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xirdalium

a blog … in the strict sense of the term …

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Home→Published 2011 - Page 8
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Yearly Archives: 2011

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ngon

xirdalium Posted on Wednesday, 12th October 2011 by zephyrin_xirdalMonday, 24th October 2011

It’s been some time since I regularly paid visits to ↑Second Life (SL). This is mainly because two of my best friends—master designers, creative geniusses, and overall great guys acid Zentih and ↑Detect Surface—seemed to have left SL for good. … Continue reading →

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Posted in fielddiary | Tagged aesthetics, cgi, design, second life | Leave a reply

objects

xirdalium Posted on Tuesday, 11th October 2011 by zephyrin_xirdalTuesday, 11th October 2011

My new hardware components will arrive on Thursday, but I couldn’t keep my hands off ↵DX3. So I went back to the beginning of the story, where framerates still are decent, and tried to find a suitable object for KerLeone’s … Continue reading →

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Posted in fielddiary, games | Tagged action, body, cyberpunk, deus ex, gameplay, horror | 2 Replies

talking cyberanthropology

xirdalium Posted on Monday, 10th October 2011 by zephyrin_xirdalMonday, 10th October 2011

Several weeks before this year’s conference of the German Anthropological Association (GAA/DGV) took place (14-17 September in Vienna, Austria), Thomas Lohninger contacted me via e-mail. He is the founder of, and force behind ↑Talking Anthropology which went live in July … Continue reading →

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Posted in cyberanthropology, literature, non-fiction | Tagged academia, appropriation, cybernetics, cyberpunk, epistemology, history, politics, technology | Leave a reply

godbox upgrade

xirdalium Posted on Monday, 10th October 2011 by zephyrin_xirdalMonday, 10th October 2011

It’ll be not long and I am back in the game. With ↵DX3 and the other goodies around it is obvious that after more than four and a half years an upgrade of my former ↵godbox has become unavoidable. Today … Continue reading →

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Posted in fielddiary, games, hardware | Tagged computing, technology | Leave a reply

environmental malfunction

xirdalium Posted on Sunday, 9th October 2011 by zephyrin_xirdalSunday, 14th October 2012

After our conversation in the elevator unfortunately is interrupted by ↑Francis Pritchard entering, ↑Megan Reed has to go and meet ↑Athene Margoulis, ↑David Sarif‘s executive assistant. The latter is my boss, the founder and CEO of ↑Sarif Industries, whom I … Continue reading →

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Posted in fielddiary, games | Tagged architecture, cgi, cyberpunk, deus ex, fps, gameplay, half-life, max payne, tps | Leave a reply

human revolution

xirdalium Posted on Friday, 7th October 2011 by zephyrin_xirdalFriday, 7th October 2011

When I entered the last chapter of ↑Far Cry 2 (Ubisoft Montreal 2008) my account read 178 diamonds. The sneaky bastard I am, I felt so comfortable once I had the combination of silenced P9, Dragunov, dart rifle, and the … Continue reading →

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Posted in fielddiary, games | Tagged aesthetics, architecture, body, cyberpunk, deus ex, gameplay, steampunk | Leave a reply

seventythree percent

xirdalium Posted on Tuesday, 4th October 2011 by zephyrin_xirdalWednesday, 26th October 2011

Just a li’l rant in-between, because this is hilarious and I have to let off a bit of steam.     I played through ‘↑Far Cry 2‘ (FC2) till 73% of the story mode, and now I am stuck. I … Continue reading →

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Posted in fielddiary, games, software | Tagged africa, far cry, gameplay | Leave a reply

infiltration

xirdalium Posted on Saturday, 1st October 2011 by zephyrin_xirdalSaturday, 1st October 2011

my first ↑vig! The good Evil Doctor to be seen here just recently found out that his newest invention, the death-ray, is just perfectly suited for joining aquatic cartilage and human tissue. While welding the head of a ↑Galeocerdo cuvier … Continue reading →

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Posted in artwork, fielddiary | Tagged architecture, cartoon, design, horror, lego, phantastic | Leave a reply

rogue states

xirdalium Posted on Friday, 30th September 2011 by zephyrin_xirdalSunday, 1st April 2012

It’s 20 years ago that Bruce Sterling drew a connection between ↑cyberpunk in the nineties and Jules Verne: ‘↑Captain Nemo was a technical anarcho-terrorist.’ (Sterling 1991: 39) By chance last night I stumbled over a passage in Verne’s ‘↓20,000 leagues … Continue reading →

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Posted in excerpts, fiction, literature | Tagged cyberpunk, history, politics | Leave a reply

delineation

xirdalium Posted on Wednesday, 28th September 2011 by zephyrin_xirdalWednesday, 28th September 2011

Some weeks ago I once again had a conversation on the distinctions between social/cultural anthropology and neighbouring or kin disciplines. On the very same day a bookseller sent me an e-mail advertising the (quite costly) “Encyclopaedia of Social Anthropology” by … Continue reading →

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Posted in anthropology, literature, non-fiction | Tagged academia, epistemology | 2 Replies

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


«Ceci, Messieurs, disait-il, c’est du Xirdalium, corps cent mille fois plus radioactif que le radium.»
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