zephyrin_xirdal
cyberculture as discourse
After elaborating on methodological concerns and before delving into detailed analysis of the representational politics in selected cyberpop examples, it is important to situate the objects of this book in their cultural context. Chapter 2 is an overview of several … Continue reading →
kajola
where is he?
zeph’s pop culture quiz #22 Strange landscape, isn’t it? Where is the lonely wanderer? Just leave a comment with your educated guess—you can ask for additional hints, too. [Leaving a comment is easy; just click the ‘Leave a … Continue reading →
dislocation
The Tamil-movie ↵Endhiran (Shankar 2010) is testimony of the cyberpunk discourse having reached Indian cinema. Nigeria’s Yoruba-language ‘Kajola’ (Akinmolayan 2010) shows the ↵same for Africa‘s largest movie industry. ‘Science-fiction film, like the science-fiction story, is an underdeveloped genre … Continue reading →
playing with videogames
[abstract:] Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich … Continue reading →
sentry gun redux
Some things won’t lose their fascination—especially when a certain morbidness is involved, as it seems. Just the day before yesterday boingboing’s ↑Mark Frauenfelder pointed to Bob Rudolph’s ↑project sentry gun, an open-source sentry gun controller. Well, seven years ago ↵on … Continue reading →
magic kingdom pilgrimage
[abstract:] This essay explores the proposition that Walt Disney World is an amusement park whose form is borrowed from the pilgrimage center. Bateson, Norbeck, and Turner have shown that play and ritual together comprise a metaprocess of expressive behavior rooted … Continue reading →
material cyberculture
[abstract:] This essay offers a polemical exploration of spatiality in new media culture, one based on a materialist, as opposed to a ‘ virtualist’ paradigm. Its goal is to intervene in the thought processes of liberal-phenomenological cybertheory. The latter tends … Continue reading →
cues in cyberspace
[abstract:] Although the relative paucity of social cues in computer-mediated communication poses problems of the organization of social relations in cyberspace, recent studies have begun to focus on the ways in whicht this deficit is managed. This article contributes to … Continue reading →