cellular inconveniences

  “I’m not a cell phone guy. I resisted getting one at all for years, and even now I rarely carry it. &uarr,[…]“—well, ↑John, I guess we’re in the same league now ;-) With the exception that I am carrying it all the time. ↵Keitai at its best. During the last months the need for having a cell phone somehow became virulent. So I went out and got myself a black ↑Motorola V3 Razr. Hereby I publicly confess that—like the guys ↑at the Mobile Gazette—I fell for the device’s looks. IMHO it’s a greatly designed clamshell. I especially dig its … Continue reading

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how games ought to be … ?

Those are all from last year, but very worthwhile:  LONG, DAVID. 2005. ↑LongShot #86: Graphics Don’t Matter. ↑GamerDad. PHELPS, ANDREW. 2005. ↑Graphics Don’t Matter (and other assertions). ↑Got Game?. WONG, DAVID AND HAIMOIMOI. 2005.↑A gamers manifesto. ↑pointless waste of time. … Continue reading

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teaching computergames and online-community

My job here at the university forces me to teach at least two courses every term. Here’s what I am going to publicly babble about during the upcoming summer-term (24 April to 29 July 2006):  computergames With contemporary sociocultural anthropology’s opening-up towards modernity commodities, their consumption, appropriation, and meaning in diverse cultural milieus and contexts came into focus. Computergames are a true global commodity which not only diffuses via container-shipment, but via the Internet, too—and they are by no means manufactured and played in Europe and North-America only. The artefact computergame features a whole array of aspects which are worthwhile … Continue reading

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