Tag Archives: tricking
finally …
… it seems that I have succeeded in cramping the necessary feedback-loops into my inner cybernetic system responsible for controlling my motor functions. Now I can perform a circle jump and come out of it with 500+ units per … Continue reading →
lepus
BizoO in S3DF4 Another one, ↑“Lepus” (2005) [18:39min | .ogm | 440MB] by fei of ↑Shaolin Productions—he says: Movie was done in a few days, it’s not a 1 year project like Get Quaked 3 but this was a … Continue reading →
more infinite trajectory
deathmatch is to tricking as kumite is to kata Just recently ↑Cory Doctorow voiced his fondness of “Tricking iT2” [see below] by ↑Team iT: “Even if you’re not a Quake player (I’m not, particularly, though I live with a … Continue reading →
bombenkrater fusion
bikers, trickjumpers, and an aspective vision of cyberculture At the city of Munich’s southern fringe, bordering to the rich people’s pseudo-gated-community Grünwald, there is a quite remarkable location to be found right at the river Isar’s shore. In between … Continue reading →
event horizon 2
There are always the prophets of doom [pun not intended]—cyberpunk has been declared dead and to be a forgotten relic of the 1980s, ↵Q3A has been labelled accordingly, and trickjumping … now someone even has called a vote at … Continue reading →
snaking and strafe-jumping
Screencap from ↵Team iT‘s movie “DeFrag”. The gaps between the floor elements to be seen in the background could not be crossed without the technique of strafe-jumping. Run done by cyrus. The currently featured game innovation at ↑GIDb is … Continue reading →
infinite trajectory
It happened at the Fighternight #5. At some indefinite moment during nighttime I took my headphones off, leaned back in my chair, and allowed my gaze to wander around aimlessly. Suddenly my eyes locked on the screen of a … Continue reading →
piling up
playful appropriation of gamespace ↑[HP] just sent me a screenshot of an avatar-tower done in ‘Quake 3 Arena’ (↵Q3A—check out the ↑movie-collection at planetquake3 for footage of more like this, for example the ↑57 Player Q3 Tower [.avi | 35,2MB]). … Continue reading →
speed runs
Tomi Salo has run through the complete Max Payne 2 (MP2) game in 33 minutes and 30 seconds! Speed Demos Archive carries a collection of video-evidence of so called ‘speed runs’: “A speed run is a video of a player … Continue reading →