more cyberpunk china
With ↑urban china ↑2R has breezed one more set of his photos from China online. Again very moody, cyberpunk, and noir. Enjoy.
Continue reading →With ↑urban china ↑2R has breezed one more set of his photos from China online. Again very moody, cyberpunk, and noir. Enjoy.
Continue reading →With ↑urban china ↑2R has breezed one more set of his photos from China online. Again very moody, cyberpunk, and noir. Enjoy.
Continue reading →Screencap from ↵Team iT‘s movie “DeFrag”. The gaps between the floor elements to be seen in the background could not be crossed without the technique of strafe-jumping. Run done by cyrus. The currently featured game innovation at ↑GIDb is … Continue reading →
Yet another instance of the appropriation of computergames by fine art: Jeremiah Palecek produces oil paintings based upon screencaps from games. via entry at boingboing
Continue reading →It’s time to clarify the ambiguous term “demo” as used within gaming culture. For that purpose I’ll quote from some ’emic sources’. 1. Let’s start with the obvious, Wikipedia’s entry ↑Game demo: A game demo is a freely distributed demonstration … Continue reading →
A new project promising new insights into the history and development of computergames, as it focusses on the perspective of innovations: The goal of the GIDb [↑Game Innovation Database] is to classify and record every innovation in the entire history … Continue reading →
“There were no superheroes during the renaissance period. Why? Apparently there were no supervillains so they were not needed. That would explain the lack of superheroes in fine art. It’s time to fix that.”—see the results at Worth1000’s ↑Superhero … Continue reading →
↑Redwood Trees, CA is a wonderful collection of historical postcards depicting California’s famous giant sequoias. The recurrent theme are the drive-thru trees, reflecting the history of transport technology’s rapid changes in front of the backdrop … Continue reading →