Category Archives: games
two johns
What I finished reading last night is by far the best book on computergames I had my hands on so far. To be precise, it is the best book on those aspects of computergames I am interested in the … Continue reading →
two johns
What I finished reading last night is by far the best book on computergames I had my hands on so far. To be precise, it is the best book on those aspects of computergames I am interested in the most: … Continue reading →
digital arabs
↑ŠISLER, VÍT. 2006. “↑Representation and self-representation: Arabs and Muslims in digital games,” in Gaming realities: A challenge for digital culture edited by M. Santorineos and N. Dimitriadi, pp. 85-92. Athens: Fournos. Available online [.pdf | 480KB]: http://uisk.jinonice.cuni.cz/sisler/publications/SISLER_Representation_of_Muslims.pdf abstract: This … Continue reading →
spacewar
GRAETZ, J. MARTIN. 1981. ↑The origin of Spacewar. ↑Creative Computing 7(8): 56-67, ↑reprinted 1983 in ↑Creative Computing Video & Arcade Games ↑1(1): 78-??. The picture at the top is a snippet of an illustration that accompanied the 1983 … Continue reading →
the making of machinima
↑LOWOOD, HENRY E. 2006. “High-performance play: The making of machinima.” To appear in: Videogames and Art: Intersections and Interactions, Andy Clarke and Grethe Mitchell (eds.), Intellect Books (UK), 2006. Also to appear in: Journal of Media Practice: Videogames and Art … Continue reading →
on target
After ↵collecting toilets and ↵more toilets, now it’s the other way round—not toilets in computergames, but computergames in toilets. Designer ↑Marcel Neundörfer has developed urinals with integrated gameplay: “Recessed into a urinal is a pressure-sensitive display screen. When the … Continue reading →
chinese shock
China definitely is the world’s factory. No matter what kind of product I turn around—be it the cheapest plastic toy, little-finger sized, or be it a high-end expedition sleeping back, or be it any random electronic device, no matter … Continue reading →
demo
It’s time to clarify the ambiguous term “demo” as used within gaming culture. For that purpose I’ll quote from some ’emic sources’. 1. Let’s start with the obvious, Wikipedia’s entry ↑Game demo: A game demo is a freely distributed demonstration … Continue reading →
collaborative game research
A new project promising new insights into the history and development of computergames, as it focusses on the perspective of innovations: The goal of the GIDb [↑Game Innovation Database] is to classify and record every innovation in the entire history … Continue reading →