masterfusion

Masterfusion, leader of the mod-project ↵Matrixed Reality has published a comment wherein he states, that he plans to switch engines: Hey guys, perhaps you have noticed that I didn’t update my site in the last time and didn’t show any new stuff. Well, I thought about which features to add in the next version, but everytime I had a cool idea I had to recognize that the limitations of the modding-system in Max Payne don’t make it possible to include. This pissed me off, so I finally decided to change the engine and continue with Matrixed Reality by making a … Continue reading

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cs offline

↑Aus dem Leben eines CS’lers gegriffen [a glimpse into the life and times of a Counter-Strike player] is a hilarious satirical text [in German] by an unknown author. In short: a CS-player goes to an offline shooting range and tries to play out his ‘experience’ with firearms. He’s quite confident in himself as he followed the recent press stories on CS—deducing from them, he has to have world’s best training concerning firearms … … Continue reading

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dukefx

Raeyl. 2002. DukeFX. mod-type: gameplay_tweak, skin_tweak, fx_tweak release date: 16 April 2002 release package: DukeFX.zip [6MB] package contains: DukeFX.mpm [9MB] | DukeFX_info.txt [1KB] download: ↑at filefront accompanying DukeFX_info.txt: Author: Raeyl Title: DukeFX Email: raeyl[at]hotmail.com ———- Features ———- -Duke Nukem skin replacement for Payne -KungFu 2.0 -Matrix Wave particle -enhanced Bullet-Time -increased bullet speed to reflect realism (400 metres per second; used to be 50) … Continue reading

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matrixed reality

There is yet another Matrix-mod for Max Payne in the making: Matrixed Reality. The team-leader is Masterfusion—seemingly from Germany or Austria. The Neo-model looks very good, far more similar to Keanu Reeves than most others I have seen. One of the mod’s features will be a ‘new level selector. It will be a level, the loading-room of The Matrix. Everything will be white (like in the movie) and Neo will say ‘I need guns…lots of guns’. Then you will be able to collect a lot of weapons and go to a telephone and change to the level you want to … Continue reading

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backstreets II

MPH. 2001. Backstreets II. mod-type: levels release date: 17 November 2001 release package: backstreets2.zip [8MB] package contains: mph – Backstreets II.mpm [21MB] | Readme.txt [2KB] download: ↑at filefront accompanying Readme.txt: ________________________ Backstreets II ————– 17th November 2001 http://www.m-p-h.co.uk http://www.dodgethismod.com ________________________ Installation ________________________ > Unzip the “mph – Backstreets II.mpm” file to your Max Payne directory: eg: “C:\Program Files\Max Payne” > Run Max Payne, and select “mph – Backstreets II” from the custom game drop-down list when the dialog appears ________________________ Map Info ________________________ Build Time : 23rd September > 16th November Render Time : 28 hours (approx) Compile machine: AMD … Continue reading

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blade runner novel pt.1

AEW. 2001. Blade Runner Novel Pt.1. mod-type: levels, music release date: 06 September 2001 release package: bladerunner2ndlevel.zip [9MB] package contains: br2.mpm [34MB] | br2.txt [3KB] download: at filefront accompanying br2.txt: ———————————————————————— Blade Runner Novel Pt.1 Author AEW Author walwin[at]qwest.net ———————————————————————— Type of modification:Level,music Build Time: 45 hours ———————————————————————— Description: Blade Runner Story First part (of many I hope) of a BladeRunner novel starring Max Payne Those hung up on no new skin can pretend Payne’s real coat is in the cleaners. Features:AI scripting, sounds, music and a story. This is the start of what I hope to be many levels … Continue reading

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