godbox

Motherboard: Asus M2R32-MVP | CPU: AMD Athlon64 X2 5200+ | Memory: A-DATA DIMM 2 GB DDR2-800 | Graphic Cards: 2x Sapphire Radeon X1950 PRO (512MB each) | Sound: Creative X-Fi Xtreme Gamer | Power Supply: Thermaltake Toughpower 700 Watt | Hard Drives: Western Digital RaptorX (150GB, 10.000rpm); Western Digital WD5000AAKS (500GB, 7200rpm) | Optical Drives: Plextor PX-760SA; Asus DVD-E616A3T | Case: Lian Li PC-G70B | Monitors: 2x BenQ FP93GX 19″ (2ms)—’nough said. … Continue reading

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open source annual

  Today I received notice that the “↑Open Source Annual 2007″ will go to the printer on 25 February 2007, and will be presented to the public on 15 March 2007 at the CeBIT. The volume will contain a 15-page article by Yours Truly, which I christened “Die Deutungsoffenheit der Quelle” [The source’s interpretative flexibility], and today’s e-mail notice is one of a chain of long e-mail to-and-fros. What I want to stress is the fact that since long I haven’t felt so comfortable with a board of editors like in the case of the people in charge of the … Continue reading

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Favorite antikythera mechanism

sponges, gears, and characters sponges “I have an idea,” Poseidonios thought on the Greek island of Rhodes, simultaneously having in mind the idea he referred to, and the meta-idea of having that very idea. “I have an idea,” Charles Babbage thought a mere twothousand years later in Victorian London, simultaneously having in mind the idea he referred to, and the meta-idea of having that very idea. Both savants thought of the mechanical computer. The 22 oarsmen’s strained muscles are driving the two vessels eastward. Both caiques are laden with sponges, brought to the surface by a party of six divers … Continue reading

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history and development of lan groups

↑SWALWELL, MELANIE. 2004. ↑The history and development of lan groups: An australasian case study. [.pdf | 160KB] ↑Proceedings of the ↑Other Players Conference, Center for Computer Games Research, IT University of Copenhagen, Denmark. 6-8 December 2004.  abstract: Few research projects have inquired into Lanning, the practice where gamers play multiplayer games with and against each other, usually over purpose built local area networks (LAN), or Lans (the exceptions are Swalwell, 2003; Jansz). Lan gaming is not only an important precursor to newer forms of networked gaming; it is also an evolving form of gaming in its own right. This paper … Continue reading

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animac

  The picture above is a “photo montage featuring a dancer with body mounted sensors controlling real-time animation on the ANIMAC, 1962, Denver.”—another pre-cyberpunk cyberpunk-image. Weird coincidence—provoked by my entries on Tron and the interaction with SFAM, I remembered that there was a student-project in gamedesign which culminated in writing a full-fledged 3D-engine. The final product was a racing-game based on the solar sailor seen in the movie Tron. Unfortunately I couldn’t find anything about it on my HDD, so I went on searching the Internet. During the search I stumbled over ↑A Critical History of Computer Graphics and Animation, … Continue reading

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digital literacy divide

↑Tony Salvador and ↑John Sherry, ↑triple-A members as well as researchers at Intel, have just recently published an article called ↑Taking the Internet to the people (↵Salvador & Sherry 2005), telling us about some of their findings after four years traveling the world to see how computers are used. See ↑Kerim Friedman‘s ↑fine entry on it at ↑Savage Minds, which thankfully points to the related weblog ↑worldchanging. initially via entry at ethno::log … Continue reading

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FLOSS developers as a social formation

↑Frauke Lehmann, who will give a ↵presentation at my ↵cyberanthropology workshop, has put her M.A.-thesis (↵Lehmann 2004a) online under a CC-licence. The thesis is called ↑Entwickler Freier Software als soziale Formation [in German | .pdf | 873KB] and an English-language derivate of it (↵Lehmann 2004b) has been published at ↑First Monday: ↑FLOSS developers as a social formation. Here’s the abstract:  Developers of Free/Libre and Open Source Software (FLOSS) are often referred to as a community or as a scene. But so far this seems mostly just a rough expression. This paper takes a closer look at FLOSS developers and their … Continue reading

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cybernetics

Cybernetics was defined by Norbert Wiener [see picture above] as ‘the science of control and communication, in the animal and the machine’ [↵Wiener 1948]—in a word, as the art of steermanship, and it is to this aspect that the book will be addressed. Co-ordination, regulation and control will be its themes, for these are of the greatest biological and practical interest. (↵Ashby 1957[1956]:1) Additionally a slightly longer quotation from a more recent article: Derived from the Greek kybernetes, or “steersman”, the term “cybernetics” first appears in Antiquity with Plato, and in the 19th century with Ampère, who both saw it … Continue reading

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multiplayer bullet time

  In ye olde days of ↵MPHQ, multiplayer for Max Payne was an issue. First the possibility of making a mod comprising a multiplayer mode was seriously discussed in the forums. [Then the topic became a nuisance, and finally a running-gag played on ↵n00bs.] Quickly it became clear, that it was impossible to achieve for certain reasons: from the technical side lack of access to the source code was a powerful argument, the problems arising with ↑bullet time another. The essential knack lies in the very concept itself. A player going into bullet time gets the decisive advantage from it, … Continue reading

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