“If one wants to truly pwn, one must pwn in all games.” —Teh_Masterer … Continue reading
Daily Archives: Wednesday, 11th January 2006
↑Jesper Juul, ↑the ludologist, has published his book ↑half-real—here’s the ↑about: A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic … Continue reading
The New York Times’ David Barboza has written an article on chinese gold farms, called ↑Boring Game? Hire a player which is available online via the International Herald Tribune: FUZHOU, China One of China’s newest factories operates here in the basement of an old warehouse. Posters of World of Warcraft and Magic Land hang above a corps of young people with drowsy eyes glued to their computer screens, pounding away at their keyboards in the latest hustle for money. The people working at this clandestine locale are called “gold farmers.” Every day, in 12-hour shifts, they kill monsters and harvest … Continue reading
After having given an impression of a decidedly ↑etic perspective on professional gaming (↵world’s greatests), here are instances of the ↑emic perspective of pro-gamers onto themselves and their culture. The ↑pure pwnage ↑series of auto-ethnographical/biographical movies allows unique insights into the 1337-culture of pro-gaming. In front of the background of the recent ↵progressive developments in game-design, especially the midget portraits of FPS-Doug are uniquely enlightening what really is behind gaming culture. From Episode 3: ↑Meet FPS Doug, from Episode 5: ↑FPS Doug CS:S. Download the ↑complete episodes (links to multiple mirrors there). initially via e-mail from ↑KerLeone—tnx again … Continue reading