cyberpunkreviewed

The daily bandwidth my blog uses suddenly jumped from 671.76MB on 08 June 2006 to 1.35GB on 09 June 2006. ↑Soccer world cup related? I checked the referrers, and hey presto—I’ve been ↑cyberpunkreviewed! Tongue-in-cheek fashion I added the sentence “Sfam, you can file that under cyberpunked living ;-)” to my entry ↵cyberpunk ambiente … and guess what? Sfam did so. ↵My cellphone‘s crappy camera at least pays off. And I indeed have a lot of fun in recognizing cyberpunk ambiente, so I’ll go on collecting shots like that. Maybe even an own category “cyberpunk” is overdue at this place. … Continue reading

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diamond culture

  At first I didn’t like Neal Stephenson’s “Diamond Age” (1995)—mainly because of Bud. Mainly because of his straightforward dumbness and naïveté. My fear was that I had to follow this guy through 500 pages. Within “Cryptonomicon” (1999) Bobby Shaftoe was such a character, whose fate literally made me cry. But this Bud … then things began to change and Bud had to encounter Judge Fang, who sentenced him to a timely fate. Judge Fang is my friend. Not simply because he had Bud executed, but because his deeply cultured personality, which made me undust my Chinese teaching-books. Really. Please … Continue reading

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cyberpunk ambiente

  Yesterday night, while I was walking the forlorn streets, a lust for a substantial dinner struck me right out of nowhere. Accordingly I directed my steps towards a particular joint, ’cause I knew that they serve quite large steaks there—or so I thought. I entered the place, occupied a table, ordered a steak and a beer, one more beer later on, and felt myself to be perfectly at ease and somehow content. While digesting the first beer, simultaneously waiting for the slab of beef to arrive, I reflected on the real reason why I came to this very restaurant. … Continue reading

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event horizon 2

  There are always the prophets of doom [pun not intended]—cyberpunk has been declared dead and to be a forgotten relic of the 1980s, ↵Q3A has been labelled accordingly, and trickjumping … now someone even has called a vote at Wikipedia to delete the entry ↑Strafe-jumping, and that in the face of articles like ↑“Strafing Theory” by injx being online. It already went so far that even I sometimes thought that ↵my being concerned with Q3A stuff meanwhile is purely of historical interest. Far from it. Nothing is dead. Just recently Team Event Horizon’s second team tricking movie has been … Continue reading

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insignia of bureaucracy

  Having rewatched ↑“Brazil” and talking about bureaucracy going rampant, this one’s well overdue. When years ago I for the first time read Neal Stephenson’s “Cryptonomicon” (↵Stephenson 1999)—in my opinion by far his best book—I especially was delighted by this passage:  Randy grew up in a college town in eastern Washington State, graduated from the University of Washington in Seattle, and landed a Clerk Typist II job at the library there—specifically the Interlibrary Loan Department—where his job was to process incoming loan requests mailed in from smaller libraries all over the region and, conversely, to mail out requests to other … Continue reading

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sky blue

  Maybe I have ↑infected 2R with my still rampaging cyberpunk craze, as he now raves about ↑Sky Blue [Wonderful Days]. It scored 9 out of 10 ↑at cyberpunkreview, the degree of cyberpunk visuals is rated as very high, and the correlation to cyberpunk themes as high. I’ll try to lay my hands upon it as soon as possible. … Continue reading

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the making of machinima

↑LOWOOD, HENRY E. 2006. “High-performance play: The making of machinima.” To appear in: Videogames and Art: Intersections and Interactions, Andy Clarke and Grethe Mitchell (eds.), Intellect Books (UK), 2006. Also to appear in: Journal of Media Practice: Videogames and Art issue (2006).  Machinima is the making of animated movies in real time through the use of computer game technology. The projects that launched machinima embedded gameplay in practices of performance, spectatorship, subversion, modification, and community. This article is concerned primarily with the earliest machinima projects. In this phase, DOOM and especially Quake movie makers created practices of game performance and … Continue reading

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