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↵They‘re here since some days already, but I didn’t yet come around to celebrate them as they deserve it. This is because I’m a bit knocked down by some nasty infection in the throat—but meanwhile I’m comfortably high on a … Continue reading →
↵They‘re here since some days already, but I didn’t yet come around to celebrate them as they deserve it. This is because I’m a bit knocked down by some nasty infection in the throat—but meanwhile I’m comfortably high on a … Continue reading →
… get to the poetry faster This is way overdue. It must have been in the late 1980s or early ’90s that for the first time I saw ↑Marco Tempest perform live. It was at one of those bigger magicians’ … Continue reading →
Several weeks before this year’s conference of the German Anthropological Association (GAA/DGV) took place (14-17 September in Vienna, Austria), Thomas Lohninger contacted me via e-mail. He is the founder of, and force behind ↑Talking Anthropology which went live in July … Continue reading →
It’ll be not long and I am back in the game. With ↵DX3 and the other goodies around it is obvious that after more than four and a half years an upgrade of my former ↵godbox has become unavoidable. Today … Continue reading →
Japanese artist Isao Hashimoto has created a beautiful, undeniably scary time-lapse map of the 2053 nuclear explosions which have taken place between 1945 and 1998, beginning with the Manhattan Project’s “Trinity” test near Los Alamos and concluding with Pakistan’s nuclear … Continue reading →
My new book ‘↑Cyberanthropology‘ has been published. You absolutely are invited to order it online ↑via amazon [I have absolutely nothing against you clicking the like-button there] or ↑via Peter Hammer Verlag. Offline every decent bookshop can get it for … Continue reading →
Biohazard’s modding tool, the ↑Source Shader Editor, is a ↑WYSIWYG editor, which ‘allows the user to create, compile and implement new ↑shaders easily into a source ↑mod without any preliminary knowledge of HLSL. The shaders are based on nodes which … Continue reading →
At level-design.org there is an interesting ↑interview with Hélder Pinto aka [HP], my old friend from the Max-Payne modding-scene who became a level artist at Crytek. The above is an example of his art, the devastated Madison Square as it … Continue reading →
Gunhead, a member of ↑cyberpunk review, recently has done an ↑email-interview with ↑Bruce Sterling. The initial theme of the conversation is the close resemblance of contemporary life to cyberpunk fiction. A well-led interview, and quite interesting, imho. The trend is … Continue reading →
About ↑Mark Stephen Meadows I first heard when I still was deep into ‘↑Second Life‘ (SL). His book ‘I, avatar’ (2008) is outstandingly designed—Meadows is a portrait artist and author by profession—and from all physical books on the topic does … Continue reading →