Those from the field indeed shoot back. In my case with digital camera and weblog. Since last year’s December the 20th, ↵when we first tested the Wii in ↑Munich’s Wii Crib, Wednesday has developed into our Wii evening—now we are kind of regulars at the joint. In our wake meanwhile quite a flock of our institute’s anthropology students has been attracted to the Wii Crib. The day before yesterday our bunch occupied all three machines there and played away the whole evening. Unlike with ‘conventional’ input devices, with the Wii the movements of the player’s avatar are duplicated and performed in meatspace—to a certain degree analogous. What makes this so bizarre and fun to look at is the fact that the meatspace movements completely lack context, quite to the contrary to the avatar’s movements, which are perfectly matching the gamespace environment and the ongoings there in. While playing with the Wii the entanglement of proprioception and perception of avatar and gamespace is even more crossed over than it is the case while playing e.g. a shooter by means of mouse and keyboard. The whole Wii Crib affair of course is a promotional event, and what Nintendo can capitalize on the most are of course pictures and movies of Wii players. That exactly is done on a lot of sites scattered all over the Internet—sites maintained by players and by Nintendo itself. To this ends the Wii Crib Munich has its own weblog, where pictures taken at the Crib are posted. Last Wednesday the Crib’s attendant—or is it nurse?—, a tremendously long-legged girl, caught me in the act of performing an admirable top-spin cross which yielded desastrous impact (point, set, and match). Today an e-mail from ↑just.be, who was also present, arrived and pointed me to ↑the weblog-entry where the nurse had posted some of the pictures she shot on Wednesday evening. Among those is the one above left, accompanied by her comment, “this already looks quite professional.” The irony in all this is, that although I am a genuinely bad player at almost every game, I am indeed professionally occupied with computer games … In spite of all the adversities and shortcomings of the university and the ministry of education above the former, I guess I’ve got the greatest job in the world :-)
godbox
Motherboard: Asus M2R32-MVP | CPU: AMD Athlon64 X2 5200+ | Memory: A-DATA DIMM 2 GB DDR2-800 | Graphic Cards: 2x Sapphire Radeon X1950 PRO (512MB each) | Sound: Creative X-Fi Xtreme Gamer | Power Supply: Thermaltake Toughpower 700 Watt | Hard Drives: Western Digital RaptorX (150GB, 10.000rpm); Western Digital WD5000AAKS (500GB, 7200rpm) | Optical Drives: Plextor PX-760SA; Asus DVD-E616A3T | Case: Lian Li PC-G70B | Monitors: 2x BenQ FP93GX 19″ (2ms)—’nough said.
bright falls goes wireless
This bragging statement of mine stands yet to be corrected. Since four days ↑BrightFalls.com, the community driven premiere news source on ↑Remedy‘s upcoming game “↑Alan Wake“ can be ↑viewed on mobile phones via the wireless application protocol (WAP). With this the WAP technology is used beyond the till now usual tasks like tracking the stock market, sports events, or news headlines, to promote a not yet released computer game—mind that the service was neither set up by the game developer (Remedy), nor the publisher (↑Microsoft game studios), but by ↵Alan Wake’s online fanhood.
ethnographical suspense on dm6
With the ↵Fighternight 9 approaching I definitely should have other things on my mind. Namely, ordering the parts of my godbox so that there will be a chance of them arriving in time, and doing some ↑deathmatching in “↑Quake III Arena“ (Q3A), in spite of training ↵trickjumping moves. But somehow I can not help going on with my ↵strafing musings …
When trying to accomplish ↵thick participation as the core methodological approach to the field, at every stage you have to decide how deeply to immerse yourself. Apprenticeship and acquiring ↵embodied knowledge are indespensable to a certain degree, I think. But, out of two reasons, the whole thing has to stop somewhere:
First of all the danger of going native will become virulent. You will loose the last bit of analytically and interpretative distance necessary, and in consequence cease to be an anthropologist. Your reflections on the matter won’t be reflections anymore, but heavily biased accounts of an insider. Your writings will be untterly non-understandable to outsiders as the ethnographical suspense and tension will have vanished. Good ethnography, I am perfectly convinced, relies on ethnographical suspense which, in turn, is born out of the tension between the fieldworker and ‘his tribe’. The reader has to be able to identify herself with the anthropologer, has to feel his efforts to understand, his striving to break through the cultural barrier. Reading an ethnography should be a journey lead by the author—a journey to the cultural other with the ultimate goal to make the obstacles of understanding implode.
Secondly, and that is a sound pragmatic reason, when you have crossed a certain line, the learning will eat up all the time you have at hand. That definitely is the case with trickjumping culture, and time always is the scarcest resource [at least within the caste I belong to].
I will try to illustrate this somewhat detached thoughts by what I am currently dealing with. Although it seems to be marginal and negligible, I think that with the culture of trickjumping I stumbled over something unfolding relevancy into several directions, especially the technical, intellectual, and performative appropriation of computer games; the collective reinterpretation of shooter games into something peaceful, ↵lacking every kind of violence whatsoever; and the strange phenomenon of ↵digital embodied knowledge, its cultural production and redistribution.
The performance side of trickjumping is a central issue, of course, but then again only one aspect of the whole, and it is integrally connected with the practice of trickjumping movies—↵machinima that is. The former I approached by learning certain techniques myself, strafe-jumping in particular. From the latter I shied away, because it means quite some technical stuff to learn which will be tremendously time consuming, and I deemed that I could not afford that. The other reason for my shying away is that I simply can not perform moves worth showing off in a movie. On the other hand, “in the hands of a skilled producer, even a ↵demo of mediocre skill can be turned into a compelling movie.” Additionally, I thought, by cooking up a humorous plot and style even ↵Teh_Lamerer—that’s me—may be able to cook up a halfway decent movie.
With the next LAN-party dreadfully looming on my agenda’s horizon, I started to deal more with Quake III Arena official maps, because on a LAN there hardly will be matches in obscure trickjumping- or DeFRag-maps. Fooling around in DM6 suddenly made me realize that I indeed can do some astounding looking things there. Appropriating the well-known out-of-the-box maps ↵by mastership is a rewarding task, because every Quake player will recognize the environment and be delighted by watching the feats possible on familiar terrain.
Plus, this in a way also stands in the tradition of ↵speedrunning. ↵Deathmatch is to tricking as kumite is to kata. To the follower of the path of the empty hand, kata means a bequeathed timed sequence of prescribed martial-arts techniques, which are, quite naturally, performed using a confined amount of space. It is that space, dictated by the movements, which is at your disposal to enact your mastership. In a nutshell, two nights ago I started demo recording in Q§DM6 “The Camping Grounds.
Some hours into the night I needed a brake and went haunting the archives of ↑own-age for tricking movies shot in DM6. “↑FireSpit Tricks dm6“ [04:29min | .avi | 85MB] is the goods. It has everything, circle- and strafejumps, rocket jumps, plasma climbs, combinations, and a load of incredible overbounces way beyond my reach, as I am a complete looser at exploiting overbounce opportunities. In the movie there is a tremendous example of a sticky overbounce, catapulting the player through almost the whole map at the speed of light.
See what I am doing here? Completely fascinated and delighted myself I am merrilly babbling away on things unseen by, and incomprehensible to the reader—in a jargon nobody is able to understand who isn’t into trickjumping. If you do not know what the hell I am talking about here, please refer to the ↑Wikipedia entry “DeFRaG” which I ↵created in collaboration with the Q3A trickjumping community.
Besides FireSpit’s movie I also had a look into “↑TriCKeD“ [09:42min | .avi | 197MB] by [Afz]P3z, because the description said, that there were tricks in DM6 as well. Well, there are, and they are mindboggling, but the real burner is found at the end of the movie. While the credits are rolling over the screen, there’s an inlay showing a strafe-run over ↑cos1_beta7b‘s black pads. Those are the hardest pads and they are so far apart that a whole Q3 deathmatch map seems to fit between them. The depicted player does the left one of the two rows virtuously, and then—for sheer humiliation—he does the right row, where the pads are even farther apart … and he does them facing backwards. Granted, I would really appreciate to be able to do likewise, but I definitely won’t set out to learn that.
Anyway, in the meantime watch out for the upcoming dazzling movie “Too many … Teh_Lamerer on DM6”.
fighternight 9
My fieldwork goes multisited again, high time to get fragged some more—the ↑Fighternight 9 will take place on 23 through 25 February 2007, unfortunately not ↵at Wolfenstein, but 564 people with their machines nevertheless. You’ll find me on seat C42, next to DigitalHawk on C43. I wonder if we again are offered ↵three songs ;-)
wesch on xml
Anthropologist ↑Michael Wesch, himself a YouTube and Web 2.0 buff—see his collaborative weblog ↑Digital Ethnography—, has himself landed a smash hit within said domains: His video ↑Web 2.0 … The Machine is Us/ing Us currently flies around the world. E.g. Technorati just some seconds ago ↑counted 236 links to it at YouTube. In an e-mail to the profession Mike commented:
This is truly an amazing example of the power of the web 2.0 technologies my video attempts to express. The best part is that it has linked me with several academics doing similar research in Cultural Studies, Media Studies, English, and several other disciplines who I would likely have never met had I not posted the video.
All this reminds me of ↑XML, stylesheets and Maya culture ;-)
cyberpunk wiki
First it was a blog only, then ↑the virtual meatspace—forums, that is—was added, and now SFAM expanded ↑cyperpunkreview.com by the ↑cyberpunk wiki. As cyberpunkreview.com not only proved to be a tremendously growing site—both, in term of content and popularity—, but stands for quality and reliability, too, I urge every upright cyberpunk aficionado to contribute.
gates of hell
Alex took a deep breath. Then he handed Gates a shotgun.
(↵Kushner 2004 [2003]: 200)
The ↑rare Bill Gates “DOOM” video [.wmv | 11.0MB | also ↑at YouTube and ↑at GoogleVideo] is not only a curiosity, a specimen of true gaming culture lore, but also a historical document illustrating the interweavement of popular culture—computer games in particular—and globally diffusing technology—the Windows operating system in that case. In 1995 word had it that copies of the shareware version of “Doom” were installed on about 10 million computers. More copies than of Microsoft’s than brand new operating system Windows 95. Bill Gates was completely at sea about the fact that the tiny company called ↑id Software, situated somewhere in the Texan boondocks, hat outperformed the giant with some game. Gates wrote an according e-mail to his employee ↑Alex St. John.
The problem, Alex surmised, was that there was no technical solution that would allow a game in all its multimedia splendor to play safely and effectively on a variety of machines. […]
So in early 1995, Alex and his team developed a technology that made sure a game would run on Windows no matter how a computer’s hardware might change. The technology was called DirectX. (↵Kushner 2004 [2003]: 197-198)
St. John struck a deal with ↑John Carmack, Microsoft ported “Doom” and presented “WinDoom” in March 1995.
The next and most formidable step was to come: selling Windows as a gaming platform to the public. […]
They just needed to make a big splash in time for Christmas 1995. With a demonic game like Doom as its showcase, what better way to make a splash tha a Halloween event? […]
But to succeed, he knew that he needed to unveil not only the games, but the man himself: Bill Gates.
Alex’s requests to feature the CEO at the Halloween event, not surprisingly, were turned down. Gates had other things to do, he was told. But Alex persisted and managed to persuade Gates’s public relations lackeys at least to have him record a video address for the crowd. On the day of the shoot, Gates met Alex in the Mocrosoft video studio, flanked by anxious PR representatives, who began dictating how the shoot was going to proceed. Gates, noticing Alex’s clear dismay, cut them off.
“So what do I need to do for this video?” Gates asked.
Alex took a deep breath. Then he handed Gates a shotgun. (↵Kushner 2004 [2003]: 198-200)
plasma vs. crystals
I need a new television set. Actually I do not need one, but I want a new one. Currently I still have got a widescreen ↑cathode ray tube (CRT) machine, which is great, but I want a way larger screen. Some eight—or is it twelve?—years ago all of my dear friends and acquaintances watched the whole soccer world championships at my home. For a long time I thought this was because of my charismatic persona and tremendous sociability. Until last week one of them parasites explained:
“Well, you definitely had the largest television screen.”
And I want a way flatter device. Flatness, when it comes down to hardware, is something I truly dig. That also was the quintessential reason why—despite of ↵cellular inconveniences I bought the cell I bought, and, by ↵seemingly flexing tension, ↵appropriated it—culturally, that is.
Anyway, the problem with buying electronic hardware today is that you have to go through doing some kind of dissertation before you can decide. For every codswallop there is a range of technologies and sub-technologies at hand, the market is tremendously bloated, and the companies’ marketing geniusses are not willing to furnish the crucial information in a comprehensive manner. So I set out on my journey into televisal occult knowledge.
The only thing I knew at the beginning was, that another CRT is out of the question, because size matters. The width of CRTs is to small, the depth to large. So a ↑plasma screen or ↑liquid crystal display (LCD) will be the thing. The Web literally holds a ton of sites on plasma- and LCD-televisions. Of course the already mentioned marketing geniusses have driven their tentacles deep down in there. Google stops to be your friend here. But mercifully Wikipedia still is your friend in terms of current technology.
Equipped with my newly acquired knowledge I first stalked the websites of the brand name manufacturers, and then, in the evening, went downtown to see the real thing. Mind, rule one is: Choose a brand name device, because there is an unmanageable heap of junk on the market. Rule two dictates to haunt a showroom and compare the screens side by side, preferrably while running the same program. And so I did.
What I found is that the picture of the plasma ones is less “brillant”, meaning it lacks contrast and seems a bit “dull”, like there was a sleight veil of gauze overlayed. But then again, you do not know how long the device already is on the shelve, and—most important—the shop’s staff obviously is not at all able to achieve the correct settings. In fact I think that they do not try at all, because in my opinion it is just an impossibility if on a display of about two dozen screens, all sized 40” widescreen or well above, there was not a single one showing the whole picture. On every device parts of the picture at the left and the right were clipped of. That was easy to discover, as they were tuned to the Discovery Channell’s high-definition demonstration. But that you had to guess, as from the logo at the top left only “overy Channell” was visible. Alas, leaping leopards and macroscopical views of ants helped to identify the program.
Good gracious, people, do you want to sell those television sets, or not? You’ve got hardware on display worth some several thousands of Euros, and you are not able to make it demonstrate its abilities. That’s not a business environment where I am willing to whip out the credit card, believe me.
Finally I asked one of the shop clerks if he could adjust one of the machines, at least to the correct picture format. I did not even dare to mention the likes of tint or colour temperature.
“What do you mean?” he asked back.
“I mean,” I said, “that I am hardly going to buy a television set, if I do not know if it’s able to display the complete picture.”
Fair enough, ain’t it?
“Oh, that. Honestly, I don’t know how to adjust them sets.”
Well, there is always the possibility of unwilling clerks, because from your looks and clothes they may deduce that you in fact are not able to buy certain items, financially speaking. But yesterday, having just returned from a funeral, I sported my best black suit and tie, therefore lived quite up to the looks of a subject distinguished enough to carry a credit card of the required weight. Now the accountants of that particular shop never will know the truth about my liquidity. If only I knew myself if the latter still is floating like plasma or has cristallized to absolute standstill.
madotate
At least in respect to the flood of television commercials, the ↵Wii craze seems to have ebbed away—only to be replaced by the Vista craze. Judging from the clips, what Microsoft is most proud of is the “3D-desktop”, namely the ability of the graphical user interface (GUI) to perspectively tilt opened windows. Years ago, when I still was into “desktop modding”, an application called ↑Madotate
[↑English, ↑Japanese] struck my fancy, as it did for Win2k exactly the 3D-effect now used as a cart horse to sell Windows Vista. In Japan there is a distinct scene of Windows modders which pulls of truly amazing stunts. The ↑Y’z Dock is similar fun. The application generates within Windows a dock as known from the Apple operating systems (OS). Boiled down that is all cosmetics, of course, but in a way I sense something deeper: the appropriation of the personal computer in the sense of making it a more personal artefact, which stands into another relation to its owner than the out-of-the-box machine. Plus, I confess, it is fun to see people wonder at your screen and ask: “What kind of OS is that?”