marco tempest
… get to the poetry faster This is way overdue. It must have been in the late 1980s or early ’90s that for the first time I saw ↑Marco Tempest perform live. It was at one of those bigger magicians’ … Continue reading →
… get to the poetry faster This is way overdue. It must have been in the late 1980s or early ’90s that for the first time I saw ↑Marco Tempest perform live. It was at one of those bigger magicians’ … Continue reading →
It’s been some time since I regularly paid visits to ↑Second Life (SL). This is mainly because two of my best friends—master designers, creative geniusses, and overall great guys acid Zentih and ↑Detect Surface—seemed to have left SL for good. … Continue reading →
my first ↑vig! The good Evil Doctor to be seen here just recently found out that his newest invention, the death-ray, is just perfectly suited for joining aquatic cartilage and human tissue. While welding the head of a ↑Galeocerdo cuvier … Continue reading →
It seems like I can’t resist the gravity of the vast ↵moc- and afol-scene. And thick participation means, among other things, sharing practices. So I followed the comprehensive tutorial ↑Converting LDR Files to POV Files for Rendering by Jeroen de … Continue reading →
Just having hailed the professional standards of ↵artefacts stemming from the mod world, I now feel like presenting analogues from the ↵moc world. Just recently SAS voiced the opinion that, despite of their ingenuity and fabulous looks, mocs always are … Continue reading →
Biohazard’s modding tool, the ↑Source Shader Editor, is a ↑WYSIWYG editor, which ‘allows the user to create, compile and implement new ↑shaders easily into a source ↑mod without any preliminary knowledge of HLSL. The shaders are based on nodes which … Continue reading →
The cultural production of the ↵moc world features an amazing richness—in several dimensions. There is the vast range of scales to which the artefacts are made. But there also is a beautiful wealth of styles. Not to mention the incredible … Continue reading →
Back in the 19th century, when you entered a museum where paintings of old masters were on exhibition, chances were that you encountered flocks of art students meticulously copying those pictures. During the heyday of academic painting this was a … Continue reading →
It may or may not be by accident, but ‘moc’ and ‘mod’ sound very similar. And indeed, both are close kin. The abbreviation ‘mod’ means ‘modification of a computer game,’ the playable addition to commercial computer-game software, produced by private … Continue reading →
At ↑Best of Behind-the-Scenes I just stumbled over the above still of German actress Brigitte Helm (1906/08-1996) on the set of ‘Metropolis’ (Lang 1927). Obviously it was quite hot inside the costume of the Maschinenmensch, which rendered the actress more … Continue reading →