Some days ago I bought a book on 3dsmax4—which came with a trial-version of it—and am reading in it since, simultaneously fooling around with the application itself. The book is in German and its subtitle reads “Grundlagen und Praxis der 3D-Visualisierung und -Animation”. The book really features what its title promises. I’m astonished about the complexity and possibilities of professional software like 3ds. If this isn’t capable of producing art, I don’t know what on earth actually is. Wook didn’t reply to my last e-mail yet. I’ve sent it on Thursday 16. Yesterday I saw a post of … Continue reading
Catastrophy! The Beavises’n’Buttheads which constitute the staff of MPHQ have nuked all the forums clear! I’m not whining after my postcount (which still was a poor 200 and something), but I’m somewhat shocked about the loss of this big piece of MP-modding-community history. Now I see what a fault it was not to regularly write into this diary as I had envisioned. Now I’ve got to discipline myself and do this diary properly. On the other hand the incidence was a lesson in how-the-Internet-works. And it even may offer a new chance. All of the registered users of MPHQ have … Continue reading
Late at night HairlessWookie released LS4 at MPHQ. A great relieve, believe me. The last weeks were spent day and night at the comp, completing and then rendering my map.
Today I chatted via IRC for the first time since ages. Crazy of Max Payne Area (MPA), a German fanpage, wanted to do an interview with Wook and me on the Lightsaber mod. So Wook and me showed up there, but Crazy didn’t. It was for the first time that the two of us ‘spoke’ to each other in real time—we ‘talked’ for 49mins without idling. Mostly about Lightsaber of course, about MaxEd’s pecularities, and about the problems to keep a modding-team together.
“A half century of artificial-sight research has succeeded. And now this blind man can see,” ↑reports Wired with an impressive, well written story about an american laboratory, which is working with cameras that bring vision directly by cables into the brain of a blind man: From a few steps closer, I see that the wires plug into Patient Alpha’s head like a pair of headphones plug into a stereo. The actual connection is metallic and circular, like a common washer. So seamless is the integration that the skin appears to simply stop being skin and start being steel. … Continue reading
↑Forarea, a bavaria-based, interdisciplinary community of about 200 scientists, concerned with the understanding of ‘other cultures’, has launched a computer game called ↑Xenophilia [=”the liking of the other”]. The game’s aim is to mediate an understanding of people who were socialized in cultures different from the ‘western’ one. Children and teenagers are to be reached by the game’s message. Xenophilia was presented at this year’s ↑Frankfurt Book Fair and instantaneously was awarded the ↑Giga-Maus, a german software award. Two versions of Xenophilia are available: One for everyone and one specially designed for the use in schools. original version at ethno::log … Continue reading
Not only gamer- or modding-communities are very conscious of the history of technology, but it seems to me that ‘online culture’ in general is—Éric Lévénez maintains a ↑Unix History website, featuring “a simplified diagram of unix history. There are numerous derivative systems not listed in this chart, maybe 10 times more! In the recent past, many electronic companies had their own unix releases. This diagram is only the tip of an iceberg, with a penguin on it ;-).” For your convenience he stores several printable formats of his unix family tree for download … in case you still are searching … Continue reading
KiLLeRsEppL. 2002. Bloodshed Mod. mod-type: gameplay_tweak, fx_tweak release date: 19 August 2002 release package: Bloodshed_v3.0.zip [9MB] package contains: Bloodshed Mod v3.0.mpm [13MB] | Bloodshed Readme.txt [4KB] download: ↑at filefront accompanying Bloodshed Readme.txt: =================================== Welcome to the Bloodshed Mod Readme =================================== 1. EXPLANATION 2. VIOLENCE WARNING 3. FEATURE-LIST 4. CHANGES 5. PLANED FEATURES 6. CHEATS 7. CONTACT ============== 1. EXPLANATION ============== The Bloodshed Mod is the first Mod, which is concentrated on Blood-, Scream- and Deatheffects. The Mod will also modify some other things, but the main focus is on the blood ;) When you ask yourself, why I have spend … Continue reading
Created a sig[nature] (see above) to gain some more profile at MPHQ—and for fun reasons :o) It cost me like about two hours this noon. But at least now I know a little about how-to-use Photoshop 5.0 LE. KerLone was so friendly to host my sig on his website. Of course I immediately had to post something … and did so in the MPHQ XiaoXiao Forum. Then I realized that, when I up-date my profile, immediately all my posts in the forums (a lame seven until today) update. So my sig is visible on the web now. This fact of … Continue reading
Coolman01 [aka Tom Faber]. 2002. Dark Evil. mod-type: gameplay_tweak, weapons_tweak, fx_tweak, skin_tweak release date: 10 August 2002 release package: DarkEvil.zip [11MB] package contains: Dark Evil.mpm [19MB] | LiesMich.txt [6KB] | ReadMe.txt [4KB] download: ↑at filefront accompanying Readme.txt: English Version ————————————————— Dark Evil v1.0 Release: 10. August, 2002, 0:00 (GMT +1) This Mod is free-to-development Each may develop this Mod like he wants (new Levels, weapons…) and publish. But these conditions must be kept: 1. The names of the developers of the earlier version(s) must stand in the ReadMe. 2. The current version must always be indicated (1.0, 2.0 …). 3. … Continue reading