multiplayer level editing

In celebrating the tenth anniversary of the Apple-NeXT merger, ↑John Romero has posted an ↑interesting article about the usage of NeXT during ye olde days at ↑id Software. Set in relation to ↵three spaces, the following is especially intriguing:  In fact, with the superpower of NeXTSTEP, one of the earliest incarnations of DoomEd had Carmack in his office, me in my office, DoomEd running on both our computers and both of us editing one map together at the same time. I could see John moving entities around on my screen as I drew new walls. Shared memory spaces and distributed … Continue reading

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pantomime

  Yesterday evening four of us took the chance to test the ↑↑Wii console. A little art gallery here in Munich takes part in the “Wii Crib” promotional event, which we take to be quite clever. The gallery is situated on the ground floor and has large display windows facing the street. For the passers-by we must have delivered a strange picture, four people waving around like mad in an almost empty room for no apparent reason. What we liked best was “Tennis” from the “↑Wii Sports“ suite [see above, and note my—second from left—tennis-pro stance ;-]. The first apparent … Continue reading

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game modding

yet another abstract  Just recently I again was invited to submit an abstract for a chapter in an upcoming learned volume. Here is what I cooked up, the chapter simply will be called “Game modding”—it is straight out of my laboratory and pretty well summarizes what I am up to with this whole project. At least it hits its core:  On a global scale media relying on computer technology and the Internet infrastructure play a decisive role in contemporary culture and society. This chapter deals with computergames, what is done with them, and what happens around them, in particular with … Continue reading

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counter crawford

  Detail from the original cover of ↑Chris Crawford‘s 1987 game “↑Patton vs. Rommel“ As I said, all in all the public discussion on computergames is led way more differentiated in the aftermath of the amok run at Emsdetten, than it was led before. For example yesterday there was an interview with the 1980s prominent game designer ↑Chris Crawford of “↑The art of computer game design“ (↵Crawford 1984) fame, in one of Germany’s biggest transregional newspapers: “Faster, higher, more colourful—how bleak” (Süddeutsche Zeitung 288: 11) As usual Crawford is quite critical of contemporary computergames and the industry [for more of … Continue reading

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wii motion

Once upon a time there were collections of pictures online, showing gamers in front of their screens, making impossible grimaces, and caught in quite astounding involuntary movement—results of their being deeply immersed in computergame action. Then have a look at professional gamers. Only fingers, hand, and eyes are moving, moving rapidly. For years I’ve tried to train myself in adopting that cool stance. Now everything is turned upside down by the ingenious input devices of Nintendo’s latest game console ↑Wii, the ↑Wii Remotes or “Wiimotes”. The latter sense their position in space by a combination of accelerometers and infrared measurement … Continue reading

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hard rock phylum

  Neal Stephenson’s second generation cyberpunk masterpiece “↵The Diamond Age“ (1995) is set in a time when the political system of nation states long has collapsed. Tribal organizational forms have taken the latters place. Maybe to clearly distinguish his literary extrapolation from negative, colonial, exoticizing, or romanticizing notions, Stephenson didn’t choose the word “tribe”, but the more highbrow “phylum”, as used in biological taxonomy. The phyla of the diamond age—there are the Neo-Victorians, the Neo-Confucians, the Ashanti, and many more—are in possession of own territorium, but this is dispersed over the globe and mostly embedded into other territorial legislations. In … Continue reading

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dawn of the dead

  Within the gaming and modding community at large there are not only fans of ↑John Romero, but also of ↑George A. Romero. [Never mix up the two Romeros, nor the ↵two Johns.] Remember the seminal 1968 black and white horror movie classic “↑Night of the Living Dead“? Or some of its sequels, like the 1978 “↑Dawn of the Dead“? No? Gosh, where have you been raised? In a world, where “↑There’s Always Vanilla“? But for sure you already heard that punch line “↵When hell is full, the Dead will walk the Earth.“ Ah yes, bingo, it’s about Zombies, the … Continue reading

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independent mods festival

The motto of the ↑9th Annual Independent Games Festival—which will take place 06-09 March 2007 in San Francisco, California—reads: “Rewarding innovation in independent games.” Quite naturally there is a mod competition as well. Forget the Oscars and hold your breath: Among the ↑35 top-quality entries you will find two Max-Payne-2 mods! The world doesn’t entirely consist of “Doom 3″, “Half-Life 2″, and multiplayer-galore at large—just to those who won’t listen to me. Ladies and Gentlemen, here they are [in alphabetical order]:    ↑7th Serpent: Crossfire is the opening chapter of the ↑7th Serpent series. The game pits you as a … Continue reading

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