anthropologist of search

↑Daniel M. Russell works at Google and this is how he describes what he does there: ‘I study the way people search and research. I guess that makes me an anthropologist of search.’ Back in June this year he spoke at the ↑Investigative Reporters & Editors conference in Boston. ↑John Tedesco, an investigative reporter for the San Antonio Express-News was there, took extensive notes, and posted them at his weblog: ↑How to solve impossible problems: Daniel Russell’s awesome Google search techniques. via ↑entry at ↑boingboing … Continue reading

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who is arriving?

zeph’s pop culture quiz #51 Who is just arriving here?     Simply leave a comment with your educated guess—you can ask for additional hints, too. [Leaving a comment is easy; just click the 'Leave a comment' at the end of the post and fill in the form. If it's the first time you post a comment, it will be held for moderation. But I am constantly checking, and once I've approved a comment, your next ones won't be held, but published immediately by the system.] UPDATE and solution (07 December 2012): Due to a ↵negligence of mine ↵ryoku solved … Continue reading

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space by movement

My physical inbox today was graced by the presence of the newest issue (60/2012) of the ‘Berliner Blätter: Ethnographische und ethnologische Beiträge’ [Berlin leafs: Ethnographic and Anthropological Contributions], a German language anthropology journal. It bears the title: ‘Räume durch Bewegung: Ethnographische Perspektiven auf eine vernetzte Welt’ [Space by Movement: Ethnographic Perspectives upon a Networked World]. The editors of said issue, ↑Beatrix Hoffmann and ↑Hansjörg Dilger—who did a truly fine job—sent me the specimen, because it contains a short contribution by yours truly. Here’s the abstract, taken from the issue’s introduction: Alexander Knorr erläutert in seinem Beitrag Möglichkiten ethnografischer Forschung unter … Continue reading

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the witch reboot

  Last Tuesday the ↑Wolverhampton Instrument for Teaching Computing from Harwell (WITCH) was rebooted for the first time since the 1970s. For two and a half years volunteers had restaurated the machine, which was built in 1951, at Great Britain’s ↑National Museum of Computing at Bletchley Park. via ↑article at ↑wired … Continue reading

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who is checking?

zeph’s pop culture quiz #50 Who is checking the time on his fob watch?     Just leave a comment with your educated guess—you can ask for additional hints, too. [Leaving a comment is easy; just click the 'Leave a comment' at the end of the post and fill in the form. If it's the first time you post a comment, it will be held for moderation. But I am constantly checking, and once I've approved a comment, your next ones won't be held, but published immediately by the system.] UPDATE and solution (21 November 2012): The day will come … Continue reading

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deus ex movie

The day before yesterday ↑CBS Films ↑announced that ↑Scott Derrickson, who directed e.g. ‘↑The Day the Earth Stood Still‘ (2008) [the remake, obviously], will direct a movie based on the ↑‘Deus Ex’ series of computer games, the latest installment, ‘↑Deus Ex: Human Revolution‘ (Eidos Montreal & Nixxes Software 2011) in particular. EIDOS MONTREAL AND NIXXES SOFTWARE. 2011. Deus Ex: Human Revolution [computer game]. Shibuya: Square Enix. DERRICKSON, SCOTT. 2008. The day the Earth stood still [motion picture]. Century City: 20th Century Fox. DERRICKSON, SCOTT. 2014. Deus ex [motion picture]. Brentwood: CBS Films. via ↑HP at fb—tnx! … Continue reading

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the patent problem

↑Steven ↑Levy, author of ‘↑Hackers: Heroes of the Computer Revolution‘ (1984), among others, has written a comprehensive article, published at Wired, on the complex of problems comprising patents, the patent wars, and patent trolls. Along a suspenseful storyline, and by using some fine metaphors from the cold war and beyond, he makes the matter perfectly clear and understandable. That’s traditionally been the spirit in which large companies have built their patent stockpiles, as a purely defensive measure. They were dissuaded from suing one another because they knew their target likely had patents that covered similar territory and they could be … Continue reading

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players unleashed

Players Unleashed is a thought provoking and well-argued reconstruction of the history of digital games and the role of player modifications to such artifacts. Focusing on the wide-ranging universe of mods for the best selling game The Sims, Sihvonen presents a cogent and persuasive argument for the importance of such activities, and in doing so helps us understand the vital role that players have claimed in the development and evolution of digital games. (Mia Consalvo) SIHVONEN, TANJA. 2011. ↑Players unleashed! Modding The Sims and the culture of gaming. Amsterdam: Amsterdam University Press. … Continue reading

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