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why the crash?

xirdalium Posted on Monday, 9th January 2012 by zephyrin_xirdalWednesday, 11th January 2012

zeph’s pop culture quiz #10
Why did the jet crash?
Why did the jet crash?
    Just leave a comment with your educated guess—you can ask for additional hints, too. [Leaving a comment is easy; just click the ‘Leave a comment’ at the end of the post and fill in the form. If it’s the first time you post a comment, it will be held for moderation. But I am constantly checking, and once I’ve approved a comment, your next ones won’t be held, but published immediately by the system.]

UPDATE (11 January 2012):
Crumbling oxygen mask
And I thought you all were sci-fi movie specialists ;-) Well, here is some more information: The pilot died and his oxygen mask crumbled to powder—but why? If you know that, you’re close to the movie.

UPDATE and solution (11 January 2012):
Thorsten ‘↑Kueperpunk‘ Küper ↵solved it without further ado: The pictures are taken from the movie ‘↑The Andromeda Strain‘ (Wise 1971), based on the ↑novel of the same name by ↑Michael Crichton (1969). The pilot died from an extraterrestrial microorganism or virus or life form, hence his jet crashed. Although the microscopic thing from outer space is at the centre of the story, the movie has a decidedly cyber- or biopunk ring, renders a nice cold-war ambience, and on the side criticizes the belief in thermonuclear weaponry as a final solution to problems.

CRICHTON, JOHN MICHAEL. 1969. The Andromeda strain. New York: Alfred A. Knopf.
WISE, ROBERT EARL. The Andromeda strain [motion picture]. Universal City: Universal Pictures.
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Posted in motion_pictures, quiz | 14 Replies

hello matakichi

xirdalium Posted on Sunday, 8th January 2012 by zephyrin_xirdalSunday, 8th January 2012

Detail of the cover of 'Nammenayo Cats' (Tsuda 1981)

A picture book entitled Namennayo! (Don’t Mess Around with Me!) and commercial goods modeled on those in the book are caricatures of ↑bosozoku symbolism and display a crucial aspect of such symbols and the commercial exploitation of them. This work, which was published in 1981, and had a sales of about 335,000 copies by the summer of 1983, features a cat called ↑Matakichi. Throughout the book there are numerous pictures of cats who stand upright wearing human clothes. miniature props (auch as motorcycles, cars, and buildings) are also provided. The plot concerns Matakichi’s youthful experimentation with several expressive styles including bosozoku, takenoko-zoku (bamboo-shoot tribe; a dancing tribe in Harajuku, Tokyo) and rock’n’rollers. the youthful experimentation eventually ends with Matakichi’s attainment of adulthood, and the story about the feline character, as a whole, may be taken as a parody of the bosozoku’s pilgrimage. (Sato 1991: 98-99)
    In other words, the bosozoku style, which is itself a parody, lends itself to further comic twists. (Sato 1991: 101)

SATO, IKUYA. 1991. Kamikaze biker: parody and anomy in affluent Japan. Chicago, London: The University of Chicago Press.
TSUDA, TAKESHI, 1981. Namennayo! Tokyo: Shinko Gakufu Shuppan.
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Posted in excerpts, fiction, fieldnotes, literature, non-fiction | Tagged aesthetics, asia, bosozoku, culture, japan, vehicles | 2 Replies

distrust that particular flavor

xirdalium Posted on Saturday, 7th January 2012 by zephyrin_xirdalSaturday, 7th January 2012

William Ford Gibson
The first anthology of essays by ↑William Gibson is out: ‘↑Distrust that particular flavor.’

GIBSON, WILLIAM FORD. 2012. Distrust that particular flavor. New York: G. P. Putnam’s Sons.
via ↑entry at ↑boingboing
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Posted in fiction, literature, non-fiction | Tagged culture, economics, history, infotech, politics, technology, virtual reality | Leave a reply

free pkd downloads

xirdalium Posted on Friday, 6th January 2012 by zephyrin_xirdalFriday, 6th January 2012

Philip K. Dick
Not exactly new news, but the to my eye yet meager download numbers make spreading it compulsory: Project Gutenberg stores ↑eleven short stories by Philip K. Dick in multiple formats for free and legal download. Additionally ↑open culture links to free audio book versions [.mp3] of four of these stories, and to the 1994 TV-documentary ‘↑Philip K Dick: A Day in the Afterlife‘—go and watch … it features, among others, Terry Gilliam and Elvis Costello.

via ↑entry at ↑kueperpunk—tnx!
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Posted in fiction, literature | Tagged cyberpunk, sci-fi | 2 Replies

riding rockets

xirdalium Posted on Thursday, 5th January 2012 by zephyrin_xirdalTuesday, 3rd January 2012

Detail of the promotional poster for 'The Right Stuff' (Kaufman 1983)

Tom Wolfe’s book on the history of the U.S. Space program reads like a novel, and the film has that same fictional quality. It covers the breaking of the sound barrier by Chuck Yeager to the Mercury 7 astronauts, showing that no one had a clue how to run a space program or how to select people to be in it. Thrilling, funny, charming and electrifying all at once.

Thus wrote ↑Tom Vogel at IMDb on the novel ‘↑The Right Stuff‘ (Wolfe 1979) and the ↑movie of the same name (Kaufman 1983). It couldn’t be summed up better, and I just loved the movie as a 13-year old. [Some day, if I feel like really boring you, I’ll tell you the story how and why I didn’t become a jet-jockey and test-pilot but got stuck with the propeller stuff.] The movie I watched several times, but I haven’t yet read Wolfe’s book, although it prominently resides on the shelf … right next to the DVD.
    Anyway, I just learned that there’s another book around, this time from an insider, and on the just ↵recently terminated shuttle program: ‘↑Riding rockets: The outrageous tales of a space shuttle astronaut‘ (Mullane 2006). Don’t miss Chris ‘JetHead’ Manno’s ↑review [a professional pilot’s review].

Detail of the cover of 'Riding Rockets' (Mullane 2006)

MULLANE, RICHARD MICHAEL ‘MIKE’. 2006. Riding rockets: The outrageous tales of a space shuttle astronaut. New York: Scribner.
KAUFMAN, PHILIP. 1983. The right stuff [motion picture]. Burbank: Warner Bros.
WOLFE, jr., THOMAS KENNERLY ‘TOM’. 1979. The right stuff. New York: Farrar, Strauss, and Giroux.
via ↑entry at ↑JetHead
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Posted in literature, non-fiction, space | Tagged space, technology, vehicles, vintage | 3 Replies

blade runner sketchbook

xirdalium Posted on Wednesday, 4th January 2012 by zephyrin_xirdalWednesday, 4th January 2012

 
Here are two sketches— from pages 32 and 35 in the sketchbook—for Rick Deckard’s (Harrison Ford) apartment as seen in ‘↑Blade Runner‘ (Scott 1982). Note the distinctive relief ornamentation on the faces of the concrete cubes, inspired by the texture blocks designed and used by ↑Frank Lloyd Wright for ↵Ennis House:
 
Two sketches for Deckard's (Harrison Ford) apartment as seen in 'Blade Runner' (Scott 1982)

SCOTT, RIDLEY. 1982. Blade runner [motion picture]. Burbank: Warner Brothers.
SCROGGY, DAVID (ed.). 1982. Blade runner sketchbook. San Diego: Blue Dolphin.
blade runner sketchbook from [HP] via Facebook—tnx!
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Posted in artwork, cinema, motion_pictures | Tagged aesthetics, architecture, cyberpunk, design, sci-fi, technology, vehicles | 7 Replies

barefoot into cyberspace

xirdalium Posted on Tuesday, 3rd January 2012 by zephyrin_xirdalFriday, 30th December 2011

Detail of the cover of 'Barefoot into Cyberspace' (Hogge 2011)

↓Barefoot into Cyberspace is an inside account of radical hacker culture and the forces that shape it, told in the year WikiLeaks took subversive geek politics into the mainstream. Including some of the earliest on-record material with Julian Assange you are likely to read, Barefoot Into Cyberspace is the ultimate guided tour of the hopes and ideals that are increasingly shaping world events.
    Beginning at the Chaos Communications Congress of December 2009, where WikiLeaks’ Julian Assange and Daniel Domscheit-Berg first presented their world-changing plans to a select audience of the planet’s most skilful and motivated hackers, Barefoot Into Cyberspace interweaves an insider’s take on the drama that ensued with a thoughtful mix of personal reflections and conversations with key figures in the community aimed at testing the hopes and dreams of the early internet pioneers against the realities of the web today.
    Will the internet make us more free? Or will the flood of information that courses across its networks only serve to enslave us to powerful interests that are emerging online? How will the institutions of the old world – politics, the media, corporations – affect the hackers’ dream for a new world populated not by passive consumers but by active participants? And can we ever live up to their vision of technology’s, and its users’, potential?

↑HOGGE, BECKY. 2011. ↓Barefoot into cyberspace: Adventures in search of techno-Utopia. Saffron Walden: Barefoot Publishing.
via e-mail from just.be—tnx!
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Posted in cyberanthropology, literature, non-fiction | Tagged computing, infotech, politics, technology | Leave a reply

who is watching?

xirdalium Posted on Monday, 2nd January 2012 by zephyrin_xirdalFriday, 6th January 2012

zeph’s pop culture quiz #9
Who is watching?
Who is watching TV in this screencap? Of course there are points awarded already for recognizing what he is watching. But a full solution requires the name of the actor watching, and the title of the movie within which he is watching a movie.
    Just leave a comment with your educated guess—you can ask for additional hints, too. [Leaving a comment is easy; just click the ‘Leave a comment’ at the end of the post and fill in the form. If it’s the first time you post a comment, it will be held for moderation. But I am constantly checking, and once I’ve approved a comment, your next ones won’t be held, but published immediately by the system.]

UPDATE (05 January 2012):
Title screen of 'Casablanca' (Curtiz 1942) within anothe movie ...
Now you know what he is watching. And, by the way, the movie is from the early 1980s.

UPDATE and solution (05 January 2012):
Raúl Juliá as Aram Fingal watching Casablanca in 'Overdrawn at the Memory Bank' (Williams 1983)
↵Mona has solved the riddle—congratulations. It is ↑Raúl Juliá (1940-1994) of Addams-Family (Sonnenfeld 1991, 1993) fame! He plays the programmer Aram Fingal in the television film ‘↑Overdrawn at the Memory Bank‘ (Williams 1983). During the opening moments of the movie Fingal watches ‘↑Casablanca‘ (Curtiz 1942) on his computer monitor at work. Alas, in the dystopian near-future he lives, reigned by megacorporations, it’s not only a felony to watch movies at work, but to watch movies at all.
    As a means of correction and rehabilitation a company psychiatrist sends him to a kind of resort, where his mind shall be uploaded into an animal for some days. This experience, it is expected, will have a cathartic effect on Fingal. As he is low on financial resources, the only animal available for him is a baboon. When the baboon takes a fall Fingal’s mind is extracted via an emergency procedure by the computer controller Apollonia (↑Linda Griffiths). The idea is to save Fingal’s mind from further harm, and to reupload it into his own human body. But meanwhile a school kid, who was on a visit of the facility with his class, has playfully exchanged the tag on Fingal’s body with the tag from another body. Because of this Fingal’s body can’t be found when needed. Apollonia saves Fingal’s mind to a computer cube, but this device has only a limited operational timespan.
    Fingal wakes up seemingly at home. But in fact he is within a virtual reality created out of his memory contents. The Novicorp CEO orders Apollonia to project herself into the VR, too. Her task is too keep Fingal calm until his body is found and the crisis can be resolved. Through the course of the story Apollonia is more and more disgusted by the orders and plans of the evil corporation CEO—in fact she fell in love with Fingal on first sight. She also is meant to prevent Fingal from realizing, that he is within a simulation. But Fingal quickly becomes aware of this, and also finds out that he can alter this reality by willpower. The vernacular really begins to hit the fan when the cube expires and Fingal instead is uploaded to Novicorp’s mainframe computer HX368, which controls everything from the company’s finances to the weather in empirical reality. Now Fingal begins to hack the system from within … but no more spoilers now.
    Just as the today little known ‘Cyborg 2087’ (Adreon 1966) quite obviously was a heavy inspiration for ‘Terminator 2: Judgment Day’ (Cameron 1991) [see ↵zeph’s pop culture quiz #8], ‘Overdrawn at the Memory Bank’ seems to have had quite an influence on ‘↑The Matrix‘ (Wachowski & Wachowski 1999). Here is a screencap showing Fingal at the very moment when he realizes that he can shape the virtual reality he is trapped in to his will:
Raúl Juliá as Aram Fingal realizing the virtual reality around him in 'Overdrawn at the Memory Bank' (Williams 1983)
When Neo (Keanu Reeves) realizes this in ‘The Matrix’ he suddenly sees the world surrounding him as program code—Fingal sees it as computer circuitry. Hold your breath, there’s more to it. Just seconds after the circuitry effect data begins to rain from above.
    Quite similar to the falling matrix-code that meanwhile has become a globally recognized iconic picture. And there’s yet more. Remember when Thomas A. Anderson aka Neo for the first time speaks to Morpheus (Laurence Fishburne) via a mobile phone delivered to him by FedEx or other? Like Fingal he is working as a lowly programmer for a megacorporation (‘MetaCortex’). And like Fingal his workplace is in an open plan office. The only difference is that Anderson has a cubicle, in Fingal’s world the workstations are openly placed. Then the Agents arrive and chase Neo through the cube farm. Later in the movie we get to know that all this happened within a virtual reality, the meanwhile proverbial matrix. Within the virtual reality of ‘Overdrawn’ Fingal returns to his workplace—and is chased out of it by the agents in dark suits the evil CEO had projected into the simulation.
    Apart from this Matrix-connections ‘Overdrawn’ wonderfully illustrates the intertwinement between cyberpunk and classic film noir. As a fan Fingal shapes the virtual reality he is taking over as the world of film noir, ‘Casablanca’ of course in particular. ↑Louis Negin as ‘Pierre’ for example gives a fine impersonation of the immortal ↑Peter Lorre [besides Vincent Price an all-time favourite actor of mine].
    I really do not want to tell everything. There’s much more in ‘Overdrawn at the Memory Bank,’ both for the cyberpunk and film-noir aficionados. Today the movie seems to be forgotten, and till now I nowhere have read anything on its connection to ‘The Matrix.’ Granted it’s a low budget TV production, but the acting is fine, the effects are as fine as they could be at that budget at the time (one of the first movies ever which used the pixelation effect), and the story is superb—little wonder, it’s based on a short story by ↑John Varley (1976).

ADREON, FRANKLIN ‘PETE.’ 1966. Cyborg 2087 [motion picture]. ?????: Feature Film Corp. of America.
CAMERON, JAMES FRANCIS. 1991. Terminator 2: Judgment day [motion picture]. Culver City: TriStar Pictures.
SONNENFELD, BARRY. 1991. The Addams family [motion picture]. Los Angeles: Paramount Pictures, Orion Pictures.
SONNENFELD, BARRY. 1991. Addams family values [motion picture]. Los Angeles: Paramount Pictures.
VARLEY, JOHN HERBERT. 1976. Overdrawn at the memory bank. Galaxy May 1976: 74-102.
WACHOWSKI, ANDY AND LARRY WACHOWSKI. 1999. The matrix [motion picture]. Melbourne, Burbank: Warner Bros. Pictures.
WILLIAMS, DOUGLAS. 1983. Overdrawn at the memory bank [TV film]. Arlington: Public Broadcasting Service.
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Posted in motion_pictures, quiz, television | Tagged cgi, cyberpunk, matrix, sci-fi, vintage, virtual reality | 34 Replies

shell of ghosts

xirdalium Posted on Sunday, 1st January 2012 by zephyrin_xirdalTuesday, 3rd January 2012

the DOOM logo
Here is a snippet from the recent ↑interview with William Gibson, which Bryan Alexander (who ↵pointed me to it) ↵liked especially:

It’s harder to imagine the past that went away than it is to imagine the future. What we were prior to our latest batch of technology is, in a way, unknowable. It would be harder to accurately imagine what New York City was like the day before the advent of broadcast television than to imagine what it will be like after life-size broadcast holography comes online. But actually the New York without the television is more mysterious, because we’ve already been there and nobody paid any attention. That world is gone.
    My great-grandfather was born into a world where there was no recorded music. It’s very, very difficult to conceive of a world in which there is no possibility of audio recording at all. Some people were extremely upset by the first Edison recordings. It nauseated them, terrified them. It sounded like the devil, they said, this evil unnatural technology that offered the potential of hearing the dead speak. We don’t think about that when we’re driving somewhere and turn on the radio. We take it for granted.

That reminded me of something maybe even more eerie, which ↑Henry Lowood has put in wonderful words:

Years later, the surviving demo movies put viewers in the shell of the ghosts of players. One of the best surviving series features perfect reproductions of matches recorded as early as May 1995; these recordings allow us to look through the eyes of one of the first ‘game gods,’ NoSkill, having been preserved on the memorial site of this now deceased player. (Lowood 2007: 65)

For clarification, a demo is fundamentally different from a movie recorded by a camera. Motion picture and still photography cameras depict a scenery at a certain point in time, dependent on variables like camera position and lighting. The resulting picture later can be manipulated, but it contains no information about how the scenery looked at the given point in time, seen from another vantage point. This is equally true fro moving and still images.
    Imagine a corridor. At the one end of it their is a camera, filming a man running towards it. Out of the resulting recording you can not make a movie, showing the man from behind, running away from a camera positioned at the corridors other end—because the needed information was not recorded. Quite obviously for recording two perspectives on the action taking place within one and the same span of time, two cameras are needed.
    In contrast to the circumstances within familiar physical space, there is no camera needed for recording a demo, because gamespace is a mathematical construct, created in real time within a computer. What the player sees on the screen are the pictures ‘made’ by a defined virtual camera, a preprocessed section of the world generated by the game engine. But this pictures are not what is recorded in a demo. Rather during a defined span of time all state-data of the gamespace are recorded. Hence a demo constitutes set of data comprising much more than any given player sees from the perspective of ‘his’ camera. Demos are ‘universal captures,’ holistic recordings. When replaying a demo, the computer does not show you a movie, but the game engine in real time recreates all events. ‘The things happen once more,’ albeit no more interactively. (Knorr 2009: 198-179)
    Meanwhile Henry has treated the case in even more depth:

Consider the example of Chris[topher Jerry] Crosby, aka “NoSkill.” He was among the first wave of Doom players to be recognized by other players as a “Doomgod,” a moniker given to exceptionally skilled players. An active player from about 1994 to 1996, he was killed in a car crash in 2001. [At the age of ↑23] His memorial site on the Web, like many others, depicts a young man in his prime of life, with his infant son in his arms. The site also offers a number of demo files for downloading, originally recorded from games he played between May 1995 and April 1996 (NoSkill Memorial Site 2004 [The site seems gone, here is ↑a substitute]). After a visitor downloads Chris Crosby’s demo files from his memorial site and plays these files inside the correct version of this old game, originally published toward the end of 1993, she in effect is able to see a now-obsolete game through the eyes of a dead player. NoSkill comes back to life as the replay file activates the game engine to carry out the exact sequence of actions performed by the now-dead player. Moreover, because we are using an essentially “dead” game to produce this replay, we are also engaging in an act of software preservation and resurrection. The result is that for this FPS, it is possible to see a historical game as played—and seen—through NoSkill’s eyes. The player is dead, but his avatar in some sense lives on through this act of perfect reproduction, accessible to any future historians of the game. Yet we cannot help but contrast the potentially infinite repetition and perfect reproduction of his gameplay to the fading memories of his life, and death. His replays alone are mute with respect to his motivation of playing or his experiences as a player. (Lowood 2011: 8)

KNORR, ALEXANDER. 2009. Maxmod: An ethnography of cyberculture. [‘Habilitationsschrift,’ unpublished]
LOWOOD, HENRY E. 2007. “High performance play: The making of machinima,” in Videogames and art: Intersections and interactions edited by Andy Clarke and Grethe Mitchell, pp. 59-79. London, Chicago: Intellect Books, university of Chicago Press.
LOWOOD, HENRY E. 2011. “Video capture: Machinima, documentation, and the history of virtual worlds,” in The machinima reader edited by Henry Lowood and Michael Nitsche, pp. 3-22. Cambridge, London: The MIT Press.
WALLACE-WELLS, DAVID. 2011. ↑Interview: William Gibson, The art of fiction No. 211. The Paris Review 197.
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Posted in associations, games | Tagged doom, gameplay, history, horror, interaction, machinima, phantastic, speedrun, sports, technology, tricking, vintage | Leave a reply

sphere from above

xirdalium Posted on Saturday, 31st December 2011 by zephyrin_xirdalFriday, 30th December 2011

what goes up must come down
The hydrazine propellant tank that fell from the skies over Namibia in November 2011
Do you remember ‘↑The Gods Must Be Crazy‘ (Uys 1980)? That old comedy movie telling the story of Xi, a Kalahari bushman, who undertakes an epic journey to bring an artefact which fell from the skies back to the gods? Well, in the midst of November this year it wasn’t a Coca-Cola bottle, but a metal sphere that fell from the skies over Namibia. On its impact the sphere, 35cm in diameter and about 6kg heavy, dug a crater about 30cm deep and 4m in diameter. Local authorities contacted NASA and ESA, asking for help in identifying the object, and the press agencies had the story circle the globe. Now ↑it seems to be clear that the sphere is a 39 litre ‘Hydrazine propellant tank’ used in unmanned rockets for bringing satellites into orbit. As I understand the matter the geographical location where the tank went down matches the routes of such rockets. Just thought this an appropriate post for today, before rockets go up in the sky tonight celebrating the new year, and of course not long ago there were some ↵flying-sphere related associations. I also thought that it looks like the head of an ancient ↵decommissioned robot.

UYS, JAMIE. 1980. The gods must be crazy [motion picture]. Johannesburg, Century City: Ster Kinekor, 20th Century Fox.
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Posted in associations, hardware, space | Tagged africa, space, technology, vehicles | Leave a reply

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


«Ceci, Messieurs, disait-il, c’est du Xirdalium, corps cent mille fois plus radioactif que le radium.»
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