Tag Archives: gameplay
spacewar
GRAETZ, J. MARTIN. 1981. ↑The origin of Spacewar. ↑Creative Computing 7(8): 56-67, ↑reprinted 1983 in ↑Creative Computing Video & Arcade Games ↑1(1): 78-??. The picture at the top is a snippet of an illustration that accompanied the 1983 … Continue reading →
finally …
… it seems that I have succeeded in cramping the necessary feedback-loops into my inner cybernetic system responsible for controlling my motor functions. Now I can perform a circle jump and come out of it with 500+ units per … Continue reading →
on target
After ↵collecting toilets and ↵more toilets, now it’s the other way round—not toilets in computergames, but computergames in toilets. Designer ↑Marcel Neundörfer has developed urinals with integrated gameplay: “Recessed into a urinal is a pressure-sensitive display screen. When the … Continue reading →
chinese shock
China definitely is the world’s factory. No matter what kind of product I turn around—be it the cheapest plastic toy, little-finger sized, or be it a high-end expedition sleeping back, or be it any random electronic device, no matter … Continue reading →
how games ought to be … ?
Those are all from last year, but very worthwhile: LONG, DAVID. 2005. ↑LongShot #86: Graphics Don’t Matter. ↑GamerDad. PHELPS, ANDREW. 2005. ↑Graphics Don’t Matter (and other assertions). ↑Got Game?. WONG, DAVID AND HAIMOIMOI. 2005.↑A gamers manifesto. ↑pointless waste of time.
Continue reading →half real
↑Jesper Juul, ↑the ludologist, has published his book ↑half-real—here’s the ↑about: A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world but we slay … Continue reading →
stacker
↑the Onion ↑carries a story on recent—very recent—development inside the gaming industry \o/ NEW YORK—Electronic-entertainment giant Take-Two Interactive, parent company of Grand Theft Auto series creator Rockstar Games, released Stacker Tuesday, a first-person vertical-crate-arranger guaranteed not to influence young people’s … Continue reading →
reality bytes gaming myths
↑Henry Jenkins III, one of the directors of ↑MIT‘s ↑comparative media studies, has written an article called ↑Reality Bytes: Eight Myths About Video Games Debunked. The eight myths [in this context to be understood as ‘false beliefs’] he deals with … Continue reading →
play and violence
↑Static, the ↑London Consortium‘s online journal, ↑aims at initiating “interdisciplinary intellectual debate about paradoxes of contemporary culture, Static presents contributions from an international team of academics, artists and cultural practitioners.” The ↑first issue‘s core topic was play and violence—the … Continue reading →