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xirdalium

a blog … in the strict sense of the term …

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perfect imperfect

xirdalium Posted on Thursday, 26th January 2006 by zephyrin_xirdalFriday, 6th July 2012

Well, ↑Jan Chipchase‘s twin weblogs ↑future perfect (work) and ↑present imperfect (play) aren’t a chaotic information’n’media dumpster like cyberpunk-luminary ↑Bruce Sterling’s weblog is, but I didn’t really get their gist yet, though. Nevertheless the blogs mediate the ambience and feeling of a distinctively different perspective upon technology and its appropriation in Asia. Beware: picture heavy.
 

↑about future perfect:

Future Perfect is about the collision of people, society and technology, drawing on issues related to the user research that I conduct on behalf of my employer—Nokia. ↑[…]

↑about present imperfect:

Present Imperfect is a real web site detailing the lives of fictional people doing fictional things in fictional places, at fictional times. You’re inability to distinguish between carefully staged (yet subtly rubbish looking) photos and what has actually occurred is something between you and your therapist/parole officer/imaginary friend. Go figure. Enjoy.

via offline hint from fab—tnx

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Posted in cyberanthropology | Leave a reply

technotribe subculture

xirdalium Posted on Thursday, 26th January 2006 by zephyrin_xirdalFriday, 6th July 2012

The TAZ carries an ↑article on anthropologist Anna Schöne, who does Ph.D.-level fieldwork on Berlin’s techno[music]-scene. This statement of hers caught my eye: “Das Spezifische an der Subkultur ist, dass sie das, was unsere Kultur ausmacht, bewusst macht, ausdrückt und in Begriffe und einen Stil bringt.” Crudely translated: Subcultures make aware what a given culture is composed of, mould it into concepts and styles—that is the specific aspect of subcultures. In a way this is true for the culture of gamemodding, too.
via entry at 2R

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teh_lamerer’s config

xirdalium Posted on Tuesday, 24th January 2006 by zephyrin_xirdalThursday, 12th July 2012

The Camping Grounds
 

After the somewhat cruel experience concerning my performance in ↵Q3A during ↵the last LAN-party I attended, I now have started to take measures—the ↑Fighternight 8 is approaching—again ↵at Wolfenstein! As I do not get to grips with DigitalHawk’s config [tnx nevertheless], which is a modified version of Dante’s config, I finally built my very own one from scratch. ↑Maxx Blade’s Q3A Config Engine v1.4 and planetquake3.net’s ↑glossary of command line variables were of invaluable help. Just to match the whole situation I changed my nickname inside the config from “zeph” to “Teh_Lamerer”. Anyway, here’s ↵Teh_Lamerer’s q3config [.cfg | 10KB]. Among a load of other things the config makes Q3A-gamespace look like depicted above.

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Posted in fielddiary | Leave a reply

tron

xirdalium Posted on Saturday, 21st January 2006 by zephyrin_xirdalThursday, 12th July 2012

“Boris F. was a german hacker under the pseudonym TRON, doing a lot of advanced chipcard hacking and crypto gear development. TRON died in 1998, he probably committed suicide, but there is a slight chance he was murdered. ↑[…]“—Now German courts act against de.wikipedia because TRON’s offline family-name was published in full there. Someone who knew TRON in person now has published an ↑extensive article at /. which unveils a complex story. The whole controversy and everything in its wake is an interesting example of negotiation and reasoning within cyberculture.
via entry at mosaikum

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tron 2.0

xirdalium Posted on Saturday, 21st January 2006 by zephyrin_xirdalMonday, 1st October 2012

Tron 2.0
 

For some early cyberculture items the franchise- and adaptation-roundabout seems to spin forever. The 1982 silverscreen-movie ↑Tron was followed by Bally Midway’s ↑identically named arcade game in the same year. 1983 saw the computergame ↑Discs of Tron, and, more recently, in 2004, ↑Tron 2.0 and its ports/spinoffs ↑Tron 2.0 Killer App. A comic book series based on Tron 2.0 was cancelled due to licensing issues with Disney. But now Slave Labor Graphics (↑SLG) ↑seems to pull it through:
 

TRON
by Landry Walker, Eric Jones and Louie De Martinis

This new comic series continues where the TRON 2.0 video game left off, chronicling the adventures of Jet Bradley, a talented young programmer who is trapped in a computer mainframe.

Issue #1 is tentatively scheduled for April 2006.

↑Tron-Sector‘s image gallery contains ↑15 pieces of concept art for the upcoming graphic novel.
via entry at gamersgame

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Posted in comics, games | Tagged aesthetics, cyberpunk, design | Leave a reply

cellular inconveniences

xirdalium Posted on Tuesday, 17th January 2006 by zephyrin_xirdalThursday, 12th July 2012

Razr
 
“I’m not a cell phone guy. I resisted getting one at all for years, and even now I rarely carry it. &uarr,[…]“—well, ↑John, I guess we’re in the same league now ;-) With the exception that I am carrying it all the time. ↵Keitai at its best. During the last months the need for having a cell phone somehow became virulent. So I went out and got myself a black ↑Motorola V3 Razr. Hereby I publicly confess that—like the guys ↑at the Mobile Gazette—I fell for the device’s looks. IMHO it’s a greatly designed clamshell. I especially dig its thinness (13.9mm) and the nickel-plated copper-alloy keypad, which has the symbols chemically etched into an electro-luminescent strip, featuring cool blue backlighting. Not exactly geeky, as the Razr really is a mainstream commodity, but I like the keypad and the design nevertheless. After some twenty minutes I managed to one-handedly open and close the clamshell in a relaxed posture, without running the risk of clumsily dropping the thing to the floor. I pwn. As with all contemporary cells, the gadget is stuffed with all kinds of features. 90% of which I just do neither need nor want. Usable to me are: the calendar, the phonebook, SMS, phone [surprise!], and—believe it or not—the camera. All the other junk I’d really like to rip out. And I will immediately when I find the time to dig into the Razr-hacks I found on the Internet’s better side.

To me it really feels good to be wirelessly wired all the time. The Razr is thin an lightweight, accordingly it’s not an inconvenience to have it in my trousers-pocket all the time. Every now or then something strikes my eye—I whip out the phone and take a picture. If the camera wouldn’t be integrated, I’d never carry a camera around with me. At least not all the time. Indeed some of the pictures here in my weblog already were taken with the phone. But exactly at this point the problems start to arise, as I somehow have to get the pictures out of the phone and into one of my computers. Together with the phone all kinds of accessories came. Including a USB-cable and a CD with a software-pack called “mobile phone tools”. The latter promise nothing less than a complete marriage between cell phone and computer. All right, let’s do it.

When I hook up the phone to my laptop via the USB-cable the thing immediately is convinced that its battery now gets charged. If it picks up the current on the USB-port, that’s ok by me. But after disconnecting again, the battery is less charged than before. Did the phone charge my laptop’s battery? Great service, indeed—but I didn’t ask for that.

Next thing is that the accompanying software doesn’t work properly—despite of its over-designed GUI. XP already warned me during the first installation. I went on nevertheless, everything worked fine, alas very slow. Just like the interface of the phone itself. Next time when I connected, the software completely refused to recognize or even find the phone. So I uninstalled and reinstalled. Everything worked fine. Do I have to install the software anew every time I want to connect the phone to the laptop? I tried it on another comp—same thing. The whole program IMHO is a piece of … well, let’s phrase it differently, as a friend once said to me on IRC: “I am disappointed of you that you are using such a shabby piece of software …”

Maybe the whole process left some scars inside my phone. From a certain point on the phone was convinced of being charged all the time. Then suddenly it said that its battery was empty, so I hooked it up to the charger. Battery full again, dishook. Thing thinks that it still is being charged. Half an hour later the battery is empty again. And so on. Finally the thing’s OS more or less crashed. I mean, c’mon, it’s just a phone, not a map-editor or even a 3D-render-farm! I am instantaneously ready to forgive if the latter named complex artefact crashes on me. But a phone crashing! A PHONE! Anyway, I rebooted the phone, and ATM everything works. I wonder for how long. All in all I completely second ↑this review.

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how games ought to be … ?

xirdalium Posted on Tuesday, 17th January 2006 by zephyrin_xirdalWednesday, 3rd October 2012

Those are all from last year, but very worthwhile:
 

LONG, DAVID. 2005. ↑LongShot #86: Graphics Don’t Matter. ↑GamerDad.
PHELPS, ANDREW. 2005. ↑Graphics Don’t Matter (and other assertions). ↑Got Game?.
WONG, DAVID AND HAIMOIMOI. 2005.↑A gamers manifesto. ↑pointless waste of time.
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Posted in games, literature, non-fiction | Tagged design, gameplay, gaming | Leave a reply

teaching computergames and online-community

xirdalium Posted on Tuesday, 17th January 2006 by zephyrin_xirdalFriday, 6th July 2012

My job here at the university forces me to teach at least two courses every term. Here’s what I am going to publicly babble about during the upcoming summer-term (24 April to 29 July 2006):
 

computergames
With contemporary sociocultural anthropology’s opening-up towards modernity commodities, their consumption, appropriation, and meaning in diverse cultural milieus and contexts came into focus. Computergames are a true global commodity which not only diffuses via container-shipment, but via the Internet, too—and they are by no means manufactured and played in Europe and North-America only. The artefact computergame features a whole array of aspects which are worthwhile to be looked upon with a sociocultural anthropological gaze. For instance game- and gamercultures, social interaction (in each case on- and offline), the political and societal discourse on computergames, ideologically charged games, “non-western” games, the meaning and appropriation of computergames among diverse subgroups etc. The seminar will start with introductory topics, outlining the phenomenon computergame and its history. Afterwards above named aspects will be belaboured anthropologer-style.

online-communities
The Internetinfrastructure is the basis for a whole range of sevices (like e.g. www, e-mail, IRC, IM, P2P, Usenet, ftp, etc.). This “new media”—mediators unknown before—do not only enable communication, but especially interpersonal and social interaction. If said interaction reaches a certain density, if the familiarity and mutual trust among the members of a group grows beyond a certain point, then something akin to social structure and culture begins to emerge—things anthropologists are interested in. Compared to the traditional “objects” of sociocultural anthropology and other academical disciplines dealing with culture and society, groups which are forming themselves via electronic media are a relatively young phenomenon. In the first instance the seminar intends to give an idea of online-community. Subsequently the specifical strengths of sociocultural anthropology to understand online-community will be elaborated.

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a present

xirdalium Posted on Monday, 16th January 2006 by zephyrin_xirdalThursday, 4th October 2012

KerLeone's present
 

Today a friend stopped by and gave me a late Christmas-present—a real surprise, see above. It is now hanging at a prominent place in my office. Thanks a lot ↑KerLeone! *wipes tear away*

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Posted in off_topic | Tagged max payne | Leave a reply

!!!!11oneone

xirdalium Posted on Thursday, 12th January 2006 by zephyrin_xirdalThursday, 12th July 2012

↑2R‘s comment on the entry ↑!!!!11oneone at the ↑Encyclopedia of Stupid: “Now that’s what cyberanthropology is about. “!!!!11oneone” is new language, new humor, new sense, new social code.” Here’s a snippet from said entry:
 

[…] Somewhere, somebody accidentally let go of the shift key, and thus was our first “extreme meta-meme” born:

<bob> i hate my boss
<bob> RLY BOB COULD YOU PLEASE LICK MY DICK SOME MORE!!!1
<tom> OMG!!!!11

Because the “1” was unintentional on Bob’s part, Tom finds it funny, and uses it (twice, to emphasize that it is no longer accidental). And so does everyone else. And now, we have it—the “extreme meta-meme.”

It seems, however, that this level of meta-meme is just not good enough for most people, and some creative soul somewhere came up with the notion that they could add one more level to this and it would now be REALLY funny because no one could possibly mistake THIS as an accident, and so it would just be confusing. Unless, of course, you were in the know. Thus was born the “extreme meta-meta meme.”

<tom> OMGROFL!!!!11oneone

Well 2R, I guess you are completely right—and the Encyclopedia of Stupid itself is a part of it.
via entry at 2R

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


«Ceci, Messieurs, disait-il, c’est du Xirdalium, corps cent mille fois plus radioactif que le radium.»
—Jules & Michel Verne 1908

a blog …
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