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xirdalium

a blog … in the strict sense of the term …

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marco tempest

xirdalium Posted on Friday, 21st October 2011 by zephyrin_xirdalSunday, 14th October 2012

… get to the poetry faster  This is way overdue. It must have been in the late 1980s or early ’90s that for the first time I saw ↑Marco Tempest perform live. It was at one of those bigger magicians’ … Continue reading →

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Posted in artwork, hardware, science, software | Tagged aesthetics, cgi, computing, conjuring, design, epistemology, magic, mobile, phantastic, technology | Leave a reply

ngon

xirdalium Posted on Wednesday, 12th October 2011 by zephyrin_xirdalMonday, 24th October 2011

It’s been some time since I regularly paid visits to ↑Second Life (SL). This is mainly because two of my best friends—master designers, creative geniusses, and overall great guys acid Zentih and ↑Detect Surface—seemed to have left SL for good. … Continue reading →

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Posted in fielddiary | Tagged aesthetics, cgi, design, second life | Leave a reply

infiltration

xirdalium Posted on Saturday, 1st October 2011 by zephyrin_xirdalSaturday, 1st October 2011

my first ↑vig! The good Evil Doctor to be seen here just recently found out that his newest invention, the death-ray, is just perfectly suited for joining aquatic cartilage and human tissue. While welding the head of a ↑Galeocerdo cuvier … Continue reading →

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Posted in artwork, fielddiary | Tagged architecture, cartoon, design, horror, lego, phantastic | Leave a reply

tie rendering

xirdalium Posted on Tuesday, 20th September 2011 by zephyrin_xirdalTuesday, 20th September 2011

It seems like I can’t resist the gravity of the vast ↵moc- and afol-scene. And thick participation means, among other things, sharing practices. So I followed the comprehensive tutorial ↑Converting LDR Files to POV Files for Rendering by Jeroen de … Continue reading →

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Posted in artwork, cyberanthropology, fielddiary | Tagged aesthetics, cgi, design, lego, sci-fi, star wars, vehicles | Leave a reply

moc quality

xirdalium Posted on Friday, 22nd July 2011 by zephyrin_xirdalTuesday, 9th August 2011

Just having hailed the professional standards of ↵artefacts stemming from the mod world, I now feel like presenting analogues from the ↵moc world. Just recently SAS voiced the opinion that, despite of their ingenuity and fabulous looks, mocs always are … Continue reading →

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Posted in fieldnotes | Tagged aesthetics, design, lego, star wars, vehicles | 1 Reply

flowchart shaders

xirdalium Posted on Thursday, 21st July 2011 by zephyrin_xirdalThursday, 21st July 2011

Biohazard’s modding tool, the ↑Source Shader Editor, is a ↑WYSIWYG editor, which ‘allows the user to create, compile and implement new ↑shaders easily into a source ↑mod without any preliminary knowledge of HLSL. The shaders are based on nodes which … Continue reading →

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Posted in gamemods, software | Tagged aesthetics, cgi, computing, design, technology | Leave a reply

moc styles

xirdalium Posted on Wednesday, 20th July 2011 by zephyrin_xirdalThursday, 21st July 2011

The cultural production of the ↵moc world features an amazing richness—in several dimensions. There is the vast range of scales to which the artefacts are made. But there also is a beautiful wealth of styles. Not to mention the incredible … Continue reading →

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Posted in fieldnotes | Tagged aesthetics, design, lego, robots, star wars, steampunk, vehicles | Leave a reply

moc scales

xirdalium Posted on Saturday, 16th July 2011 by zephyrin_xirdalSunday, 14th October 2012

Back in the 19th century, when you entered a museum where paintings of old masters were on exhibition, chances were that you encountered flocks of art students meticulously copying those pictures. During the heyday of academic painting this was a … Continue reading →

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Posted in fieldnotes | Tagged design, lego, max payne, sci-fi, star wars, vehicles | 2 Replies

mocs and afols

xirdalium Posted on Thursday, 14th July 2011 by zephyrin_xirdalThursday, 21st July 2011

It may or may not be by accident, but ‘moc’ and ‘mod’ sound very similar. And indeed, both are close kin. The abbreviation ‘mod’ means ‘modification of a computer game,’ the playable addition to commercial computer-game software, produced by private … Continue reading →

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Posted in fieldnotes | Tagged cgi, design, lego, sci-fi, star wars, vehicles | Leave a reply

consuming androids

xirdalium Posted on Wednesday, 22nd June 2011 by zephyrin_xirdalThursday, 14th July 2011

At ↑Best of Behind-the-Scenes I just stumbled over the above still of German actress Brigitte Helm (1906/08-1996) on the set of ‘Metropolis’ (Lang 1927). Obviously it was quite hot inside the costume of the Maschinenmensch, which rendered the actress more … Continue reading →

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Posted in artwork, associations, cinema | Tagged aesthetics, androids, design, robots, sci-fi, star wars | 3 Replies

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Cover of 'Cyberanthropology' (Knorr 2011)

You still can find copies of my 2011 book [in German] ↑at amazon. And here are some ↵reviews.


«Ceci, Messieurs, disait-il, c’est du Xirdalium, corps cent mille fois plus radioactif que le radium.»
—Jules & Michel Verne 1908

a blog …
… in the strict sense of the term …

by alexander knorr
aka zephyrin_xirdal

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