alan wake zone

The wake spreads—on 18 May 2005 ↑Max Payne Zone has launched its offspring ↑Alan Wake Zone. ADoomedMarine from ↑AlanWAKE.net commented: “Let me just say it’s good to see everyone from the Max Payne community jumping ship and supporting Remedy like that. Agree?” It seems like ↵I was right with ‘Max Payne is dead—long live Alan Wake.’ This ↑comment suports it, too: “We’ll wait and see but we are gonna enjoy this game as a fanatic Remedy hailing community, that’s for sure.”—↑Froz. … Continue reading

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holy men in tights

a superheroes conference At my institute there once was an anthropological project on superhero-comics and the like in the making, but never took off—I will dig up the material from the past and prey on it. Now a conference on the ↵new gods will take place down under: Superheroes and supervillains—whether human or god, born or created, product of nature or creature of science—they have existed as cultural icons for centuries. Why have they endured? How have they transformed over the decades? What is their cultural or mythic function? Where does the hero end and the superhero begin? This interdisciplinary … Continue reading

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in the wake

With ↵Alan Wake a new, albeit concealed door to the anthropological understanding of online-communities appeared for me. Striding through this portal hopefully will allow me to shed light on the ↵issues my project is concerned with, by swimming in the wake of a new community. There is the chance to ‘be there’ from the very beginning, to follow every phase of community-building, appropriation, change, and so on. I dropped into the original Max-Payne community quite early, but never was a first-hour member. With Alan Wake I dare say I am. And now the situation is different, because meanwhile—after struggling to … Continue reading

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alan wake

a psychological action thriller   As ↑E3 approached the usual straylight had again started to sift through the closed hatches of the nordic creator gods’ realm—and hit my modding community of course, too. Everything seems to have started on 19 April 2005 with a casual ↑sidenote at cgonline, saying that a new game by “Max Payne creators ↑Remedy“ will be showcased at E3. Then ↑Remedy said that it will be something new, completely different. On 21 April 2005 Lon Matero posted at the ↑3DR forums that he had discovered something: Remedy has ↑registered Alan Wake as a trademark (The only … Continue reading

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deciphering blogs

Some days ago a colleague of mine came to my office and said thank you for my forwarding to her a call for papers, which fell right into the category of her research. “You’re welcome,” I said, “I knew that you are not reading the ↑ethno::log on a regular basis. So I thought direct forwarding would be best.” She replied: “You know what? When I was a kid my mother did not allow me to read comics. I guess that’s the cause why I do not get along with blogs, websites, and the like.” … Continue reading

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deanimator

It is uncommon to fire all six shots of a revolver with great suddenness when one would probably be sufficient, but many things in the life of Herbert West were uncommon.↑Six Shots by Moonlightby H. P. Lovecraft, 1922 Sometimes you can not find sleep? Everything seems menacing to you, and the shadows hide some_thing? I know, then you are tempted—just to escape the shadows’ presence—to switch on your television set … but at this time of night only the late ↑Bob Ross (1942-1995) cometh from across the Styx, willing to be your companion on the screen, reciting: “We don’t make … Continue reading

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real virtual car

Taking a Virtual Car out into the Real world and having fun with it, or is it the other way around? “Just came back home, checked the blog and saw something strange—comments…↑[…]“—Somenight at 3AM the veteran geeks over at ↑The Real Virtual Car Project decided to make a car simulator and to build it inside a real car. So they haunted several junk yards and finally fell for a Renault Megane. They took the wrecked car—which was involved in an accident—apart, and started to rebuild and stuffing it with electronics (the good part of which live in a bucket). A … Continue reading

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ölrechner

 Word has it that Salvador Dalí (1904-1989) once coined the phrase ‘liquid television’. MTV grabbed the vocable and named a TV-show broadcasting animated cartoons likewise. The show even was to be seen in India via StarTV, and featured goodies like ‘Æon Flux’ (The latter becoming a feature-movie starring Charlize Theron *sigh* soon—via ↑gamersgame). But the fact remains that to date nobody knows what Dalí meant by ‘liquid television’. But I now know what could be meant by ‘liquid computer’. The casemodder-scene’s original innovation, the liquid-cooled computer, already is history. Now them g33kz pushed it quite a bit farther: A computer … Continue reading

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threedimensional teleporter-malfunction

by ↑KerLeone—translated by zeph  The suitcase did not pass through the teleporter. I am speaking of ↑Half-Life 2. I just wanted to take along the suitcase from the railway station. But then I am standing in the room with the teleporter and take the suitcase with me, into the teleporter. Now—first things first—the teleporter malfunctions ingame insofar as it teleports me to oh so strange places (because a headcrab had tampered with the electronics). That’s the first dimension. Inside the game I only reach a place right in front of the window to the teleporter-room. It malfunctions on another level … Continue reading

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senseless

Based on audiodata from ↑myMTW Christian Wasser of ↑sinn-los.de (senseless) has created a phantastic satirical ↑Flash-movie on the computergames & violence issue. The special features everything you expect from a documentary-feature: Uncensored, uncut real-life raw audio-material directly from the field, expert South-Park-style television-talking-head commentary including supporting evidence, and matching commercials. Everybody playing ↵CS, or interested in playing computergames, or whatyouhave, and being capable of understanding German: please watch it! The audio-material provides a glimpse into online-gaming’s everyday-life, the feature as a whole provides insight into reflexive gamer-humour. In a way it is a piece of ‘native autoethnography’ … w00t! Now … Continue reading

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