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xirdalium

a blog … in the strict sense of the term …

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demo

xirdalium Posted on Monday, 29th May 2006 by zephyrin_xirdalTuesday, 2nd October 2012

It’s time to clarify the ambiguous term “demo” as used within gaming culture. For that purpose I’ll quote from some ’emic sources’.  1. Let’s start with the obvious, Wikipedia’s entry ↑Game demo:  A game demo is a freely distributed demonstration … Continue reading →

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Posted in artwork, fieldnotes, gamemods, games | Tagged cgi, doom, machinima, quake | Leave a reply

co-creative media

xirdalium Posted on Tuesday, 21st February 2006 by zephyrin_xirdalWednesday, 3rd October 2012

↑MORRIS, SUE. 2004. ↑Co-creative media: Online multiplayer computer game culture. ↑Scan: Journal of media arts culture ↑1(1).  abstract: As a new and emerging research area, computer games demand the development of new theoretical frameworks for research and analysis. In addition … Continue reading →

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Posted in gamemods, games, literature, non-fiction | Tagged fps, gaming, half-life, modding, quake | Leave a reply

from pong to planet quake

xirdalium Posted on Sunday, 19th February 2006 by zephyrin_xirdalWednesday, 3rd October 2012

gamemodding as post-industrial unwaged work ↑POSTIGO, HECTOR R. 2003. ↑From Pong to Planet Quake: Post-industrial transitions from leisure to work [.pdf | 88KB]. ↑Information, Communication & Society ↑6(4):593–607.  abstract: In the closing weeks of 2002, video games were featured in … Continue reading →

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Posted in games, literature, non-fiction | Tagged economics, gaming, history, modding, quake, technology | Leave a reply

infinite trajectory

xirdalium Posted on Monday, 30th January 2006 by zephyrin_xirdalTuesday, 2nd October 2012

  It happened at the Fighternight #5. At some indefinite moment during nighttime I took my headphones off, leaned back in my chair, and allowed my gaze to wander around aimlessly. Suddenly my eyes locked on the screen of a … Continue reading →

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Posted in fieldnotes | Tagged quake, speedrun, tricking | Leave a reply

ghost in the machinima

xirdalium Posted on Friday, 11th November 2005 by zephyrin_xirdalTuesday, 2nd October 2012

In the wake of the ↑Machinima Festival just being over, ↑Publish.com‘s Stephen Bryant has done a short ↑interview with Keygrip-creator David Wright:  Back in 1996, when Quake was the finest first-person-shooter around, a Stanford freshman named David Wright created a … Continue reading →

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three songs

xirdalium Posted on Saturday, 5th November 2005 by zephyrin_xirdalTuesday, 2nd October 2012

The location of the ↑Fighternight VII is somewhat strange—well, it’s ok, but it definitely hasn’t the ambience ↵Wolfenstein had. The tables have a crude wooden top, so you have to use a mousepad. That’s not the problem, but the hall … Continue reading →

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senseless 2

xirdalium Posted on Wednesday, 14th September 2005 by zephyrin_xirdalTuesday, 2nd October 2012

↑Orange already had ↑pointed us to ↑spezial#1 (see ↵senseless), now she has ↑duly blogged the release of ↑spezial#2—both being South-Park-style satirical flash-movies by Christian Wasser of ↑sinn-los.de [senseless] taking up the computergames & violence issue. [both movies in German] The … Continue reading →

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q3a source

xirdalium Posted on Saturday, 20th August 2005 by zephyrin_xirdalMonday, 1st October 2012

“The source code to Quake III Arena is ↑now online under the GNU General Public License—free to be hacked, spindled, bent, folded and mutilated. Let the meta-fragging begin!” via entry at boingboing

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keyboard

xirdalium Posted on Tuesday, 26th July 2005 by zephyrin_xirdalTuesday, 2nd October 2012

Since already several years the casemod-movement [that is the hardware-modification scene] has powerfully whiplashed back into the hardware-manufacturing industry. The feedback out of the rows of the ‘end-users’ stemming from their creativity in the appropriation of computer hardware gave birth … Continue reading →

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Posted in games, hardware | Tagged doom, gadgets, gameplay, mmo, quake, technology | Leave a reply

q4 trailer

xirdalium Posted on Wednesday, 8th June 2005 by zephyrin_xirdalMonday, 1st October 2012

The Quake 4 trailer is up at quake4game.com. Learn more at gamersgame.

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


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