parts

↵They‘re here since some days already, but I didn’t yet come around to celebrate them as they deserve it. This is because I’m a bit knocked down by some nasty infection in the throat—but meanwhile I’m comfortably high on a cocktail of medication. The most parts of it I can’t pronounce, let alone spell correctly. Healers’ magic.     Anyway. Here’s what you can see above, still undead in its coffins.     Motherboard: Asus Sabertooth P67 | CPU: Intel Core i5-2400 | Memory: Corsair Vengeance 16GB | Graphics Cards: 2x Asus HD 6950 2GB (Crossfire)     The rationale … Continue reading

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marco tempest

… get to the poetry faster  This is way overdue. It must have been in the late 1980s or early ’90s that for the first time I saw ↑Marco Tempest perform live. It was at one of those bigger magicians’ conventions in Germany where you can see and meet—if you’re a bit lucky—real top acts. Marco Tempest’s act was top, plus it was completely not off the peg. Brilliant stage magic lacking every standard element. Centerstage there was a big television set, Mr Tempest acted left, right, and behind that set and made flashy colored rubber balls move and jump … Continue reading

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talking cyberanthropology

Several weeks before this year’s conference of the German Anthropological Association (GAA/DGV) took place (14-17 September in Vienna, Austria), Thomas Lohninger contacted me via e-mail. He is the founder of, and force behind ↑Talking Anthropology which went live in July 2009. Since then he has produced and brought online 39 podcasts, 16 of them in English. The idea of Talking Anthropology is to bring topics, notions, and ideas from social and cultural anthropology to a broader public. The podcast seems to be a fitting format for that endeavour. The download numbers, for some of his productions in the thousands, confirm … Continue reading

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godbox upgrade

It’ll be not long and I am back in the game. With ↵DX3 and the other goodies around it is obvious that after more than four and a half years an upgrade of my former ↵godbox has become unavoidable. Today I sprang headfirst into Tom’s Hardware and began doing research on current graphics cards. After a quick e-mail exchange with KerLeone (asking him what hardware he’s currently on) I went on with my research, but then thought: ‘Mine has to be bigger!’ So I skipped my plan to just replace the graphics card. Instead I opted for really upgrading the … Continue reading

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1945-1998

Japanese artist Isao Hashimoto has created a beautiful, undeniably scary time-lapse map of the 2053 nuclear explosions which have taken place between 1945 and 1998, beginning with the Manhattan Project’s “Trinity” test near Los Alamos and concluding with Pakistan’s nuclear tests in May of 1998. This leaves out North Korea’s two alleged nuclear tests in this past decade (the legitimacy of both of which is not 100% clear). Isao Hashimoto himself on his ‘1945-1998’: This piece of work is a bird’s eye view of the history by scaling down a month length of time into one second. No letter is … Continue reading

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cyberanthropology

My new book ‘↑Cyberanthropology‘ has been published. You absolutely are invited to order it online ↑via amazon [I have absolutely nothing against you clicking the like-button there] or ↑via Peter Hammer Verlag. Offline every decent bookshop can get it for you, too. As the book is in German, here is my description of its contents in German: In “Cyberanthropology” geht es um moderne Technik und den Menschen, um Computer und Internet, um Computerspiele, aber auch um GPS, Automobile, Roboter …     Was vor nicht allzu langer Zeit Science Fiction war, ist Lebenswirklichkeit geworden. Die vielfältigen Erscheinungsformen digitaler Elektronik und … Continue reading

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flowchart shaders

Biohazard’s modding tool, the ↑Source Shader Editor, is a ↑WYSIWYG editor, which ‘allows the user to create, compile and implement new ↑shaders easily into a source ↑mod without any preliminary knowledge of HLSL. The shaders are based on nodes which are connected over bridges to finally compose a flowgraph for each, the vertex and pixel shader […].’ It is a fine example of, and argument for the fact that modders not merely tweak games a bit, but sometimes create state-of-the-art tools sliding along the cutting edge of technology. I, and a lot of others, hope that this sooner or later … Continue reading

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postapocalyptic interviews

At level-design.org there is an interesting ↑interview with Hélder Pinto aka [HP], my old friend from the Max-Payne modding-scene who became a level artist at Crytek. The above is an example of his art, the devastated Madison Square as it appears in Crysis 2. If it wouldn’t be such an old cliché, I’d say you truly are a master of desaster, my man. Speaking of which, eurogamer.org carries a recent ↑interview with John Carmack, the master of Doom. Engine John not only talks about id’s upcoming title Rage, but also on technology at large, e.g. about the end of Moore’s … Continue reading

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sterling interview

Gunhead, a member of ↑cyberpunk review, recently has done an ↑email-interview with ↑Bruce Sterling. The initial theme of the conversation is the close resemblance of contemporary life to cyberpunk fiction. A well-led interview, and quite interesting, imho. The trend is toward a culture which isn’t even aware that it’s a ‘cyberculture.’ Once everything is ‘cyber,’ nothing is ‘cyber,’ and cyber gets commonplace and boring. (Bruce Sterling in Sterling & Gunhead 2011) STERLING, BRUCE AND GUNHEAD. 2011. An interview with Bruce Sterling. Cyberpunkreview.com 03 March 2011. Electronic document. Available online: http://www.cyberpunkreview.com/uncategorized/an-interview-with-bruce-sterling-by-gunhead/ … Continue reading

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we, robot

About ↑Mark Stephen Meadows I first heard when I still was deep into ‘↑Second Life‘ (SL). His book ‘I, avatar’ (2008) is outstandingly designed—Meadows is a portrait artist and author by profession—and from all physical books on the topic does by far the most justice to SL in terms of visual representation. In terms of content, it until today is the best I read on the issue of ‘the avatar,’ which Meadows does not restrict to the graphical representation of the user-controlled agent in SL. He understands it as a term for all kinds of online manifestation of a human … Continue reading

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