fighternight VII

All right, I am about to dive into the next round of making my fieldwork multisited ;-) [see ↵ wolfenstein] Just now I am packing my equipment and am about to leave the office for the ↑Fighternight VII—a ↵LAN-party starting today, stuffing 528 attendees and their comps onto 1080 squaremeters. I do not know if Internet-access will be provided there. If so I’ll blog from the LAN. And it does not bother me a bit if that is soooooo 1997. If not, I’ll fill up the blog later on. For now: Move zig! … Continue reading

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dumpster

This morning, while I walked from the tramway to my office, I spotted some communal dumpsters for glass-bottles and the like placed at the curbside. The steel dumpsters are about man-height and their bases are octagons. They look very raw and blocky. My immediate involuntary thoughts were: “The corrugated-steel texture looks good, but hell, they surely could have used some more polygons!” Now am I a mapper, or what?

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wolfenstein

&nbsp Well, I dare say that I am doing multisited ethnography, on- and offline. Attending ↵LAN-parties is a perfect occasion to assimilate game- and modding-culture. In consequence I today registered for the ↑Fighternight 7 and restarted my ↵Q3A-training. I already attended Fighternights ↑5 and ↑6, and have to say that they were perfectly organized, enjoyable, and very, very interesting events. The quality of organizatrion already hit me when, way back in March 2004, I had registered for #5 as I instantly was furnished with adequate information and a foolproof description of how to get to the location in Bavaria’s hinterland. … Continue reading

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reunion

Last night a great reunion of the old MPHQ-gang members took place. I talked to GutBomb via IM and he meant: “dude | for old times sake | come to irc”. So I went to our old IRC-channell which in fact didn’t exist anymore. We started to contact the others and astoundingly fast a lot of them came. In order of appearance: da12thMonkey, sach, Scuzz, Fraeon, Ken_Y, Kendo, Crackypipe, [HP], Corwin, Hypher, and Mentor. That’s not the complete posse of old. More were contacted, but e.g. jimeh SMSed back to Gut that he currently was on a boat in the … Continue reading

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wakereactor

↑WakeReactor now is alive and already carries some content like the ↑hint to an ↑interview eurogamer did with Sam Lake and Petri Järvilehto. The latter says that “after seven years of Payne it’s quite refreshing to get started on something completely new.”—which is true for at least a part of the modding-community, too. Besides that there is much information in the interview which will definitely taunt more people into wanting to mod Alan Wake; like the ‘explanations’ of how the game’s world simulation heavily affects atmosphere, drama and gameplay. Those are the things MP-modders dig. On the other hand I … Continue reading

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interview at the diner

 Maniac and Aavenr from the much respected Max-Payne-site ↑Deep Six met with Remedy’s Sam Lake (Lead Writer and the man who lent his face to the original Max Payne—although at first glance I thought it was Mickey Rourke, no offence ;-) and Petri Järvilehto (Lead Game Designer) at a Diner like seen above (I mean an online one) and conducted an enlightening ↑interview [via ↑AlanWAKE.Net] on Alan Wake. Now we know about the story from first hand: SL: Alan Wake is a successful horror writer. For the material of his first novel, he used the strange dreams that he had … Continue reading

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