technotribe subculture

The TAZ carries an ↑article on anthropologist Anna Schöne, who does Ph.D.-level fieldwork on Berlin’s techno[music]-scene. This statement of hers caught my eye: “Das Spezifische an der Subkultur ist, dass sie das, was unsere Kultur ausmacht, bewusst macht, ausdrückt und in Begriffe und einen Stil bringt.” Crudely translated: Subcultures make aware what a given culture is composed of, mould it into concepts and styles—that is the specific aspect of subcultures. In a way this is true for the culture of gamemodding, too. via entry at 2R … Continue reading

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teh_lamerer’s config

  After the somewhat cruel experience concerning my performance in ↵Q3A during ↵the last LAN-party I attended, I now have started to take measures—the ↑Fighternight 8 is approaching—again ↵at Wolfenstein! As I do not get to grips with DigitalHawk’s config [tnx nevertheless], which is a modified version of Dante’s config, I finally built my very own one from scratch. ↑Maxx Blade’s Q3A Config Engine v1.4 and planetquake3.net’s ↑glossary of command line variables were of invaluable help. Just to match the whole situation I changed my nickname inside the config from “zeph” to “Teh_Lamerer”. Anyway, here’s ↵Teh_Lamerer’s q3config [.cfg | 10KB]. … Continue reading

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tron

“Boris F. was a german hacker under the pseudonym TRON, doing a lot of advanced chipcard hacking and crypto gear development. TRON died in 1998, he probably committed suicide, but there is a slight chance he was murdered. ↑[…]“—Now German courts act against de.wikipedia because TRON’s offline family-name was published in full there. Someone who knew TRON in person now has published an ↑extensive article at /. which unveils a complex story. The whole controversy and everything in its wake is an interesting example of negotiation and reasoning within cyberculture. via entry at mosaikum … Continue reading

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tron 2.0

  For some early cyberculture items the franchise- and adaptation-roundabout seems to spin forever. The 1982 silverscreen-movie ↑Tron was followed by Bally Midway’s ↑identically named arcade game in the same year. 1983 saw the computergame ↑Discs of Tron, and, more recently, in 2004, ↑Tron 2.0 and its ports/spinoffs ↑Tron 2.0 Killer App. A comic book series based on Tron 2.0 was cancelled due to licensing issues with Disney. But now Slave Labor Graphics (↑SLG) ↑seems to pull it through:  TRON by Landry Walker, Eric Jones and Louie De Martinis This new comic series continues where the TRON 2.0 video game … Continue reading

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cellular inconveniences

  “I’m not a cell phone guy. I resisted getting one at all for years, and even now I rarely carry it. &uarr,[…]“—well, ↑John, I guess we’re in the same league now ;-) With the exception that I am carrying it all the time. ↵Keitai at its best. During the last months the need for having a cell phone somehow became virulent. So I went out and got myself a black ↑Motorola V3 Razr. Hereby I publicly confess that—like the guys ↑at the Mobile Gazette—I fell for the device’s looks. IMHO it’s a greatly designed clamshell. I especially dig its … Continue reading

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how games ought to be … ?

Those are all from last year, but very worthwhile:  LONG, DAVID. 2005. ↑LongShot #86: Graphics Don’t Matter. ↑GamerDad. PHELPS, ANDREW. 2005. ↑Graphics Don’t Matter (and other assertions). ↑Got Game?. WONG, DAVID AND HAIMOIMOI. 2005.↑A gamers manifesto. ↑pointless waste of time. … Continue reading

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teaching computergames and online-community

My job here at the university forces me to teach at least two courses every term. Here’s what I am going to publicly babble about during the upcoming summer-term (24 April to 29 July 2006):  computergames With contemporary sociocultural anthropology’s opening-up towards modernity commodities, their consumption, appropriation, and meaning in diverse cultural milieus and contexts came into focus. Computergames are a true global commodity which not only diffuses via container-shipment, but via the Internet, too—and they are by no means manufactured and played in Europe and North-America only. The artefact computergame features a whole array of aspects which are worthwhile … Continue reading

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!!!!11oneone

↑2R‘s comment on the entry ↑!!!!11oneone at the ↑Encyclopedia of Stupid: “Now that’s what cyberanthropology is about. “!!!!11oneone” is new language, new humor, new sense, new social code.” Here’s a snippet from said entry:  […] Somewhere, somebody accidentally let go of the shift key, and thus was our first “extreme meta-meme” born: <bob> i hate my boss <bob> RLY BOB COULD YOU PLEASE LICK MY DICK SOME MORE!!!1 <tom> OMG!!!!11 Because the “1” was unintentional on Bob’s part, Tom finds it funny, and uses it (twice, to emphasize that it is no longer accidental). And so does everyone else. And … Continue reading

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fps_doug vs. f4tality

I already mused about ↵Wikipedia as emic knowledge—now I have to contribute a tidbit myself: In ↑Pure Pwnage‘s ↑Episode 8 “Lanageddon” I just discovered an ↑easter egg which is not yet listed in the ↑easter-egg section of ↑Wikipedia’s entry Pure Pwnage. During FPS_Doug’s fragging spree at the ↑CS:S tournament we see him defeating a row of opponents. At 12:05min we can see whom he defeated, too: ↑world’s greatest himself! Well, not exactly, as ↑Jonathan Wendel‘s famous nickname is spelled “Fatal1ty”, and on Doug’s screen we read “f4tality”. Not the “i”, but the “a” is replaced according to the ↑common transliterations … Continue reading

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