlon X2 5200+. I bought the boxed edition, meaning a matching cooler and fan is included. The “documentation” boils down to instructions how to insert the CPU into the socket on the mainboard, and how to correctly place the cooler with the attached fan on top of it. Well, that exactly are the two tasks I fear. My mainboard has an AM2-socket, but I heard and read stories of horror about placing an AMD-chip on a socket A. Broken dies and everything. Courage! I switch the lever at the socket into vertical position, and … leave my office for once again painstakingly washing my hands. It’s about the fifth time since I started to handle the mainboard. Hands clean I for the thousandth time repeat the ritual of touching the heater to get rid of every single bit of imagined static charge contaminating my body. My slightly shaking hand grabs the CPU, hovers it over the socket, aligns the tiny golden triangle in one corner of the CPU with the matching triangle at the socket and lets go. Smoothly the chip glides down, every pin into the correct hole. Gently I rotate the lever back to horicontal. The chip gets sucked down a bit and is secured. Relief immediately gets mixed with tension, because now comes the hardest part, the challenge, the risk. At least they say so.
 

System assembly
 

There is no tube of thermally conductive paste to be found in the box. Between the top of the chip and the bottom of the cooler there has to be a faultless layer of heat-conductive paste. Faultless means, it has to be without enclosed bubbles of air, so that the heat generated by the CPU can be given to the cooler. Normally the trick plays like that: Right into the center of the chip you place a medium-sized blob of paste. Don’t smear it around, the idea is that it gets spread, without generating them dreaded bubbles, by the pressure of the cooler when the latter is set into place. But there is no paste to be found. “Documentation” says nothing. Before running downtown and buying a tube, I consult the AMD website … the paste already is applied to the underside of the cooler. You only have to pull away a protective plastic film. Ah, ok. Close examination of the geometry of the socket and the cooler, comparison to the drawings in the instructions. Obviously the whole thing only fits in one orientation. So I choose that very orientation and gently place it on the CPU. Fits snuggly, but now it has to be secured. I place the right latch over the according nose. Easy. Now I try to place the left latch. Hell, I’ve got to apply pressure. Pressure which goes right through the cooler and straight upon the precious CPU. I press down a little harder, but there still is resistance. Well, yes, it’s futile, the resistance, I know, but in that case? I feel tremendously uncomfortable, but now the thing is on the nose. The cooler has a lever, too—I rotate it ninety degrees into horicontal position and can see how the whole package gets firmly pressed down on the chip. Secured, but the slight feeling of maybe already having ruined the die doesn’t go away. No way to tell right now. I put away the mainboard into its plastic bag, into its box, and out of my mind. Now for the case.
 

Out of several reasons I opted for a Lian-Li PC-G70B. First of all I didn’t want a plastic case, but an aluminum one. Secondly in my opinion there are only two possibilites for a case: a) a completely custom- and self-made artefact which looks like nothing else on this planet b) an off-the-peg case featuring classic design and understatement. I’ve got neither time nor at the moment easy access to an according workshop and tools for option a), so I went b). Thirdly I wanted a big tower in order to have enough space for more drives eventually, and enough space for the air to revolve and get sucked out. I shy away from water-cooling out of the same reasons I voted against building an own case from scratch. Fourthly the Lian-Li cases always get positive reviews and feature sensible inside architecture and gadgets. Fifthly it comes not only in polished aluminum silver, but in matte black, too. Convinced? No? Have a look:
 

System assembly
 

In the top-left corner is the cage for the power-supply. Immediately beneath it you can see an adjustable airduct, which leads the exhaust heat from the CPU directly to a large fan at the backside of the case. One story below is an adjustable side fan, which takes the heat from the graphic-card[s] out through a perforated area of the [in the picture removed] side-panel. Below this fan there is space for a second power-supply, if needed ;-) Behind airduct and side-fan you can see an aluminum plate with seemingly randomly dispersed drillholes. That’s the carrier upon which the mainboard is fixed. The lengthy vertical thing at the top right is the cage housing six 5.25” drive bays for e.g. optical drives. Below it there is a tiny cage which can swallow two 3.5” floppy drives. And finally, at the bottom-right, there is the cage for up to six 3.5” HDDs. My strategy is to install the power-supply and drives before the mainboard. That way you have more space to navigate the parts around inside the case while trying to get them into their proper places, and you do not run the risk of bumping into the mainboard while doing so.
 

System assembly
 

My power-supply is a Thermaltake Toughpower 700 Watts with cable management. Cable management means that you can attach exactly the number of power cables you need, and not one more. It’s not a box vomiting a plethora of cables of which you only need a fraction, leaving the rest dangling around senselessly within the case. No, you only plug in what you need. Efficient, that is. The enclosed documentation is efficient as well. In several ways. The positive thing is, that it really comprehensively covers all issues needed—all but one. The illustrating photographies are matching the text and are quite clear. But the whole thing is a tiny, tiny leaflet. In consequence the illustrations, despite of being matching and clear, are tiny, tiny as well. Come on, Thermaltake, lets spend some bucks more on paper, will you? I mean, the piece I bought from you has so much, and it even comes in … guess what? Yes, shiny jet black. So give it a documentation of decent size which does justice to the device itself. The one thing which is not covered by the itzy-bitzy tiny leaflet is the orientation of the power-supply within the case. Which way can I, shall I, must I place the thing? The itzy-bitzy teeny-weeny tiny pictures alwas show it standing upright on one of its sides. But I can’t place it upright, my case’s geometry doesn’t allow it. Thermaltake’s homepage doesn’t give a clue. Some haunting in overclockers’ forums proof: I can place it anyway I like. Once the research is done, it’s only a matter of minutes to screw the device into its cage. Moving on to the HDD-cage.
 

System assembly
 

The following strategy lead me to buying two HDDs. I wanted an incredible fast one for the operating system, for games, and for applications I oftentimes use. To my knowledge the fastest retail disks on Earth at the moment are the Raptors by Western Digital. The RaptorX “only” has 150GB of storage space, but spins at 10.000rpm. Plus, it simply is a black beauty, sporting a top window allowing to view the spinning shiny disk. For the slave disk I stayed with Western Digital and bought a WD5000AKS, a tanker with 500GB of space and revolving at the “normal” speed of 7200rpm.
 

System assembly
 

A nice feature of the Lian-Li case is the completely removable HDD-cage. You simply loosen two screws and take the whole thing out. Furthermore it allows you to install the drives either horicontal or vertical. As I didn’t want to place six drives inside, but only two, and because I never in my life installed an HDD vertically, I started to place them horicontally into the cage. The fast-spinning Raptor I put on the bottom, as close to the base of the case as possible, in order to have it secure in case of vibrations generated by the disks’ rotations at the speed of light. The slave I put into the top of the cage in order to have as much airspace between them, so that the heat from the Raptor can cleanly be sucked out by the front fan. Once screwed into the cage, you simply put the latter back into the case. “Simply”, well …
 

System assembly
 

Now the time has come to mention the documentation accompanying the Lian-Li case. It’s a great example of pure reductionism, because it consists of one sheet of paper only. Granted, on this sheet there is everything you need. But some of the drawings are reductionist, too. Especially the illustrations depicting the HDD-cage are not clear without ambiguity concerning the orientation of the HDDs inside the cage when using the vertical to horicontal converter. To cut things short, I tried three possibilities of placing the HDDs and the converter until I got it. Sliding back the cage into the case, two screws, done.
 

System assembly
 

I’ve got two optical drives, an Asus DVD-E616A3T to read everything, and a Plextor PX-760SA multiburner to roast everything. Placing them into their cage is easy. Kick out the front blind, slide the drive in, fix the screws, done. The toaster I placed at the bottom of the cage, the reading drive at the very top. That way there is way enough space above the burner, which will generate more heat than the reader.
 

System assembly
 

Power-supply and all drives are securely in place … it’s time for the mainboard. I’ll go and wash my hands first, I guess. And then I’ll touch the heater several times. That mythical static charge will haunt me in my dreams.
 

System assembly
 

My mainboard has to be fixed with nine screws—the mainboard-carrier plate sports far more drillholes. The best solution to this conundrum consists of several steps: First of all lay the case on its side. Then push out the blind for the mainboard sockets at the rear of the case. Take this metal blind with its enigmatical holes and slots, leave your working space and go out on the street. Run around the city until you find a bunch of workers occupied with repairing the road. Have a cigarette, maybe a beer, and a nice chat with the guys. Then ask them tro run over the blind with the biggest road roller at hand. Now take the perfectly flattened out blind to a shop selling paintings and such and have it nicely framed behind glass. Go back to the place where since several hours you are assembling your new machine. Shoo away the kids who have assembled around your open PC case and are wondering into it, because you forgot to lock the door when you went out in search for the worker guys. Take a hammer plus a nail and hang the flattened out and framed blind on a convenient wall, you won’t need it anymore, because it won’t fit the rear-socket layout of your mainboard. Instead dive into the box wherein the mainboard came and unearth the matching blind. But don’t place it into the case yet! Lay it on the table and leave it there for the moment. Go, wash your hands and then touch the heater. Take up the mainboard—which is as holy as it is mighty, by the way—and gently lay it into the case upon the carrier-plate. Move it in place correctly. Now search the holes in the mainboard through which you have to put the screws to secure it. Take a slim felt pen, reach through the holes and mark the drillholes in the carrier beneath. Go, wash your hands and then touch the heater. Take out the mainboard again. Check if there are as many holes marked as necessary—nine in my case. Screw the distance bolts into the marked holes. Place the rear blind, correctly oriented. For this look at the rear sockets of your mainboard, look at the blind, revolve it, look at the rear sockets, … Now, the dreaded blind has a legion of little metal tongues reaching inside the case. Those tongues are there to touch the socket bodies in order to make the case into a Faraday cage as perfect as possible. Nevertheless, they will drive you insane while trying to place the mainboard. Pry them flat with the blind. Go, wash your hands and then touch the heater. Place the mainboard on the carrier and secure it with the correct number of screws. Go and have a shower.
 

System assembly
 

As a next step it makes perfect sense to place the RAM. Once you have installed the graphic card[s] it’s a little inconvenient to reach down to the RAM-sockets. Go, wash your hands and then touch the heater. Take the RAM-modules out of the package and compare their geometry to the sockets. Usually there is only one way to place them, and that way you should try. Depending on the number of sockets you have on your mainboard, and how much and which combination of RAM-modules you want to install, make sure to place them into the correct ones by referring to the mainboard’s documentation. Gently insert the first one into its socket. Take a couple of breaths to gather courage, braveness, and daring, then press down like hell, until the clamps snap shut. Repeat with the other module[s]. Try to fathom if by your brute force you have broken one or several layers of the mainboard. Don’t ask me how, instead have a beer.
 

System assembly
 

Count how many cards you want to install on your mainboard, then identify the correct slots. Remove the according rear blinds and put them aside. No use in going out, having them flattened by a road roller, and then having them framed, they just look like nothing. I have got two Sapphire Radeon X1950 PRO graphic cards, each sporting 512MB of graphics memory, and a Creative X-Fi Xtreme Gamer soundcard to place. The “documentation” which came with the graphic cards is a joke at best. It simply says: remove the rear blind, place card in slot, connect card to power-supply. Well, I knew that. There’s no layout of the card or anything to be found in the leaflet. Now, the reason why I have chosen that mainboard and bought two identical quite powerful ATI graphic cards, is that I want to use ATI’s CrossFire technology that allows the two cards to share the graphics load. Now the leaflet speaks of CrossFire, but proposes some wierd connection between the cards by means of a special cable which is to be installed outside the case! Good gracious, can’t be! Especially as the weird cable is neither included in the one package nor in the other. ATI’s website delivers some information. Some. There is a table showing whcih card combionations are possible with CrossFire. My two cards are in a special category labeled “internal connection”. The only information on this internal connection is to be found in form of a flash-animation. At some point of the animation a short flat bridge cable is placed on top of the cards, connecting them. All right, I’ve got two of them bridges. And there are two notches on each card. But in the glorious flash animation only one bridge is placed. On which of the notches can’t be seen. Have an hour of searching through various forums first of all informs me that other people are just as much at sea as I am. Then I get more or less sure that I have to place both bridges. But which way? Close examination of the bridges shows that they are perfectly symmetrical. So I place them. Now let’s pause and reflect a bit. Those graphic cards are not exactly cheap. The internal connection of two Radeon X1950 PROs is the best ATI can offer at the moment. By wrongly placing the bridges I may—I do not know it, but I may—damage the cards. Note to Sapphire: Skip pasting stickers showing chromed robot-ladies on your graphic cards, instead invest a bit into writing and having printed documentations of your products. Note to ATI: Fire that guy who so much fell in love with flash animations. Instead hire a guy who keeps your websites up-to-date concerning what you call high-end, top-of-the-heap technology for gaming PCs. Having let off steam, let’s pry in the soundcard. Fair game.
 

System assembly
 

Now every component is in place, but still in need of power and communication. Constantly referring to the documentations of mainboard and power-supply, attaching the power-cables is just a thing of method and order. Mind that I took care to bundle the cables with lacing cords [black ones, of course] once every single one of them was attached at both ends. That way I keep the airspace clean, and the air can flow as unobstructed as possible.
 

System assembly
 

Same thing with all the data-cables. Mainboard documentation plus method and order.
 

System assembly
 

Here’s a more spectacular shot of the fully cabled mainboard—for your pure enjoyment … and mine.
 

System assembly
 

23:00h. Full ten hours—method and order take their time. Everything is in place, the air duct for the CPU heat and the side-fan reattached and adjusted. Now it’s 23:00h, exactly ten hours after I had started to unpack the parts from their cradles in the crates. The system is completely assembled. But, to be honest, I do not anymore have the nerves to connect the power cables and hit ignition. Imagine if I had made some wrong connections with the wiring, or if I had broken the die when I placed the coller on the CPU, or if I had damaged the mainboard while prying in the RAM … or if I haven’t washed my hands and touched the heater often enough. Right now I am perfectly satisfied with my handywork, and I just can not risk to spoil the moment by eventually ruining the system with the first start-up.
 

System assembly
 

Tuesday, 06 March 2007. Just minutes to lift-off. I only connected one of the screens and the keyboard. The case I have put on the table and have left one sidewall open, because I want to see if all fans really are running when powering up. For five minutes or so I lean back in my chair, stare into the case, in my mind retrace and check the steps of assembly, and gather all my nerve and braveness in order to dare to hit the button.
 

System assembly
 

13:00h. Ignition! The whole machine instantaneously springs to life. Because of the fan-control not yet activated, all the fans are running full throttle, generating the sound and ambience of a jet starting of a carrier, turbines howling and screaming. The screen picks up a signal and tells me that the BIOS was found and now is starting up. POST runs at an incredible pace and says that everything is all right, all devices correctly found. The wiring is ok, that means, and nothing is damaged. For a fraction of a second the screen goes black, and then again there are letters, blazing white. The system tells me that it is hungry for information and structure, in order to become able to unfold to full power. It prompts me to insert a boot disk, to install an operating system. Readily I comply and insert the disk. Believe it or not, 31 minutes later winXP Pro is installed. Completely. The rest of the day I spend by installing drivers.
 

System assembly
 

Ah, yes, granted, now the electronics show in my office starts to look a little ridiculous. But the idea is to completely get rid of the desktop, an atrocity of a calculator the university dared to equip me with. And to completely clean up my faithful laptop, which didn’t show a single blue screen in three years, despite of all the things I did with it. In the future I will use it as what it is, a lpatop. And not as an everyday working-horse of a “cyberanthropologist” dealing with the modification of 3D computer games. The rest of the week I will spend by migrating content and whatyouhave for the desktop, the laptop, and an external HDD, and by installing software … and games.

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visions

xirdalium Posted on Sunday, 11th March 2007 by zephyrin_xirdalWednesday, 3rd October 2012

William Ford Gibson
 

“When Neuromancer was re-released in 2000, a quote from Jack Womack was added to the epilogue. “What if the act of writing it down, in fact, brought it about?””—a ↑vision realized, and the ↑visionary’s reaction.

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bureaucracy

xirdalium Posted on Sunday, 11th March 2007 by zephyrin_xirdalMonday, 1st October 2012

The bureaucrat's dreadful staple remover, symbol of might and magic
 

Die Bürokratie ist der nicht greifbare Feind des gesunden Menschenverstandes und der Gerechtigkeit, sie fördert Trägheit und Willkür, und oft haben wir das Gefühl, machtlos zu sein gegen kleinkarierte Beamte, die sich gegen alle Vernunft und manchmal mit tragischen Folgen an ihre Vorschriften klammern. Der Prozess ist ein beeindruckender Roman, weil er uns schonungslos vor Augen führt, dass die Bürokratie die Wegbereiterin eines Totalitarismus ist, in dem der Einzelne der geballten Macht der Funktionäre wehrlos ausgeliefert ist. Was diesen Roman für den aufmerksamen Leser von heute so bedrückend macht, ist die Erkenntnis, dass die Bürokratie als solche alle totalitären Systeme überdauert hat. (Stein 2001 [1999]: 46)
 

[Bureaucracy is the unseizable enemy of common sense and justice. It fosters torpidness and arbitrariness. Oftentimes we have the feeling of being powerless against narrow-minded civil servants who cling to their directives against all reason—sometimes generating tragical consequences. Der Prozess [by Franz Kafka] is such an impressive novel, because it shows us without mercy, that bureaucracy is the precursor of a kind of totalitarianism, where the single individual is helpless prey to the cumulative power of the functionaries. What makes the novel so depressing to today’s attentive reader, is the insight, that bureaucracy has outlived all totalitarian systems. (My translation back into English—put the blame on me)]
 

↑STEIN, SOL. 2001 [1999]. Aufzucht und Pflege eines Romans. Frankfurt am Main: Zweitausendeins. Originally published as How to grow a novel: The most common mistakes writers make and how to overcome them. New York: St. Martin’s Press.
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cyberpunked balkans

xirdalium Posted on Friday, 9th March 2007 by zephyrin_xirdalFriday, 6th July 2012

DoomGuy projection in Sarajevo
 

What’s that with the Balkans? ↑Bruce Sterling not only now lives in Belgrade, but tells us in his recent ↑Washington Post article
“↑My dot-green future is finally arriving“ about himself “standing among a crowd of radical Serbs in front of the U.S. Embassy in Belgrade last week,” when it dawned on him, that things are perfectly going his way as a futurist: “It’s 2007, and the old world has backfired so comprehensively that a new era is truly at hand. I actually knew this would happen. I guess, for a prophet, this is what victory feels like!” And ↑John Romero states that ↑Sarajevo just got a notch cooler since art student Damiano Colacito from the Italian game art scene “took the DoomGuy’s face and projected it onto a war-torn hotel in Sarajevo as part of an international art festival,” the ↑XXIII International Festival of Sarajevo—the project[ion] is called “↑Face of Doom“.
 

DoomGuy projection in Sarajevo
 

via entry at william gibson and entry at planet romero
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steampunk

xirdalium Posted on Thursday, 8th March 2007 by zephyrin_xirdalMonday, 1st October 2012

Steampunk Keyboard Mod
 

The ↑steampunk keyboard mod out of the ↑steampunk workshop definitely is the perfect follow-up to the ↵high end keyboard.
 

from just.be via e-mail—tnx!

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


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