what is explained?

zeph’s pop culture quiz #43
What is explained?
What does the gentleman explain to his audience?
    Just leave a comment with your educated guess—you can ask for additional hints, too. [Leaving a comment is easy; just click the 'Leave a comment' at the end of the post and fill in the form. If it's the first time you post a comment, it will be held for moderation. But I am constantly checking, and once I've approved a comment, your next ones won't be held, but published immediately by the system.]

UPDATE and solution (01 October 2012):
Titlecard of 'Megaville' (Lehner 1990)
The gentleman depicted explains, and I quote: ‘Media relies purely on sex.’ He does so, because within the ‘Hemisphere,’ the totalitarian near-future state he represents, media are forbidden. Not so in the corrupt enemy-state ‘Megaville,’ which strives to ‘poison’ the society of the Hemisphere by media content. All this takes place in the neo-noir cyberpunk movie Megaville (Lehner 1990), starring Billy Zane of ‘Titanic’ fame, which never saw the silver screen, but went direct to video instead. Nevertheless it definitely is worth watching, in my humble opinion, hence I won’t go on with spoilers.

LEHNER, PETER. 1990. Megaville [direct to video]. Santa Monica: Live Entertainment.

cybernetic science fiction

Detail of the cover of 'The Cybernetic Imagination in Science Fiction' (Warrick 1980)
 
It simply is astounding what a collection you amass on your hard drives over time—and about how many of the collected things you simply forget. I just refound an unfinished draft version of Patricia S. Warrick’s Cybernetic Imagination in Science Fiction (1980). Don’t ask me how I got that … I simply can’t remember. Fact of the matter is that I never got the finished book, although it may well contain tons of water on my mills.
    On the other hand there is the possibility that I jettisoned ‘Cybernetic Imagination’ on purpose, because I do fear that the core of the book is the celebration of a grand epistemological fallacy. Warrick writes: ‘Cybernetics is the effort to understand the behavior of complex systems. Imaginative literature exploring this subject might be fruitfully approached using systems theory.’ (1980: 92)
    Outside of theology it is not a wise thing to scrutinize a thing which advocates another thing by means of that very latter thing it advocates ;)
    Anyway, here is the official abstract from The MIT Press:

In this book, Patricia Warrick examines over 200 short stories and novels written between 1930 and 1977 which portray computers as robots, as “thinking machines,” as heroes and villains, gods and demons. The works are discussed according to a unique paradigm that divides them and the fictional worlds they create into closed, open, or isolated systems. Warrick analyzes recurring patterns and images, noting how these change (or fail to change) over time and how they relate to real technological developments.
    While focusing on a particular genre within science fiction, the book seeks to answer broader literary questions—Should the abundant body of work spawned by the science fiction imagination be taken seriously? Has it climbed up from its humble American beginnings in the pulp magazines? Does it do more than entertain? Has it accomplished the task of mythmaking which literature has traditionally done? And will it ultimately replace the realistic novel as the chief literary form by the end of this century? An aesthetic of complementary perception is defined, and Warrick concludes with a look into the electronic future, a condemnation of the pessimism and poor science she has found in much of post-World War II writing, and a proposal for revitalizing the cybernetic imagination.
    Among the writers whose work is examined are Brian W. Aldiss, Isaac Asimov, John Brunner, John W. Campbell, Arthur C. Clarke, Michael Crichton, Samuel R. Delany, Lester del Rey, Philip K. Dick, Harlan Ellison, Harry Harrison, Robert Heinlein, James Hogan, Fritz Leiber, Franke Herbert, Fred Hoyle, Stanislaw Lem, Anne McCaffrey, Michael Moorcock, Frederick Pohl, Robert Silverberg, Clifford Simak, Kurt Vonnegut, Jr., and Jack Williamson. The book includes extensive fiction and nonfiction bibliographies and an index.

And Isaac Asimov wrote:

‘Cybernetic Imagination in Science Fiction’ shows an amazing combination of understanding of cybernetics and of science fiction. For someone who is interested in science fiction the book should be fascinating. It sets a new high standard for clear, literate, and thoughtful consideration of the field.

WARRICK, PATRICIA S. 1980. Cybernetic imagination in science fiction. Cambridge: The MIT Press.

more nuclear follies


 
This is a kind of a follow-up to Japanese artist Isao Hashimoto’s chilly time-lapse map depicting the 2053 nuclear explosions having taken place between 1945 and 1998. I again embedded it above because it’s quite a testament. When I watched these horrific quarter of an hour for the first time at a certain point I thought: They are speaking with each other. There are segments in the animation when suddenly the frequency of nuclear blasts e.g. in the USA speedens up. After a short pause the answer comes as a rapid succession of nuclear fireworks within the Soviet Union. And so on.
    But is it really plausible that a lot of these sequences only served for a perverted political cold-war symbolic language? If not, what can you gain by that much nuclear detonations scientifically, technically, or even economically, or in terms of infrastructure? Well, over at Skulls in the Stars they have collected a list of projects which tried to make use of nuclear weapons. Most of them never have seen the light of day—or, the light brighter than a thousand suns—but some have been tried out, like Project Taiga, or soviet seismic sounding.
    When I came to reading about Project Orion, advocating nuclear pulse propulsion, Vernor Vinge‘s Marooned in Realtime (1986) immediately came to my mind. But Wikipedia since long has already beaten me to this association—they are maintaining a list of stories featuring nuclear pulse propulsion.

VINGE, VERNOR STEFFEN. 1986. Marooned in realtime. New York: Bluejay Books, St. Martin’s Press.
via entry at boingboing

pure pwnage: teh movie


 
This is absolutely uncommon here on xirdalium, I know … four words in a headline! But for this I’d do a lot more. Watch the video above, and then head over here. I’ll write more later on, just want to get it online in the blog as fast as possible. Just opened a beer to celebrate :D
    See also the infancy of Internet television boom—headshot!, true pwnage, fps_doug vs. f4tality, teh best day ever, first season pwned, and kyle pwned.

doom post mortem

the DOOM logo
It took them quite a while, but finally, in 2011, John Romero and Tom Hall did a post-mortem on Doom (id Software 1993). You can watch the hour-long presentation, video and slides, at the GDC Vault. If you do not readily understand everything the two guys are relating, I, for the umpteenth time, heartily recommend David Kushner‘s Masters of Doom (2003). If you already have read the book, watch the post-mortem nevertheless.
    For example, what I did not know: In March 1993 20th Century Fox offered id Software the Alien licence to make Alien the game. But the guys at id decided that they’d rather have the space marine confront demons and not merely an alien (around 00:22:00). So, the supernatural, occult dimension indeed was quite important to them.

ID SOFTWARE. 1993. Doom [computer game]. Mesquite et al.: id Software et al.
KUSHNER, DAVID. 2003. Masters of Doom: How two guys created an empire and transformed pop culture. New York: Random House.
via entry at planet romero

wonderful lego contraption


 
Lego of course is predestined for constructing Rube Goldberg machines, and there are quite some fine specimen in existence, but Akiyuky‘s beautiful creation featured at gizmodo is as fantastic as it is gigantic. [There are bigger ones, but they are built by teams, like ↑the world record one.]

via PH @ fb—tnx!

proto science fiction

As the faithful reader might have noticed, I am, among other things, fond of early science fiction—of course always on the hunt for elements of the cyberpunk discourse, and for entries to my according list, where I strive to furnish downlod links as far as technically and legally possible. Now, in the wake of a recent panel on Victorian and Edwardian science fiction at Chicon 7, over at Wondermark there’s a list of according science fiction with download links. The post also hints us at the fine anthology ‘Science Fiction by Gaslight’ (Moskowitz 1968), and a commenter added the two anthologies ‘Before Armageddon’ (1975) and ‘England Invaded’ (1977), both edited by Michael Moorcock.

MOORCOCK, MICHAEL JOHN (ed.). 1975. Before Armageddon: An anthology of Victorian and Edwardian imaginative fiction published before 1914. London: W. H. Allen.
MOORCOCK, MICHAEL JOHN (ed.). 1977. England invaded: A collection of fantasy fiction. London: W. H. Allen.
MOSKOWITZ, SAM (ed.). 1968. Science fiction by gaslight: A history and anthology of science fiction in the popular magazines, 1891-1911. Cleveland: World Pub. Co.
via entry at boingboing

who is cycling?

zeph’s pop culture quiz #42
Who is cycling?
Who is riding his bike through the rain?
    Just leave a comment with your educated guess—you can ask for additional hints, too. [Leaving a comment is easy; just click the 'Leave a comment' at the end of the post and fill in the form. If it's the first time you post a comment, it will be held for moderation. But I am constantly checking, and once I've approved a comment, your next ones won't be held, but published immediately by the system.]

UPDATE and solution (20 September 2012):
Roger cycling through the rain during the opening credits of 'Metropia' (Saleh 2009)
After the last one took a while we’re back to normal business and Alexander Rabitsch solved #42 immediately: It’s the character Roger (Vincent Gallo) cycling during the opening credits of Metropia (Saleh 2009). The movie is notable not only because it’s wonderful noir dystopian cyberpunk, but because an animation technique based on real life actors was employed. By computer powered alteration of real life digital video æsthetics were achieved which are somewhat reminiscent of Terry Gilliam’s ‘Monty Python’ animation sequences. The technique obviously is kin to rotoscoping and motion capture. The former has been put to fabulous cyberpunk use by Richard Linklater for ‘A Scanner Darkly’ (2006), and without the latter contemporary sci-fi movies and high-end computer games seem to be unthinkable.

LINKLATER, RICHARD. 2006. A scanner darkly [motion picture]. Burbank: Warner Independent Pictures.
SALEH, TAREK. 2009. Metropia [animation]. Stockholm: Sandrew Metronome.

william gibson interviews


 
Earlier this year his collection of non-fiction texts, ‘Distrust That Particular Flavor’ (Gibson 2012), was published—now there are some fresh interviews with William Gibson around: the one with io9 above, and a three-part interview at Wired.

GIBSON, WILIAM FORD. 2012. Distrust that particular flavor. New York: Putnam Adult.
io9-interview via entry at kueperpunk