animac
Weird coincidence—provoked by my entries on Tron and the interaction with SFAM, I remembered that there was a student-project in gamedesign which culminated in writing a full-fledged 3D-engine. The final product was a racing-game based on the solar sailor seen in the movie Tron. Unfortunately I couldn’t find anything about it on my HDD, so I went on searching the Internet. During the search I stumbled over ↑A Critical History of Computer Graphics and Animation, which is a tremendous resource. As I am prone to get lost in resources like that, I saved the link and for now refrained from diving into it. About half an hour later I checked the ↑Anthropology Newspaper and discovered Seapixy’s ↑Consumption—Tales for a modern anthropology … modern anthropology, commodities, consumption, cultural appropriation—all right, that’s a blog to read! Et voilà, there’s an entry on ↑Computerized Visual Imagery. And within this entry there is, you guessed it, a hint to Tron (“I saw Tron, marvelling at this early CGI attempt.”) and a link to ↑A Critical History of Computer Graphics and Animation at Ohio State. There is ↵voodoo on the net. Seapixy hints to ↑Section 12:
Analog approaches, non-linear editing, and compositing, which indeed carries an amazing story:
Wikipedia is at a loss concerning this topic, but the second part of the catalogue accompanying the Ars Electronica 1992 has some substantial information: