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xirdalium

a blog … in the strict sense of the term …

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finally …

xirdalium Posted on Wednesday, 11th October 2006 by zephyrin_xirdalWednesday, 17th October 2012

1012ups
 

… it seems that I have succeeded in cramping the necessary feedback-loops into my inner cybernetic system responsible for controlling my motor functions. Now I can perform a circle jump and come out of it with 500+ units per second (ups), and yesterday night I reached 1012 ups by single-beat strafejumping on cos1_beta7b’s red track. That’s one small step for a trickjumper, one giant leap for Teh_Lamerer.

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Posted in fielddiary | Tagged cybernetics, gameplay, gaming, quake, speedrun, tricking | Leave a reply

the hybrid metaphor

xirdalium Posted on Monday, 2nd October 2006 by zephyrin_xirdalWednesday, 3rd October 2012

from biology to culture
 

↑STROSS, BRIAN. 1999. The hybrid metaphor: From biology to culture. The Journal of American Folklore 112(445): 254-267.
 

abstract:
The article introduces and briefly discusses a few conceptual considerations common to biological and cultural hybridity and examines the biological concept of “hybrid vigor” as it can be applied to the cultural realm of hybridity, illustrating this with a hybrid form of communication in cyberspace. The notion of a hybridity cycle is introduced, along with stages in the cycle whereby a hybrid form becomes a purebred and then parent of another hybrid.
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Posted in anthropology, literature, non-fiction | Tagged academia | Leave a reply

accelerated transit

xirdalium Posted on Friday, 29th September 2006 by zephyrin_xirdalFriday, 6th July 2012

Solar transit of ISS and Atlantis
 

Being in the midst of ↵“Accelerando” by Charles Stross the above amazing picture immediately strung a chord when I first saw it. The picture shows “the solar transit of the International Space Station (ISS) and Space Shuttle Atlantis (50 minutes after undocking from the ISS, before return to Earth), taken from the area of Mamers (Normandie, France) on september 17th 2006 at 13h 38min 50s UT.” See the pic in full ↑at astrophoto.fr.
 

via entry at infocult

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lags the movie

xirdalium Posted on Tuesday, 26th September 2006 by zephyrin_xirdalThursday, 12th July 2012

Lags the Movie
 

The noble art of ↵trickjumping is not necessarily a pure means to its own end, but there are ways of substantial application. Of course most of the techniques are downright counterproductive when playing deathmatch, as they would rapidly lead to suicide under the conditions of those rules. But beyond out-of-the-box ↵Q3A there is the discipline of ↑DeFRaG runs, stemming from the modding community. If you care for mindboggling speed and amazing camerapaths through astounding gamemod architecture, grab ↑“Lags the Movie” [07:27min | .avi | 219MB] freshly made in 2006 by Lags himself.
 

Lags the Movie
 

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nomads now online

xirdalium Posted on Tuesday, 26th September 2006 by zephyrin_xirdalMonday, 1st April 2013

Nomads in Cyberia
 

The paper I presented at the workshop ↑Understanding media practices at the ↑9th EASA Biennial Conference which took place from September 18th through September 21st 2006 in Bristol, UK, now is online at my own server: ↑“The online nomads of cyberia” [.pdf | 337KB | ↑mirror—see ↑Jenny Ryan’s short review]. At the ↑Media Anthropology Network’s events page there are already some others to download, among them ↑“Game pleasures and media practices” [.pdf | 160KB] by ↑Elisenda Ardèvol et al., which I ↵mentioned earlier.

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invaded cities

xirdalium Posted on Friday, 15th September 2006 by zephyrin_xirdalThursday, 12th July 2012

… then we take Berlin
 

City Invaders
 

Just noticed that when I walked the streets of Munich this morning. A quick search turned up the picture below showing yet another one ↑sascha spotted in Berlin. Is there an archive of these tesselated murals retro-revitalising the 8-bit era? For more spottings in cities around the world go to the ↑Public Space Invaders‘ website. Munich is not yet on their list—I observed the invasion here first! For a complete picture of the scene ↑Reclaim Your City is a great place. Those completely not in the know, visit ↑The ultimate Space Invaders shrine.
 

more City Invaders
 

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genesis

xirdalium Posted on Thursday, 14th September 2006 by zephyrin_xirdalThursday, 12th July 2012

the beginning of …
 

Genesis: The beginning of ...
 

↑“Genesis: The beginning of …” (2005) [18:11min | .avi | 349MB] ↑by Quan-Time is a hilarious ↑Q3A-trick-stunt movie which teaches you about ↑DeFRaG and a wealth of trickjumping techniques from the basics up. The movie contains the best trickjumping-tutorials I have seen yet—the extensive ↑tutorials at TrickingQ3 are in the same league, accompanied by a wealth of ↵demos and highly recommended as well. Like playing the piano, Q3A-tricking is very demanding in respect to eye-hand-coordination and timing. Trickjumpers are in possession of complex embodied knowledge which is hard to communicate and maybe downright impossible to verbalize. A plethora of means is used by the community to nevertheless teach the skills: written and illustrated tutorials, movies, and demos, and more sophisticated tools like DeFRaG’s Head-Up Display (HUD) and the additional CGazHUD, especially designed for helping to learn strafe-jumping. The latter is ↑discussed controversially inside the community. Personally I take it to be a good teaching-tool, also it renders the HUD closely as complex as that of a tactical aircraft. Alas, that again is an indicator for the demanding nature of the practices in question. To sum it up, methodology and didactics of “Gensesis” are chosen and honed in order to teach the embodied and hardly to verbalize knowledge of trickjumping. Apart from that it’s a wealth of gaming-culture riffs and not a few good jokes. Download it if you want to have yet another glimpse into actual gaming culture. And again I have to ask ↵where has all the violence gone?
 

Mig-29 HUD
 

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barlowian insights

xirdalium Posted on Wednesday, 13th September 2006 by zephyrin_xirdalWednesday, 3rd October 2012

John Perry Barlow
 

The notion of ‘Barlowian cyberspace’ is no news, I know, but nevertheless worthwhile to clarify. ↑Jakub Macek summed it up nicely:
 

The term cyberspace was coined by the American writer ↑William Gibson at the beginning of the 1980s [mind how careful Jakub is with the dating—he doesn’t attribute the first appearance of the word in print to “Neuromancer” (↵Gibson 1984) as so many do. Actually, to my knowledge the word first appeared in “Burning Chrome” (↵Gibson 1987 [1982])]. Gibson described it as a shared data hallucination visualized as an imaginary space made up of computer processed data, accessible to the users’ mind only. Gibson’s metaphorical vision became a powerful inspiration for contemporary OS interface developers as well as for other cyberpunk writers. The term became established in the 1980s as an integral part of cybercultural discourses and was consequently adopted by the language of new media theory. In relation to existing computer networks the term was first used probably by ↑J. P. Barlow, therefore a specific subterm ‘Barlowian cyberspace’—in contrast with the original Gibsonian notion—was coined. Barlow basically understands the concept as any deteritorialized symbolic stage of technologically mediated communication where the complexity of the experience depends solely on the complexity of the technology. (↵Macek 2005: ↑endnote #8)

For precision’s sake I hunted down the according quote:
 

Whether by one telephonic tendril or millions, they are all connected to one another. Collectively, they form what their inhabitants call the Net. It extends across that immense region of electron states, microwaves, magnetic fields, light pulses and thought which sci-fi writer William Gibson named Cyberspace. (↵Barlow 1990)

And now for something completely different. Barlow, who ↵describes himself as “a retired Wyoming cattle rancher, a former lyricist for the Grateful Dead, and co-founder of the Electronic Frontier Foundation,” displays an impressive humanistic stance in his writings. He succeds in attempting the equilibristic feat of treating even the tragical imponderabilities of life with a kind of adequate humour which never makes me feel that injustice is done to the subject. His recent blog-entry ↑“Alas, Vince Welnick” on the suicide of his friend, late Grateful-Dead keyboarder Vince Welnick, is just wonderful. Within this entry there is an austere paragraph, by far the best I have yet read on a particular phenomenon:
 

Fighting clinical depression is inevitably a lonely struggle. What could be less conducive to compassion than a disease that make you whine? Laymen and loved ones tell you to get a grip. They make you feel ashamed to be sick. Even if they’re more enlightened about the disease, they can’t help but harbor a secret, naturally human, belief that you are suffering a failure of will rather than biochemistry. Meanwhile, the doctors consider little but the neuro-soup and turn you into a shambling medical experiment, testing pharmaceutical nostrums on you that are as blunt as the mind is subtle, though just as unpredictable. But, for you, life just trudges on. It remains, despite whatever visible signs of well-being—wonderful spouse, great kids, well-located house, etc.—a purgatory of uselessness, barren of joy and meaning. Love, incoming or out-going, becomes something you think, not feel.
—John Perry Barlow

photography by Bart Nagel
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neologic spasm

xirdalium Posted on Wednesday, 13th September 2006 by zephyrin_xirdalWednesday, 3rd October 2012

William Ford Gibson
 

↑William Gibson‘s comment on academia’s appropriation of the word “cyberspace”:
 

Just a chance operator in the gasoline crack of history …
 
  Assembled word cyberspace from small and readily available components of language. Neologic spasm: the primal act of pop poetics. Preceded any concept whatever. Slick and hollow—awaiting received meaning
 
  All I did: folded words as taught. Now other words accrete in the interstices.
 
  “Gentlemen, that is not now nor will it ever be my concern …”
 
  Not what i do.
 
  I work the angle of transit. Vectors of neon plaza, licensed consumers, acts primal and undreamed of … (↵Gibson 1991: 27)

In the same short text I found proof that Gibson indeed makes use of Burroughs’ cut-up-and-paste method ;-), as there is a whole paragraph stemming from ↑Rocket Radio (↵Gibson 1989), containing the eternal sentence “The Street finds its own uses for things—uses the manufacturers never imagined.” (↵Gibson 1991: 29).

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lepus

xirdalium Posted on Tuesday, 12th September 2006 by zephyrin_xirdalTuesday, 2nd October 2012

Lepus
 

BizoO in S3DF4

Another one, ↑“Lepus” (2005) [18:39min | .ogm | 440MB] by fei of ↑Shaolin Productions—he says:
 

Movie was done in a few days, it’s not a 1 year project like Get Quaked 3 but this was a real joy to make, no pressure and one of my favorite game types: CPMa defrag runs. (with some vq3 thrown in.) This movie is not made for the fans of Speed trail or even Cetus the Movie, but more for the likes of KOS-RUNS :P fast and pretty! This was a nice coffee break vid, inbetween GQ3 and my next big project. :D
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