massive literature update
Pitfalls of virtual property (↵Bartle 2004)
The power of gifts: organizing social relationships in open source communities (↵Bergquist & Ljungberg 2001)
Anthropological perspectives on technology (↵Schiffer 2001)
Technology as the anthropology of cultural practice (↵Aunger 2003)
Ethnologie des joueurs d’échecs (↵Wendling 2002)
Pushing the wood: Chess playing as an anthropological subject (↵Lavenda 2003)
Nexus: Small worlds and the groundbreaking science of networks (↵Buchanan 2002)
Six degrees: The science of a connected age (↵Watts 2003)
A new science for a connected world (↵Valverde 2004)
Self-organization and identification of web communities (↵Flake et al. 2002)
A highly efficient waste of effort: Open source software development as a specific system of collective production. (↵Gläser 2003)
The new superorganic (↵Hanson 2004)
Further inflections: Toward ethnographies of the future (↵Harding 1994)
Real fictional society: Agonic relations in online gaming communities (↵Kline 2004)
The anthropology of cities: Imagining and theorizing the city (↵Low 1996)
Roles and knowledge management in online technology communities: An ethnography study (↵Madanmohan & Navelkar 2004)
Social networks and cooperation in electronic communities: A theoretical-empirical analysis of academic communication and Internet discussion groups (↵Matzat 2001)
Academic communication and Internet discussion groups: Transfer of information or creation of social contacts? (↵Matzat 2004)
History and play: Johan Huizinga and his critics (↵Anchor 1978)
A sociological perspective of sport (↵Leonard 1980)
Leisure and sport (↵Brezina 1983)
Can culture be copyrighted? (↵Brown 1998)
Art, behavior, and the anthropologists (↵Dutton 1977)