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xirdalium

a blog … in the strict sense of the term …

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from play to knowledge

xirdalium Posted on Wednesday, 25th October 2006 by zephyrin_xirdalWednesday, 3rd October 2012

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Posted in anthropology, cyberanthropology, games, literature, non-fiction | Tagged gameplay, gaming, quake, tricking | Leave a reply

finally …

xirdalium Posted on Wednesday, 11th October 2006 by zephyrin_xirdalWednesday, 17th October 2012

  … it seems that I have succeeded in cramping the necessary feedback-loops into my inner cybernetic system responsible for controlling my motor functions. Now I can perform a circle jump and come out of it with 500+ units per … Continue reading →

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Posted in fielddiary | Tagged cybernetics, gameplay, gaming, quake, speedrun, tricking | Leave a reply

lepus

xirdalium Posted on Tuesday, 12th September 2006 by zephyrin_xirdalTuesday, 2nd October 2012

  BizoO in S3DF4 Another one, ↑“Lepus” (2005) [18:39min | .ogm | 440MB] by fei of ↑Shaolin Productions—he says:  Movie was done in a few days, it’s not a 1 year project like Get Quaked 3 but this was a … Continue reading →

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Posted in fieldnotes | Tagged machinima, quake, tricking | Leave a reply

more infinite trajectory

xirdalium Posted on Monday, 11th September 2006 by zephyrin_xirdalTuesday, 2nd October 2012

deathmatch is to tricking as kumite is to kata    Just recently ↑Cory Doctorow voiced his fondness of “Tricking iT2” [see below] by ↑Team iT: “Even if you’re not a Quake player (I’m not, particularly, though I live with a … Continue reading →

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Posted in fieldnotes | Tagged machinima, quake, tricking | Leave a reply

bombenkrater fusion

xirdalium Posted on Sunday, 16th July 2006 by zephyrin_xirdalTuesday, 2nd October 2012

bikers, trickjumpers, and an aspective vision of cyberculture    At the city of Munich’s southern fringe, bordering to the rich people’s pseudo-gated-community Grünwald, there is a quite remarkable location to be found right at the river Isar’s shore. In between … Continue reading →

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Posted in fieldnotes | Tagged appropriation, quake, tricking, urban | Leave a reply

event horizon 2

xirdalium Posted on Tuesday, 6th June 2006 by zephyrin_xirdalTuesday, 2nd October 2012

  There are always the prophets of doom [pun not intended]—cyberpunk has been declared dead and to be a forgotten relic of the 1980s, ↵Q3A has been labelled accordingly, and trickjumping … now someone even has called a vote at … Continue reading →

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Posted in fieldnotes | Tagged machinima, quake, tricking | Leave a reply

snaking and strafe-jumping

xirdalium Posted on Monday, 29th May 2006 by zephyrin_xirdalTuesday, 2nd October 2012

  Screencap from ↵Team iT‘s movie “DeFrag”. The gaps between the floor elements to be seen in the background could not be crossed without the technique of strafe-jumping. Run done by cyrus. The currently featured game innovation at ↑GIDb is … Continue reading →

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Posted in fieldnotes | Tagged quake, speedrun, tricking | Leave a reply

infinite trajectory

xirdalium Posted on Monday, 30th January 2006 by zephyrin_xirdalTuesday, 2nd October 2012

  It happened at the Fighternight #5. At some indefinite moment during nighttime I took my headphones off, leaned back in my chair, and allowed my gaze to wander around aimlessly. Suddenly my eyes locked on the screen of a … Continue reading →

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piling up

xirdalium Posted on Monday, 9th May 2005 by zephyrin_xirdalTuesday, 2nd October 2012

playful appropriation of gamespace  ↑[HP] just sent me a screenshot of an avatar-tower done in ‘Quake 3 Arena’ (↵Q3A—check out the ↑movie-collection at planetquake3 for footage of more like this, for example the ↑57 Player Q3 Tower [.avi | 35,2MB]). … Continue reading →

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speed runs

xirdalium Posted on Thursday, 10th February 2005 by zephyrin_xirdalSaturday, 1st October 2011

Tomi Salo has run through the complete Max Payne 2 (MP2) game in 33 minutes and 30 seconds! Speed Demos Archive carries a collection of video-evidence of so called ‘speed runs’: “A speed run is a video of a player … Continue reading →

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Posted in fieldnotes, games | Tagged action, appropriation, gameplay, half-life, max payne, modding, speedrun, sports, tricking | Leave a reply

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


«Ceci, Messieurs, disait-il, c’est du Xirdalium, corps cent mille fois plus radioactif que le radium.»
—Jules & Michel Verne 1908

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