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xirdalium

a blog … in the strict sense of the term …

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official welcome

xirdalium Posted on Wednesday, 25th May 2005 by zephyrin_xirdalSunday, 14th October 2012

Just three hours after my musing on AlanWAKEnet becoming the official fansite and the developers’ attitude towards the fanhood, ↑MikaRMD announced AlanWAKEnet to be the game’s official fansite: It also gives me a great pleasure that we can announce ↑www.alanwake.net … Continue reading →

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Posted in fielddiary | Tagged infotech, interaction, max payne, modding | Leave a reply

road to wake

xirdalium Posted on Wednesday, 25th May 2005 by zephyrin_xirdalSunday, 14th October 2012

 At ↑Remedy‘s official ↑Alan Wake website a ↑read the buzz section has been added, being a link-collection to press-comments on the presentation of ↵Alan Wake at ↑E3. Furthermore a link to the ↑AlanWAKE.Net Forums has been prominently placed—the developer-company has … Continue reading →

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Posted in fielddiary | Tagged max payne | Leave a reply

mphq again

xirdalium Posted on Monday, 23rd May 2005 by zephyrin_xirdalSunday, 14th October 2012

Just some minutes ago I discovered that ↑Max Payne Headquarters (MPHQ), the once blooming, thriving, and buzzing core of my community has once again gone online—maybe since 12 May 2005. A new chapter in its changeful and sometimes fateful history. … Continue reading →

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Posted in fielddiary | Tagged infotech, interaction, max payne, tps | Leave a reply

alan wake zone

xirdalium Posted on Friday, 20th May 2005 by zephyrin_xirdalSunday, 14th October 2012

The wake spreads—on 18 May 2005 ↑Max Payne Zone has launched its offspring ↑Alan Wake Zone. ADoomedMarine from ↑AlanWAKE.net commented: “Let me just say it’s good to see everyone from the Max Payne community jumping ship and supporting Remedy like … Continue reading →

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Posted in fielddiary | Tagged max payne, tps | Leave a reply

in the wake

xirdalium Posted on Thursday, 19th May 2005 by zephyrin_xirdalSunday, 14th October 2012

With ↵Alan Wake a new, albeit concealed door to the anthropological understanding of online-communities appeared for me. Striding through this portal hopefully will allow me to shed light on the ↵issues my project is concerned with, by swimming in the … Continue reading →

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Posted in fielddiary | Tagged hardboiled, max payne, noir, tps | Leave a reply

deciphering blogs

xirdalium Posted on Sunday, 15th May 2005 by zephyrin_xirdalThursday, 12th July 2012

Some days ago a colleague of mine came to my office and said thank you for my forwarding to her a call for papers, which fell right into the category of her research. “You’re welcome,” I said, “I knew that … Continue reading →

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wandering astray

xirdalium Posted on Sunday, 13th March 2005 by zephyrin_xirdalThursday, 12th July 2012

on boundaries, fieldwork, and tags in letters It is sunday and I am at home. That means going online is only possible on 56k—a slight difference to the 100Mbit/s at the office; I shy away from going online so slow … Continue reading →

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new snake

xirdalium Posted on Saturday, 12th March 2005 by zephyrin_xirdalThursday, 12th July 2012

taming of peripheral computer hardware revisited Today I bought a Razer Diamondback, the follow-up of the legendary Razer Boomslang. It glides over the pad seemingly almost without any friction. Its 1600dpi suit me very well, as meanwhile I am used … Continue reading →

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blogging and mapping

xirdalium Posted on Tuesday, 8th February 2005 by zephyrin_xirdalSaturday, 1st October 2011

The last week was pretty much filled with two major tasks: Finally setting up this weblog and working on the map I am contributing to the Max-Payne-2 modification “Rogue-Ops”. Unfortunately I can’t show off any screenshots of my map yet, … Continue reading →

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Posted in cyberanthropology, fielddiary, mp1mods, mp2mods | Tagged interaction, max payne, methodology, modding, star wars | Leave a reply

most immersive moment in a computergame

xirdalium Posted on Friday, 19th November 2004 by zephyrin_xirdalFriday, 30th September 2011

The day before yesterday I got Half Life 2 (HL2) and installed it in the afternoon. Although Steam is kind of embarassing it worked fine. Then, still being in the office, I started to play it. And I have to … Continue reading →

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Posted in fielddiary, games | Tagged action, aesthetics, cyberpunk, gameplay, half-life | Leave a reply

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


«Ceci, Messieurs, disait-il, c’est du Xirdalium, corps cent mille fois plus radioactif que le radium.»
—Jules & Michel Verne 1908

a blog …
… in the strict sense of the term …

by alexander knorr
aka zephyrin_xirdal

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