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xirdalium

a blog … in the strict sense of the term …

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Home→Tags speedrun

Tag Archives: speedrun

playing with videogames

xirdalium Posted on Sunday, 1st April 2012 by zephyrin_xirdalSunday, 1st April 2012

[abstract:] Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich … Continue reading →

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Posted in anthropology, cyberanthropology, gamemods, games, literature, non-fiction | Tagged gameplay, modding, speedrun, tricking | 3 Replies

shell of ghosts

xirdalium Posted on Sunday, 1st January 2012 by zephyrin_xirdalTuesday, 3rd January 2012

Here is a snippet from the recent ↑interview with William Gibson, which Bryan Alexander (who ↵pointed me to it) ↵liked especially: It’s harder to imagine the past that went away than it is to imagine the future. What we were … Continue reading →

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Posted in associations, games | Tagged doom, gameplay, history, horror, interaction, machinima, phantastic, speedrun, sports, technology, tricking, vintage | Leave a reply

speed thrills

xirdalium Posted on Sunday, 11th February 2007 by zephyrin_xirdalSaturday, 6th October 2012

It seems like ↑just.be in meatspace somehow ran into Thomas ‘↑Panter‘ Pilger, who in 1997 “spread throughout the ↑COMPET-N tables like a plague. By August, he was the first to do the third ↑DOOM 2 episode (Map 21-30) on Nightmare … Continue reading →

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Posted in games, literature, non-fiction | Tagged doom, fps, history, speedrun, tricking | Leave a reply

finally …

xirdalium Posted on Wednesday, 11th October 2006 by zephyrin_xirdalWednesday, 17th October 2012

  … it seems that I have succeeded in cramping the necessary feedback-loops into my inner cybernetic system responsible for controlling my motor functions. Now I can perform a circle jump and come out of it with 500+ units per … Continue reading →

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Posted in fielddiary | Tagged cybernetics, gameplay, gaming, quake, speedrun, tricking | Leave a reply

snaking and strafe-jumping

xirdalium Posted on Monday, 29th May 2006 by zephyrin_xirdalTuesday, 2nd October 2012

  Screencap from ↵Team iT‘s movie “DeFrag”. The gaps between the floor elements to be seen in the background could not be crossed without the technique of strafe-jumping. Run done by cyrus. The currently featured game innovation at ↑GIDb is … Continue reading →

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Posted in fieldnotes | Tagged quake, speedrun, tricking | Leave a reply

infinite trajectory

xirdalium Posted on Monday, 30th January 2006 by zephyrin_xirdalTuesday, 2nd October 2012

  It happened at the Fighternight #5. At some indefinite moment during nighttime I took my headphones off, leaned back in my chair, and allowed my gaze to wander around aimlessly. Suddenly my eyes locked on the screen of a … Continue reading →

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Posted in fieldnotes | Tagged quake, speedrun, tricking | Leave a reply

speed runs

xirdalium Posted on Thursday, 10th February 2005 by zephyrin_xirdalSaturday, 1st October 2011

Tomi Salo has run through the complete Max Payne 2 (MP2) game in 33 minutes and 30 seconds! Speed Demos Archive carries a collection of video-evidence of so called ‘speed runs’: “A speed run is a video of a player … Continue reading →

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Posted in fieldnotes, games | Tagged action, appropriation, gameplay, half-life, max payne, modding, speedrun, sports, tricking | Leave a reply

Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


«Ceci, Messieurs, disait-il, c’est du Xirdalium, corps cent mille fois plus radioactif que le radium.»
—Jules & Michel Verne 1908

a blog …
… in the strict sense of the term …

by alexander knorr
aka zephyrin_xirdal

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