unix history

Not only gamer- or modding-communities are very conscious of the history of technology, but it seems to me that ‘online culture’ in general is—Éric Lévénez maintains a ↑Unix History website, featuring “a simplified diagram of unix history. There are numerous derivative systems not listed in this chart, maybe 10 times more! In the recent past, many electronic companies had their own unix releases. This diagram is only the tip of an iceberg, with a penguin on it ;-).” For your convenience he stores several printable formats of his unix family tree for download … in case you still are searching … Continue reading

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bloodshed mod

KiLLeRsEppL. 2002. Bloodshed Mod. mod-type: gameplay_tweak, fx_tweak release date: 19 August 2002 release package: Bloodshed_v3.0.zip [9MB] package contains: Bloodshed Mod v3.0.mpm [13MB] | Bloodshed Readme.txt [4KB] download: ↑at filefront accompanying Bloodshed Readme.txt: =================================== Welcome to the Bloodshed Mod Readme =================================== 1. EXPLANATION 2. VIOLENCE WARNING 3. FEATURE-LIST 4. CHANGES 5. PLANED FEATURES 6. CHEATS 7. CONTACT ============== 1. EXPLANATION ============== The Bloodshed Mod is the first Mod, which is concentrated on Blood-, Scream- and Deatheffects. The Mod will also modify some other things, but the main focus is on the blood ;) When you ask yourself, why I have spend … Continue reading

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sig

Created a sig[nature] (see above) to gain some more profile at MPHQ—and for fun reasons :o) It cost me like about two hours this noon. But at least now I know a little about how-to-use Photoshop 5.0 LE. KerLone was so friendly to host my sig on his website. Of course I immediately had to post something … and did so in the MPHQ XiaoXiao Forum. Then I realized that, when I up-date my profile, immediately all my posts in the forums (a lame seven until today) update. So my sig is visible on the web now. This fact of … Continue reading

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dark evil

Coolman01 [aka Tom Faber]. 2002. Dark Evil. mod-type: gameplay_tweak, weapons_tweak, fx_tweak, skin_tweak release date: 10 August 2002 release package: DarkEvil.zip [11MB] package contains: Dark Evil.mpm [19MB] | LiesMich.txt [6KB] | ReadMe.txt [4KB] download: ↑at filefront accompanying Readme.txt: English Version ————————————————— Dark Evil v1.0 Release: 10. August, 2002, 0:00 (GMT +1) This Mod is free-to-development Each may develop this Mod like he wants (new Levels, weapons…) and publish. But these conditions must be kept: 1. The names of the developers of the earlier version(s) must stand in the ReadMe. 2. The current version must always be indicated (1.0, 2.0 …). 3. … Continue reading

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masterfusion

Masterfusion, leader of the mod-project ↵Matrixed Reality has published a comment wherein he states, that he plans to switch engines: Hey guys, perhaps you have noticed that I didn’t update my site in the last time and didn’t show any new stuff. Well, I thought about which features to add in the next version, but everytime I had a cool idea I had to recognize that the limitations of the modding-system in Max Payne don’t make it possible to include. This pissed me off, so I finally decided to change the engine and continue with Matrixed Reality by making a … Continue reading

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cs offline

↑Aus dem Leben eines CS’lers gegriffen [a glimpse into the life and times of a Counter-Strike player] is a hilarious satirical text [in German] by an unknown author. In short: a CS-player goes to an offline shooting range and tries to play out his ‘experience’ with firearms. He’s quite confident in himself as he followed the recent press stories on CS—deducing from them, he has to have world’s best training concerning firearms … … Continue reading

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dukefx

Raeyl. 2002. DukeFX. mod-type: gameplay_tweak, skin_tweak, fx_tweak release date: 16 April 2002 release package: DukeFX.zip [6MB] package contains: DukeFX.mpm [9MB] | DukeFX_info.txt [1KB] download: ↑at filefront accompanying DukeFX_info.txt: Author: Raeyl Title: DukeFX Email: raeyl[at]hotmail.com ———- Features ———- -Duke Nukem skin replacement for Payne -KungFu 2.0 -Matrix Wave particle -enhanced Bullet-Time -increased bullet speed to reflect realism (400 metres per second; used to be 50) … Continue reading

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matrixed reality

There is yet another Matrix-mod for Max Payne in the making: Matrixed Reality. The team-leader is Masterfusion—seemingly from Germany or Austria. The Neo-model looks very good, far more similar to Keanu Reeves than most others I have seen. One of the mod’s features will be a ‘new level selector. It will be a level, the loading-room of The Matrix. Everything will be white (like in the movie) and Neo will say ‘I need guns…lots of guns’. Then you will be able to collect a lot of weapons and go to a telephone and change to the level you want to … Continue reading

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backstreets II

MPH. 2001. Backstreets II. mod-type: levels release date: 17 November 2001 release package: backstreets2.zip [8MB] package contains: mph – Backstreets II.mpm [21MB] | Readme.txt [2KB] download: ↑at filefront accompanying Readme.txt: ________________________ Backstreets II ————– 17th November 2001 http://www.m-p-h.co.uk http://www.dodgethismod.com ________________________ Installation ________________________ > Unzip the “mph – Backstreets II.mpm” file to your Max Payne directory: eg: “C:\Program Files\Max Payne” > Run Max Payne, and select “mph – Backstreets II” from the custom game drop-down list when the dialog appears ________________________ Map Info ________________________ Build Time : 23rd September > 16th November Render Time : 28 hours (approx) Compile machine: AMD … Continue reading

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