two johns

  What I finished reading last night is by far the best book on computergames I had my hands on so far. To be precise, it is the best book on those aspects of computergames I am interested in the most: history and culture, meaning and relevance. ↑David Kushner‘s “Masters of Doom: How two guys created an empire and transformed pop culture” (↵Kushner 2004 [2003]) tells the biographies of the ‘Two Johns’, ↑Carmack and ↑Romero and thereby not only the history of Doom and Quake, of the invention and rise of first-person-shooter-games in general, but makes the reader understand gaming-culture, … Continue reading

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two johns

What I finished reading last night is by far the best book on computergames I had my hands on so far. To be precise, it is the best book on those aspects of computergames I am interested in the most: history and culture, meaning and relevance. ↑David Kushner‘s “Masters of Doom: How two guys created an empire and transformed pop culture” (↵Kushner 2004 [2003]) tells the biographies of the ‘Two Johns’, ↑Carmack and ↑Romero and thereby not only the history of Doom and Quake, of the invention and rise of first-person-shooter-games in general, but makes the reader understand gaming-culture, the … Continue reading

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finally …

  … it seems that I have succeeded in cramping the necessary feedback-loops into my inner cybernetic system responsible for controlling my motor functions. Now I can perform a circle jump and come out of it with 500+ units per second (ups), and yesterday night I reached 1012 ups by single-beat strafejumping on cos1_beta7b’s red track. That’s one small step for a trickjumper, one giant leap for Teh_Lamerer. … Continue reading

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lepus

  BizoO in S3DF4 Another one, ↑“Lepus” (2005) [18:39min | .ogm | 440MB] by fei of ↑Shaolin Productions—he says:  Movie was done in a few days, it’s not a 1 year project like Get Quaked 3 but this was a real joy to make, no pressure and one of my favorite game types: CPMa defrag runs. (with some vq3 thrown in.) This movie is not made for the fans of Speed trail or even Cetus the Movie, but more for the likes of KOS-RUNS :P fast and pretty! This was a nice coffee break vid, inbetween GQ3 and my next … Continue reading

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more infinite trajectory

deathmatch is to tricking as kumite is to kata    Just recently ↑Cory Doctorow voiced his fondness of “Tricking iT2” [see below] by ↑Team iT: “Even if you’re not a Quake player (I’m not, particularly, though I live with a retired member of the UK national Quake team) this is every bit as engrossing as any parkour video or Olympic demonstration sport.” Very well said, but, I am afraid, I have to mention that this is not simply a “20-minute video of a virtuoso Quake III player doing the most amazing “rocket-jump” acrobatics”. Rather it is the audiovisually most impressing … Continue reading

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bombenkrater fusion

bikers, trickjumpers, and an aspective vision of cyberculture    At the city of Munich’s southern fringe, bordering to the rich people’s pseudo-gated-community Grünwald, there is a quite remarkable location to be found right at the river Isar’s shore. In between the forest’s majestic trees there is a literal chaos of ramps, ridges, holes, rootwork, and hillocks. There you can see youngsters and not-so youngsters—the latter coming close to belonging into my age-set—speeding and jumping havoc on mountain-, downhill-, and BMX-bikes. The site’s local name is “Bombenkrater” [German for bomb shell impact crater], because the unique structure of the terrain was … Continue reading

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event horizon 2

  There are always the prophets of doom [pun not intended]—cyberpunk has been declared dead and to be a forgotten relic of the 1980s, ↵Q3A has been labelled accordingly, and trickjumping … now someone even has called a vote at Wikipedia to delete the entry ↑Strafe-jumping, and that in the face of articles like ↑“Strafing Theory” by injx being online. It already went so far that even I sometimes thought that ↵my being concerned with Q3A stuff meanwhile is purely of historical interest. Far from it. Nothing is dead. Just recently Team Event Horizon’s second team tricking movie has been … Continue reading

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the making of machinima

↑LOWOOD, HENRY E. 2006. “High-performance play: The making of machinima.” To appear in: Videogames and Art: Intersections and Interactions, Andy Clarke and Grethe Mitchell (eds.), Intellect Books (UK), 2006. Also to appear in: Journal of Media Practice: Videogames and Art issue (2006).  Machinima is the making of animated movies in real time through the use of computer game technology. The projects that launched machinima embedded gameplay in practices of performance, spectatorship, subversion, modification, and community. This article is concerned primarily with the earliest machinima projects. In this phase, DOOM and especially Quake movie makers created practices of game performance and … Continue reading

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machinima: finding its way

  Coincidence again—just last Monday, while composing ↵demo and ↵snaking and strafe-jumping, I found ↑“Diary of a Camper”, not this blog’s subtitle, but allegedly the very first instance of ↵machinima. Today I found ↑Machinima: Finding Its Way, representing “not only a somewhat loose retrospective of Machinima’s history, but also the blurry lines between fandom, subversive fetish and grotesque commercialism”:  Machinima is a hybrid medium, a mix and remix of filmmaking and game culture. Its life started in 1996 as an afterthought—a nearly overlooked existence within the gaming community, then known as “Quake Movies.” In the last ten years however, Machinima … Continue reading

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snaking and strafe-jumping

  Screencap from ↵Team iT‘s movie “DeFrag”. The gaps between the floor elements to be seen in the background could not be crossed without the technique of strafe-jumping. Run done by cyrus. The currently featured game innovation at ↑GIDb is the ↑first use of snaking in the game ↑F-Zero GX (2003):  Snaking is a technique that takes advantage of the “mini-boost” technique that is popular in many racing games. Basically, the players have to powerslide into a turn, and upon release, gets a slight boost of speed. Now, by applying this technique repeatedly, especially on straightaways, a player can constantly … Continue reading

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