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xirdalium

a blog … in the strict sense of the term …

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Yearly Archives: 2008

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more merovingian ties

xirdalium Posted on Thursday, 19th June 2008 by zephyrin_xirdalWednesday, 7th December 2011

After having published ↵merovingian ties—beyond the 85 knots of Fink and Mao, I started to contact some of the involved protagonists. ↑Lord Whimsy was the first to answer and confirmed a suspicion of mine. To my question on how he … Continue reading →

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Posted in fieldnotes, sartorial | Tagged aesthetics, craft, dandyism, design | Leave a reply

anthropology coming of age

xirdalium Posted on Tuesday, 17th June 2008 by zephyrin_xirdalWednesday, 3rd October 2012

welcome to the 21st century    Since quite a time ↵I was eagerly awaiting ‘↑Coming of age in Second Life: An anthropologist explores the virtually human‘ by ↑Tom Boellstorff—it just arrived with yesterday’s snail-mail, so I had not yet the … Continue reading →

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Posted in anthropology, cyberanthropology, literature, non-fiction | Tagged infotech, interaction, methodology, second life | Leave a reply

merovingian ties

xirdalium Posted on Sunday, 15th June 2008 by zephyrin_xirdalMonday, 29th October 2012

beyond the 85 knots of Fink and Mao  Most of you have not noticed, I presume, because when the ↑character ‘Merovingian’ (Lambert Wilson) first appears in ‘↑Matrix Reloaded‘ (2003), your eyes were on ↑‘Persephone’ (Monica Bellucci) at his side. But, … Continue reading →

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Posted in fieldnotes, sartorial | Tagged aesthetics, craft, cyberpunk, dandyism, design, matrix | 3 Replies

doom 4

xirdalium Posted on Sunday, 11th May 2008 by zephyrin_xirdalMonday, 1st October 2012

  This time it does not seem to be an april fool’s joke, like last year—four days ago, on 07 May 2008, ↑id Software announced:  Production has begun on DOOM 4™, the next journey into the legendary DOOM universe. We … Continue reading →

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Posted in games | Tagged doom | Leave a reply

enemy dispenser

xirdalium Posted on Friday, 18th April 2008 by zephyrin_xirdalThursday, 4th October 2012

manuscript-day eleven of 100  Overlay text points me to a decidedly surreal element, a large switch, its socket pasted to a brick wall. An enamel sign above it reads ‘enemy dispenser.’ Gathering all my guts I am stepping up to … Continue reading →

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Posted in games, manuscript | Tagged gameplay, gaming, max payne, violence, weapons | Leave a reply

raining games

xirdalium Posted on Friday, 11th April 2008 by zephyrin_xirdalFriday, 5th October 2012

manuscript-day four of 100 Yesterday night, while hunched over his C-64, absorbedly somersaulting over compact droids while running along platforms, hard banging against the door of his flat wrenched him out of immersion.     ‘Open that door immediately,’ a … Continue reading →

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Posted in cyberanthropology, games, manuscript | Tagged computing, gaming, history, vintage | Leave a reply

warped visions

xirdalium Posted on Thursday, 10th April 2008 by zephyrin_xirdalFriday, 5th October 2012

manuscript-day three of 100 Imagine an unspecified European traveller voyaging into an equally unspecified remote area, there coming into contact with the even more unspecified indigenous population. The society he visits lacks scripture, but pictorial representation is abound. With an … Continue reading →

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Posted in anthropology, manuscript | Tagged epistemology | Leave a reply

ignition—ablaze rewritten

xirdalium Posted on Wednesday, 9th April 2008 by zephyrin_xirdalThursday, 4th October 2012

manuscript-day two of 100    My having an appointment here and now renders the situation odd. Else there would be little wonder in the downtown Manhattan spaghetti joint being perfectly deserted at that time of night. Way past the graveyard … Continue reading →

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Posted in cyberanthropology, games, manuscript | Tagged gaming, hardboiled, noir | Leave a reply

penthouse

xirdalium Posted on Tuesday, 8th April 2008 by zephyrin_xirdalWednesday, 3rd October 2012

manuscript-day one of 100    Are you really sure that a floor can’t also be a ceiling? —M. C. Escher The skies outside the floor to ceiling glass panes resemble all but white noise on television. Nothing of a dead … Continue reading →

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Posted in cyberanthropology, manuscript | Tagged architecture, second life, virtual reality | Leave a reply

manuscript

xirdalium Posted on Tuesday, 8th April 2008 by zephyrin_xirdalFriday, 5th October 2012

During the last days the process of writing the dreaded book, which now definitely will be christened “maxmod—an ethnography of cyberculture” (note the humbleness, it’s an ethnography, not the ethnography), was going really well. I’ve got a run. Recently I … Continue reading →

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Posted in content, manuscript, updates | Leave a reply

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


«Ceci, Messieurs, disait-il, c’est du Xirdalium, corps cent mille fois plus radioactif que le radium.»
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