floating elvis

  —is anybody home | Calling elvis—I’m here all alone | Did he leave the building | Or can he come to the phone | Calling elvis—I’m here all alone [Mark Knopfler—originally released on ‘On Every Street’] The Unreal 2003 mod ↑Karma Physics< Elvis [there is a video to download | .mov | 3.5MB] is not only a perfect follow-up to the ↵liquid ragdoll, but—like the ↵white room—an equally perfect example of cultural appropriation of computergames for artistic means:  Karma Physics< Elvis is a modification of the first person shooter computer game Unreal 2003. As the viewer camera floats through … Continue reading

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lightsaber outtakes

With the recent hype around ↑Revenge of the Sith hitting the silverscreen I was reminded of the heap of work we had done for the Max Payne 1 total conversion (TC) Lightsaber 4 (LS4), but which never was included into it. Lightsaber 5 (LS5) never was completed, so everything done for it counts as an outtake, I guess. Quite some of this work never saw release, but only was circulated amongst the members of the modding-team. After ↑the ludologist officially having created the new genre of ↵fake computergame-outtakes here now are some real outtakes from a computergame modification—the Lightsaber project … Continue reading

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a new dawn arises

the long-running grand TC becomes very visible In September 2004 the website of the MP2-modding-project Mission:Impossible — New Dawn went online. But the mod was in the making for a much longer time, as it was started as a MP1-mod way before MP2 was published. The team had enough zeal to port everything they had done to MP2. And I can assure you that already a lot had been done, as now and then I was allowed to see ‘secret pictures’ illustrating the progress. The general approach of the team is as professional as it can be outside a game-developer … Continue reading

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blogging and mapping

The last week was pretty much filled with two major tasks: Finally setting up this weblog and working on the map I am contributing to the Max-Payne-2 modification “Rogue-Ops”. Unfortunately I can’t show off any screenshots of my map yet, as looks and contents of it still are secrets to be kept inside the team. [Screenshots of my contributions to the mods Lightsaber 4.0, 5.0, the first chain map project, and the real world can be seen at the exhibition-section of maxmod, my project’s website.] To get an idea of Rogue-Ops visit the website and its media-section. The mod progresses … Continue reading

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the white room

“The White Room is a set of photographic prints resulting from an in-game photo shoot that documents a series of constructed disasters. These interiors were set up by the artist using the videogame Max Payne 2, a ‘Film Noir’ thriller that tells a tale of lost love, deception and betrayal. The shoot took place within the game’s developer mode using the GOD and GETALLWEAPONS cheats and BenDMan’S ‘bloody mod 1.2’. By transforming the game environment into a ready-made urban studio space, the objects and interiors were altered using the in-game weapons with the gore from dead enemies being used to … Continue reading

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polar payne

↑Maddieman [aka Jonathan Hallier]. 2003. Polar Payne. mod-type: total_conversion release date: 18 August 2003 release package: PolarPayne.zip [44MB] package contains: Polar Payne.mpm [54MB] | Manual.pdf [396KB] | readme.txt [2KB] | ↵Dinky.avi [9MB] download: ↑at filefront accompanying readme.txt: ================================== Polar Payne ================================== This is the final version of Polar Payne, bugs and all; and it is highly unlikely that any further re-releases will be available. No serious plans for a sequel are in the works at present. You’ll need Adobe Acrobat Reader in order to open the full Instruction Manual, which is in PDF format. You can download this for free … Continue reading

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the chateau 1.1

theHunted [aka JcDenton999 aka Grazer]. 2003. The Château 1.1. mod-type: level, gameplay_tweak, fx_tweak, music_tweak release date: 20 June 2003 release package: chateau-v1x.zip [18MB] package contains: chateau-v1x.mpm [34MB] | readme.txt [2KB] download: ↑at filefront accompanying readme.txt: //================== The Château 1.1 ================== //a Max Payne, KungFu Edition 3.0, map addon //Creator: theHunted aka. JcDenton999 aka… //mailto: JcDenton999[at]gmx.at //Overview: The Château is a very small map, based on The Matrix Reloaded Movie. In Combination with KungFu it brings you a cool Fighting Experience to the wonderful Max Payne. //Features: – New Map – few new sounds and music – KungFu 3.0 (of course) … Continue reading

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wookies chat, too

Today I chatted via IRC for the first time since ages. Crazy of Max Payne Area (MPA), a German fanpage, wanted to do an interview with Wook and me on the Lightsaber mod. So Wook and me showed up there, but Crazy didn’t. It was for the first time that the two of us ‘spoke’ to each other in real time—we ‘talked’ for 49mins without idling. Mostly about Lightsaber of course, about MaxEd’s pecularities, and about the problems to keep a modding-team together.

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